ForumsForum GamesZombie Apocalypse {RPG}

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ethekiller
offline
ethekiller
280 posts
Nomad

The year is 2012, while in the local super market you hear screaming up at the counter. To your immediate horror, you smell the rotten stench of the dead and realize that a zombie apocalypse that so many books and movies had predicted has now occurred. Will you survive? Is it even possible to survive? It is time to put all your skills to the test.... This is a collaboration game for the most part (your working as a team) however there's something else you should know, players who are killed become "Zombies" and must then attempt to kill off alive players, beware for the smart zombies that might be out to get you.

Players can join at any time, follow the rules of RP game, "I Attempt" should always be before just bout anything you say.

Character sheet---------------
Name: (No more then 2 words)
Class: (see below) Pick the character that represents you best

Police Officer: +2 Power +2 Leadership. Special Skill: "Crime Trained" +25% combat bonus when in combat with a smart zombie. Begins with 10 Health

Programmer: +2 Brains +2 Planning. Special Skill: "Quick Thinking" This skill can be used right after A player attempts an event to increase the chance of success by 15%. Begins with 11 Health

Taxi Driver: +2 Navigation +2 Planning. Special Skill: "Direction" When this skill is used, you will immediately begin going towards another target player (No matter how far). Begins with 7 Health

Convict: +3 Power +1 Survival. Special Skill: "Brutal" You may take 3 health damage to gain 1 point in any chosen skill at any time. Begins with 8 health

Doctor: +2 Brain +1 Survival +1 Leadership. Special Skill: "Care" Target any other player in the game, they recover all missing health. This skill requires a medication kit, you begin with 3 medication kits (these are recorded in the misc. section of your sheet). Begins with 5 Health

Soldier: +3 Power +1 Planning. Special Skill: "Military Training" passively gives you a 5% combat and event passing bonus. Begins with 9 Health

Priest: +1 Brain +1 Navigation +2 Leadership. Special Skill: "Holy" passively gives you a 15% event passing bonus. Begins with 6 Health

Mailman: +3 Navigation +1 Power. Special Skill: "Berserk" when down to 1 health, has a 90% chance of passing everything (all other bonuses are not taken account for). Begins with 7 Health

Teenager: +2 Survival +1 Brain +1 Power. Special Skill: "Head Strong" When you have more then 3 health, gives you a 40% event passing bonus. Begins with 4 Health

Professor: +2 Brains +2 Leadership. Special Skill: "Educate" By paying 2 health, you may increase the brain attribute of a chosen player (not you) by 1. Begins with 7 Health

Lawyer: +3 Planning +1 Survival. Special Skill: "The Law" Lawyer gains 1 power point for every 3 "Police" players alive in the game, and 1 brains point for every 3 "Convict" players alive in the game. Begins with 5 health

Hobo: +4 Survival. Special Skill: "Friendly" Pass a 50% chance difficulty event test, if it succeeds, heal a player 5 health, if it fails, Hobo takes 1 damage. Begins with 4 Health

Smart Zombie (Only an option for players who were killed) +2 Power. Special Skill "Dead Army" You are now only threatened by surviving humans and so therefor must kill them. If you die again in this form somehow you are officially eliminated from the game

Sex: (Male or Female)
Title: (See Attributes in depth "Leadership" below)
Level: (Every time you pass a battle or event you gain 1 xp, every 3 xp you level up, allowing you to discharge 2 stat points into your character) You begin at level 1
Health: (Your class info gives you what stats to put here and below)
Power:
Brains:
Plaining:
Survival:
Navigation:
Leadership:
Weapon: (You begin with none, you might find one if you get lucky)
Armor: (You begin with none, you might find some if you get lucky)
Misc: (Other items go here, doctors also use this to keep track of kits)

Simply post all this up and your game will begin, but first.....

Attributes In Depth-------------

Health: When this number reaches 0 you die. 1st time means zombie time, 2nd time means kicked out of the game time

Power: Power is useful for increasing your chances at being successful in battle. For every point spent in Power, your battle percentage goes up by 1, making it more difficult for you to be defeated. In addition players may not wield a weapon until there power is at "2" or more.

Brains: Brains helps you activate different things dependent on the level of this attribute
2= Picklock (You may open locked doors, busting open a door would normally cost health)
4= Light Controls (You may alter the light setting in a room as long as your not outside (might fighting in the dark give you an edge?)
5= Quick Learner (You may wield weapons)
6= Hacking (You may sabotage any computer software, dismantle any bombs or dismantle any security)
7= Weapon Construct (You may build a weapon for you or other players depending on what materials you might have or find around you)
15= ??? ???? (What could this ever be!)

