In this bit of Memetia's history, it is a dive into the history of the Memetia World...
Our first stop is in the year 2112. Advances in technology has resulted in some wonderful creations, such as Universal Personal Translators, Bio-Mechanical Synthetic body parts, and weaponized lasers that match revolvers for durability, ease of use and cool factor.
Unfortunately, there will be crisis soon. Terra has been divided into four parts: the Americans who focus on Biotechnology, the Articites who focus on controversial cybernetic enhancements, the Easterns that threaten teh world with nuclear technology, and the Southborne that withhold their advancements in energized weapons.
Guess which one started the zombie apocalypse...
Name: This is a name for the character. It can be realistic (EX: John Jameson the American), weird (EX: Yamitetsuo Tengu the Articite) or silly (Demyx the Eaterner)
Race: Unique for the Memetia series so far, every race is, in fact, Human. However, the race affects your location and weapons specialty, among other effects.
American Not just the modern thought of U.S.A., but instead any territory in the Americas that isn't owned by the Southborne. Special Weapon Focus: Biological Weaponry Conventional Weapon Focus: Large Caliber Advantages: Durable, Super Resistant to Bio-weapons. Disadvantages: Weak to radiation, hard to use low-caliber weapons
Articites The hardy men and women of the northern territories! People who can withstand a direct blizzard and apply mechanical enhancements like men and women of our time get piercings! Special Weapon Focus: None Conventional Weapon focus: Everything Advantages: Most Durable, immune to Biological and Radiation attacks. Disadvantages: Can be hacked and controlled, EPIC weak to electronic attacks, weak to lasers
Southborne People who are masters of stealth, guerrilla-style tactics. They take energetic weapons to a form of art. Takes moth southern territory not already well-occupied by the Americans or Easterns. Special Weapon Focus: Energy Convential Weapon Focus: Small Caliber Advantages: Stealthy and good with technology. Disadvantages: Especially easy to kill by most means.
Easterns The mysterious fourth factor. After a mass war with TONS of expendable soldiers, they now have a military tactic based on killing as many mooks in a battle as they can. Americans respect by charisma, Articites respect by body attachments, Southbornes respect by successful raids, Easterners respect by kill count. Special Weapon Focus: Radioactive Convential Weapon Focus: Convential WMDs Advantages: Kills tons of targets in one attack, Resistant to radiation Disadvantages: Largely unintelligent, prone to fits of rage.
Stats: You have a 25 point limit. Use it wisely. Athlete: How much physically you can do without a rest. Body: How well you can do physical tasks. Cerebral: How much you can do mentally without a rest. Decision: How well you can do mental tasks.
Biography: A short description of your character's life. Determines Perk and Personality.
Phobia: To be determined in-game
Personality: Determined by Bio.
Perk: Determined by Bio
Weapons: \\ Armor: All found in-game Items: /
Example (Since I HAVE learned) Name: John Jameson Race: American Athlete: 7 Body: 11 Cerebral: 5 Decision: 6 Biography: A man who is known for two things: Whiskey and being the Chuck Norris of the 2snd century. Unfortunately, it affected his personality like a bicycle pump. Phobia: ABSOLUTELY NOTHING! Personality: Egostistical Perk: Captain Whiskey (Gains +4 to all stats when consuming alcohol and +1 without) Weapon: None Armor: None Items: None
Stats: point Athlete:6 Body:5 Cerebral:6 Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: He dislikes being in the open, but not too much. He is afraid of Elephants and Frogs. Personality: Normal, Helpful Perk: Can fit in tiny narrow tunnels Weapon: None Armor: None Items: None
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife Armor: Jungle Vest Items: None
(Phobia is unknown so far. Also, perks are supposed to be especially powerful, since it's what makes you a main character.)
In the jungles of the Southern Americas...
You have been sent on your initiation trial. The mission? Grab some intelligence from a local American base. The data describes a new bioweapon that would even be able to infect the Articites.
You are hiding in the bushes nearby on the south side. The base looks simple for a base hiding the latest in biotechnological weapons of mass infection. You can see a couple of Americans having a smoke on the west side, a sniper is facing the North/East, and... ****! That one guy is walking right towards your hiding spot.
(I would like it if you posted the sheet on every post. just highlight it and press Ctrl+C or Command+C, then press Ctrl+V or Command+V in the text box.)
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife Armor: Jungle Vest Items: None
You knife his daddy bag, and... he screams like a banshee. All you did was remove his man parts, why did he have to shout that loud?
Yeah, relocation is ideal.
Well, now all of the guards are checking out the south side while you are on the north. That, and you can see a door inside.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife Armor: Jungle Vest Items: None
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife Armor: Jungle Vest Items: None
You kill the other guards on the ground, and you drag their bodies to a hidden location.
Each one has a 9mm Pistol, Mercenary Outfit, and a Taser each. One has a Radio.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, Taser Armor: Jungle Vest Items: Radio
[Mercenary Outfit](s) and 9mm pistol(s) were stored in the inventory.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio inventory: more Mercenary outfits, Tasers, and 9mm Pistols
I scearch the island for more stuff, bieng careful not to get caught, if i do, shoot him, and if a man is alone, shoot him in hiding.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio inventory: more Mercenary outfits, Tasers, and 9mm Pistols
What island? The current operational range is the small jungle area around the building.
While you are questioning this action, you decide there's nothing left but to check the door.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio inventory: more Mercenary outfits, Tasers, and 9mm Pistols
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio inventory: more Mercenary outfits, Tasers, and 9mm Pistols
You find that an invisible wall blocks you from going further.
On inspection of the lock, it is most definitely electronic.
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio inventory: more Mercenary outfits, Tasers, and 9mm Pistols
Steve Wombo the Southborne Stats Athlete:6 Body:5 Cerebral:6 Decision:8 Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed. Phobia: ??? Personality: Ambitious/Helpful Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces. Weapon: Makeshift Knife, 9mm Pistol, and a Taser. Armor: Jungle Vest & Mercenary Outfit, Items: Radio Inventory: more Mercenary outfits, Tasers, and 9mm Pistols
Normally, that wouldn't work. However, being a technological Buddha, you ignore the massive difficulty and open the door!
You see yet another guard. You wonder why the guards haven't noticed any deaths aside from that knife kill.