you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
"I have no guess... we can try signaling to them" he says "Tral! Identification signaling!" Noban shouts... after 2 minutes Tral shouts "They aren't answering, just saying we are surrounded and we need to get closer to them for 'inspection'!"
"well apparently we are surrounded, which may cause us to have a problem with escaping, we can try fighting them, but again they out-number us... If we go aggressive or too defensive our best shot is to believe we are not surrounded, but again thats called taking a risk. If we don't wanna go risky we should do what they say at first and think about how to get out of the situation later" Noban explains
the ship almost touches your ship, you hear the sound of footsteps "where are you heading?" the sound of man comes through the door "Went to the tun'kha for another try to discover what the sealing island is..." You hear Martlin saying "well then, you won't mind if we search your ship a bit?" The man says "Not at all...." Martlin says with confidence
the foot steps get closer and you are relieved to see its Dandrin "they are searching the ship, we need to do something or they'll find you, there's a hell lot of them... thought you said there are only a few assassins!"
"seems the king went all out then. well, i'll just try to keep them from discovering me. where have they searched already, maybe i can sneak my way their and hide their."