Planning: Planning is useful for increasing your chances at being successful at an event. For every point spent in Planning, your event percentage goes up by 1, making it more difficult for you to be defeated.

Survival: Survival helps you activate different things dependent on the level of this attribute
1= Sleep (If you have lower then 3 health, you may use this move to recover 3 health)
3= Anger (Increases the percentage you have at winning an event or battle passively equal to half of your current health)
6= Assist (Post up a friendly player requesting an event or a battle to occur to help them in battle (so 2 on 1 so to speak)
8= CPR (Brings a dead player back to life with 2 health, does not work on players who have already committed to being a zombie)
10= Armor Construct (You may build armor for you or other players depending on what materials you might have or find around you)

Navigation: Player with navigation are allowed to ask there senses (me) questions that could be super helpful that other players would normally take much longer to get there hands on
1= Whats is the name questions (Hey Senses, What is the name of this grocery store?)
4= Were can we find Med kits? (I will give you closest ones)
5= Were can we find Weapons? (I will give you closest ones)
6= Were can we find Armor? (I will give you closest ones)
7= What would you do in my place? (I will give you best answer)
8= Reveal to me the name of the final Brains skill

Leadership: This stat determines your social rank among the players in this game. In other words your title. Your title is determined completely on your leadership level. Take note, when you reach a new rank your previous rank's stats are discarded
2= Organizer (Plus 1 health point to your stats)
4= In Charge (Plus 3 health points, plus 1 power and planning if your the highest ranked player playing in the game)
6= Leader (Plus 4 health points, Plus 2 power and planning if your the highest ranked player in the game)
9= Savior (Plus 5 Health points, Plus 2 to all stats)

Combat and Events----------------

Combat: Lets say you are faced with 2 zombies, there combines percentage gives you a 65% battle chance and they have 3 combines health, however you have invested points in the power stat (lets say 3) and have a hand riffle (boosting your power by 5) this in total (8) increases your battle chance up to 73%. I will now use a random generator to calculate. Each time you have a 73% chance to deal 1 damage to the zombies, and a 27% chance to take damage.

Events: Events work the exact same was as combat does, however events are no surprise, before attempting something notably dangerous (ak going outside of the supermarket naked) you should ask first for an event of that activity, I will then respond saying "You have a 98% chance of a negative outcome occurring" It is then up to you if your willing to take the chance, this game is all about taking chances at the right time. Make events easier on yourself by upgrading the planning skill

Leveling up: Upon completing 3 events or combats (in any order or fashion) you may level up 2 of your stats (Including max health points), or the same stat twice. You also recover 5 lost health point each time you level.

Final Notes------------------

There is no easy way out in this game, its not going to be easy. And the more you wait the harder it will become. Players who are inactive for too long will be reported missing and considered dead.

Winning the Game-

Way 1 "??? ????"- I will not spoil this ending

Way 2 "End of humanity- All smart zombies win, humans are exterminated

Loosing the Game-

Way 1- of course if the smart zombies kill all the humans then its over

Way 2 "No survivors" if somehow there are no survivors left in the game, (smart zombies and humans alike) then everyone looses

  • 626 Replies
ethekiller
offline
ethekiller
280 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level:2
XP: 2
Health:4
Power:2
Brains:0
Plaining:0
Survival:0
Navigation:4
Leadership:0
Weapon: Pipe (3P)
Armor:None
Misc:None

(Event= 60% + 0%) (You have passed the event "34" a positive outcome has occurred) You head but the door in a final attempt to take it down, it shatters completely, and it did not even hurt that much (- 1 health only) you are now free to enter the apartment

Name:Mechninja
Gender:Male
Title:none
Class:Programmer
Level:1
Health:11
Power:0
Brains:2
Planning:2
Survival:0
Navigation:0
Leadership:0
Weapon:none
Armor:none
Misc:

You must have a higher navigation skill to do that so broadly

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 0
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

Remind me again which exit are you guys trying to get to?

Name:Stalin
Class:Hobo
Sex: Male
Title:
Level: 3
XP: 1
Health: 4/6
Power:2 +1
Brains:0
Plaining:0
Survival:4 +1
Navigation:0
Leadership:0
Weapon:Fishing pole(1P+S: 10% FBB)
Armor:Fishing suit (survial +1)

Look back a few pages, I gave an overview of all the exits of the building that you guys know about


Btw AFK for about 2 hours

xMinato
offline
xMinato
610 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 0
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

Lets see, anywhere in the store we have never been?....

What about exiting from the window back in the base!?

