Inspired by the hit sci fi series "firefly" and Orson Scott Card's Xenocide This is my brand new RPG in which you will be a captain of a ship. Your goal: To get rich, and survive
and here is the setting:
The year was 2436, Earth and the mars and Titan colonies were much over-populated, and so humans colonized a lot of planets, some already hospitable, some heavily terraformed moons. Half of the colonies made an alliance, a very modern government keeping the same culture and strict rules in every one of its planets. Some planets took the form of different cultures, a planet to live with only Chinese culture, one for only Arab culture, and so on... Yet a lot of planets did not want to keep the rules of the alliance, and so they rebelled. These rebels were called the "independence". Many bloody battles were fought, yet with all their willpower, the independence lost. The planets that rebelled now have very low technology, taking form of the technology of 18th century earth and weaponry of the 19th and 20th. In these planets there is a natural rule: money equals survival. A job means money. A ship means getting a job. A gun means keeping one. Everybody does the best they can to get money, some trade, collecting cheap resources in one planet and selling them for a lot in a planet that misses some... Some are mercenaries, get payed to do different jobs. Some are illegal, some are not... "Don't much care" they say, "If it means money we are gonna' do it". There are dangers. Alliance ships still go around hunting war veterans of the independence and in different places lurk grievers, pyscho humans that trap ships and do horrible things to whoever they find... A ship captain's worst enemy...
This is the point we reach you, you are a war veteran, a survival of the independence army... With all your funds left you buy a ship... Your eyes locked on one beautiful, yet un-respected ship, Firefly class... She will need good care, you and your 2nd in command will need to get a pilot, a mechanic, maybe a fighter or two and a doctor if life's too tough... And cargo... And money... Well what'ya know... There is a lot of stuff to do...
Welcome to Trade: Ruins of the independence
Character sheet:
general info: name- Ship name- -------------- perks:
personal perk:
(choose one):
-pilot vet: Knows how to fly the ship, doesn't need a pilot (unless you want a very skilled pilot)
-ship's best friend: knows how to handle the tech, doesn't need much of a mechanic
-Gunslinger: good at fighting... Handles a gun pretty well and can more than survive a fist-fight
-Jack o' all trades: Good at getting cheap prizes for trade
Ship perk: (choose one):
-fastest space-ship in the west!: Very fast and can reach different places quickly, also good at escaping enemy ships
-Firefly's got a gun: ship weapons are stronger and you already start with a basic turret
-Bullet-proof: better armor for the ship --------------------------------------------------------- crew info: crew: You start with *insert your name here* and *insert 2nd in command name here* You'll get more as the game starts and progresses moral: (starts with: neutral, can change when bad stuff or good stuff happens) -------------------------------------------------- items: MONEY: 10,000 credits cargo: non weapons: (choose 4, you may choose more than one of a weapon, EX: 2 rifles, one revolver, 1 shotgun)
-Rifle basic, 1940-50s rifle... not good at short range, good at medium, pretty good at long
-Shotgun good at close range, okay at medium, sucks at long
-duel revolvers quick and damaging, not very effective at aiming though...
-Submachine gun very quick and does a LOT of damage, horrible at aiming...
-Laser gun takes a lot of time to actually shoot and not very damaging but really good aiming at all rangers but close...
ship weapons: (start with non unless you got "firefly's got a gun" perk)
current jobs: non
and thats it, have fun!
Oh and (just because I feel like it) a picture of a firefly vessel from the show:
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince, Sammy Moral:neutral -------------------------------------------------- Items MONEY: 10,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none "Sorry we still have some business to attend to, meet us back at our ship in a couple of hours."
name- Stavi Gerini Ship name - Bad Walrus -------------- perks: personal perk: Jack o' all trades Ship perk: Bullet Proof --------------------------------------------------------- crew info: crew: Stavi Gerini, Axl Gorman, Katie Pertkinson, Ryan McCormick moral: neutral -------------------------------------------------- items: MONEY: 7,200 credits cargo: none weapons: 2 shotguns, 1 revolver, 1 rifle ship weapons: none current jobs: none
"Not like I ever flew a warship" He says "its still in the south-port" Axl says leading you to the "Bad Walrus" "Well it sure looks nice" He says, some of your ship was cleaned, probably by Katie.
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince, Sammy Moral:neutral -------------------------------------------------- Items MONEY: 10,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"aye" He says going back to his business "What do you request we do now, sir?" Sammy asks
name- Stavi Gerini Ship name - Bad Walrus -------------- perks: personal perk: Jack o' all trades Ship perk: Bullet Proof --------------------------------------------------------- crew info: crew: Stavi Gerini, Axl Gorman, Katie Pertkinson, Ryan McCormick moral: neutral -------------------------------------------------- items: MONEY: 7,200 credits cargo: none weapons: 2 shotguns, 1 revolver, 1 rifle ship weapons: none current jobs: none
"we got the staff to get the ship runnin', now we need some extra crew, like fighters or doctors or worksman... Well we need worksman" He says "But we also need to save money for trade" He says
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince, Sammy Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"Well there are three employers I found" He says lifting a touch screen hologram from his back "First one is a guy named Al Tanison, tinkes with machines there and there and knows the ship a bit... Known for being extremely un-productive at times, sir... Low payment needed though... 500 credits employment cost. Monthly payment is canceled for exchange of rent costs like all employers but the tough tradin' ones" "Second one is some girl named Katie, Good with the machines and knows the vessel... 1000 credits for employment" He proceeds "Last one is some pro chang mechanic that has real training and stuff but has 1500 creds and 100 timely payment cost... Don't know his name but people call him the Iron Bug"