Gamer6013
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Gamer6013
451 posts
Nomad

bah. were screwed.. we could try looking for windows... does anyone has like a high anouth nav skill to ask E for to find windows or fire escapes?

ITheNormalPerson
offline
ITheNormalPerson
731 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level:2
XP: 2
Health:4
Power:2
Brains:0
Plaining:0
Survival:0
Navigation:4
Leadership:0
Weapon:broken pipe (+0)
Armor:None
Misc:None

First I search the apartment for zombies, and if there aren't any, I attempt to lock and barricade the doors.

ok, I can wait two hours, lol

Gamer6013
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Gamer6013
451 posts
Nomad

dude those windows at the base are two stories high they'd like hurt us or kill us

ITheNormalPerson
offline
ITheNormalPerson
731 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level:2
XP: 2
Health:3
Power:2
Brains:0
Plaining:0
Survival:0
Navigation:4
Leadership:0
Weapon:broken pipe (+0)
Armor:None
Misc:None

First I search the apartment for zombies, and if there aren't any, I attempt to lock and barricade the doors.

ok, I can wait two hours, lol
and i fixed my health

xMinato
offline
xMinato
610 posts
Nomad

What about we tie the net to the desk, so we can climb down at least 1 story, then the fall would only hurt a little or nothing at all

Gamer6013
offline
Gamer6013
451 posts
Nomad

good good... yeah i think that could work... ok when E comes back we'll do that.. good job there

xMinato
offline
xMinato
610 posts
Nomad

alright, and since I have 2 planning points Ill be the one who ties it (+2 chance of success )

xMinato
offline
xMinato
610 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 0
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

I go upstairs, then attempt to tie the net that Stalin found to the desk in the base, making it so the net reaches out the window and can be climbed down

ethekiller
offline
ethekiller
280 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level:2
XP: 2
Health:4
Power:2
Brains:0
Plaining:0
Survival:0
Navigation:4
Leadership:0
Weapon:broken pipe (+0)
Armor:None
Misc:None

After you break in, you search the place. There does not appear to be anyone living here anymore, no zombies or people, you begin searching the place, there's a fridge full of yogurt and bottles of water, a counter with a month old bag of oatmeal which you decide to leave alone. You open the closets were you find various sweatshirts and jackets, you may decide to wear one as an armor piece if you wish (but only one)
- Condo Levi Premium (+1 Leadership +1 Max Health)
- Minotaur Red-Bull Jacket (+1 Power +1 Navigation)
- Enetimy Sweatlock (+2 Survival)
In the kitchen you also notice a pair of sizers and a small multipurpose knife, you may take both if you wish or even use any one of them as a weapon (1+ power) your spirits are lifted as you find a bag of tortillas chips in the back of a cabinet. You lay yourself down on a couch and try to forget the present for a moment, as you fell more powerful then ever with your new gear. After about an hour you decide it would be best to take cover in your new found hideout. You slam as many open windows as you can find and try to lock the door, the door's lock was ripped off for some reason so instead you shove the old tv up against it. What will be your next action then...

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 0
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

Your group is immediately convinced that trying to fight off such a swarm is deadly, there must be another way out you think. You go back upstairs and look up at the windows, there circular little things but a human could definitely get up that, however there a good two stories above the room. You then grab stalins net and attempt to throw it at the window edge. (Event= 24% + 2%) (You have passed the event "24" a positive outcome has occurred) You toss up the net and it gets stuck on something, this just might work! you and your group tie the net down to the desk to create an oddly shaped ramp. Now.... who will be climbing first?

ethekiller
offline
ethekiller
280 posts
Nomad

Your new stats sheet:

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 1
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

WolfMan121
offline
WolfMan121
703 posts
Nomad

Name:Voron
Class:Taxi Driver
Sex:male
Title:
Level:1
Health:7
Power:
Brains:
Plaining:2
Survival:
Navigation:2
Leadership:
Weapon:
Armor:
Misc:

ill climb first

xMinato
offline
xMinato
610 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 2
XP: 1
Health: 9/11
Power: 0
Brains: 3
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: headache-medicine

I climb after Voron

ethekiller
offline
ethekiller
280 posts
Nomad

Name:Voron
Class:Taxi Driver
Sex:male
Title:
Level:1
XP: 1
Health:7
Power: 0
Brains: 0
Plaining:2
Survival: 0
Navigation:2
Leadership: 0
Weapon:
Armor:
Misc:

(Event= 90% + 2%) (You have passed the event "78" a positive outcome has occurred) You decide that you should go first and are able to climb up the net and cross it however as you reach the window you realize that there is no easy way to open it

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