ForumsForum GamesZombie Apocalypse {RPG}

626 57559
ethekiller
offline
ethekiller
280 posts
Nomad

The year is 2012, while in the local super market you hear screaming up at the counter. To your immediate horror, you smell the rotten stench of the dead and realize that a zombie apocalypse that so many books and movies had predicted has now occurred. Will you survive? Is it even possible to survive? It is time to put all your skills to the test.... This is a collaboration game for the most part (your working as a team) however there's something else you should know, players who are killed become "Zombies" and must then attempt to kill off alive players, beware for the smart zombies that might be out to get you.

Players can join at any time, follow the rules of RP game, "I Attempt" should always be before just bout anything you say.

Character sheet---------------
Name: (No more then 2 words)
Class: (see below) Pick the character that represents you best

Police Officer: +2 Power +2 Leadership. Special Skill: "Crime Trained" +25% combat bonus when in combat with a smart zombie. Begins with 10 Health

Programmer: +2 Brains +2 Planning. Special Skill: "Quick Thinking" This skill can be used right after A player attempts an event to increase the chance of success by 15%. Begins with 11 Health

Taxi Driver: +2 Navigation +2 Planning. Special Skill: "Direction" When this skill is used, you will immediately begin going towards another target player (No matter how far). Begins with 7 Health

Convict: +3 Power +1 Survival. Special Skill: "Brutal" You may take 3 health damage to gain 1 point in any chosen skill at any time. Begins with 8 health

Doctor: +2 Brain +1 Survival +1 Leadership. Special Skill: "Care" Target any other player in the game, they recover all missing health. This skill requires a medication kit, you begin with 3 medication kits (these are recorded in the misc. section of your sheet). Begins with 5 Health

Soldier: +3 Power +1 Planning. Special Skill: "Military Training" passively gives you a 5% combat and event passing bonus. Begins with 9 Health

Priest: +1 Brain +1 Navigation +2 Leadership. Special Skill: "Holy" passively gives you a 15% event passing bonus. Begins with 6 Health

Mailman: +3 Navigation +1 Power. Special Skill: "Berserk" when down to 1 health, has a 90% chance of passing everything (all other bonuses are not taken account for). Begins with 7 Health

Teenager: +2 Survival +1 Brain +1 Power. Special Skill: "Head Strong" When you have more then 3 health, gives you a 40% event passing bonus. Begins with 4 Health

Professor: +2 Brains +2 Leadership. Special Skill: "Educate" By paying 2 health, you may increase the brain attribute of a chosen player (not you) by 1. Begins with 7 Health

Lawyer: +3 Planning +1 Survival. Special Skill: "The Law" Lawyer gains 1 power point for every 3 "Police" players alive in the game, and 1 brains point for every 3 "Convict" players alive in the game. Begins with 5 health

Hobo: +4 Survival. Special Skill: "Friendly" Pass a 50% chance difficulty event test, if it succeeds, heal a player 5 health, if it fails, Hobo takes 1 damage. Begins with 4 Health

Smart Zombie (Only an option for players who were killed) +2 Power. Special Skill "Dead Army" You are now only threatened by surviving humans and so therefor must kill them. If you die again in this form somehow you are officially eliminated from the game

Sex: (Male or Female)
Title: (See Attributes in depth "Leadership" below)
Level: (Every time you pass a battle or event you gain 1 xp, every 3 xp you level up, allowing you to discharge 2 stat points into your character) You begin at level 1
Health: (Your class info gives you what stats to put here and below)
Power:
Brains:
Plaining:
Survival:
Navigation:
Leadership:
Weapon: (You begin with none, you might find one if you get lucky)
Armor: (You begin with none, you might find some if you get lucky)
Misc: (Other items go here, doctors also use this to keep track of kits)

Simply post all this up and your game will begin, but first.....

Attributes In Depth-------------

Health: When this number reaches 0 you die. 1st time means zombie time, 2nd time means kicked out of the game time

Power: Power is useful for increasing your chances at being successful in battle. For every point spent in Power, your battle percentage goes up by 1, making it more difficult for you to be defeated. In addition players may not wield a weapon until there power is at "2" or more.

Brains: Brains helps you activate different things dependent on the level of this attribute
2= Picklock (You may open locked doors, busting open a door would normally cost health)
4= Light Controls (You may alter the light setting in a room as long as your not outside (might fighting in the dark give you an edge?)
5= Quick Learner (You may wield weapons)
6= Hacking (You may sabotage any computer software, dismantle any bombs or dismantle any security)
7= Weapon Construct (You may build a weapon for you or other players depending on what materials you might have or find around you)
15= ??? ???? (What could this ever be!)

Planning: Planning is useful for increasing your chances at being successful at an event. For every point spent in Planning, your event percentage goes up by 1, making it more difficult for you to be defeated.

Survival: Survival helps you activate different things dependent on the level of this attribute
1= Sleep (If you have lower then 3 health, you may use this move to recover 3 health)
3= Anger (Increases the percentage you have at winning an event or battle passively equal to half of your current health)
6= Assist (Post up a friendly player requesting an event or a battle to occur to help them in battle (so 2 on 1 so to speak)
8= CPR (Brings a dead player back to life with 2 health, does not work on players who have already committed to being a zombie)
10= Armor Construct (You may build armor for you or other players depending on what materials you might have or find around you)

Navigation: Player with navigation are allowed to ask there senses (me) questions that could be super helpful that other players would normally take much longer to get there hands on
1= Whats is the name questions (Hey Senses, What is the name of this grocery store?)
4= Were can we find Med kits? (I will give you closest ones)
5= Were can we find Weapons? (I will give you closest ones)
6= Were can we find Armor? (I will give you closest ones)
7= What would you do in my place? (I will give you best answer)
8= Reveal to me the name of the final Brains skill

Leadership: This stat determines your social rank among the players in this game. In other words your title. Your title is determined completely on your leadership level. Take note, when you reach a new rank your previous rank's stats are discarded
2= Organizer (Plus 1 health point to your stats)
4= In Charge (Plus 3 health points, plus 1 power and planning if your the highest ranked player playing in the game)
6= Leader (Plus 4 health points, Plus 2 power and planning if your the highest ranked player in the game)
9= Savior (Plus 5 Health points, Plus 2 to all stats)

Combat and Events----------------

Combat: Lets say you are faced with 2 zombies, there combines percentage gives you a 65% battle chance and they have 3 combines health, however you have invested points in the power stat (lets say 3) and have a hand riffle (boosting your power by 5) this in total (8) increases your battle chance up to 73%. I will now use a random generator to calculate. Each time you have a 73% chance to deal 1 damage to the zombies, and a 27% chance to take damage.

Events: Events work the exact same was as combat does, however events are no surprise, before attempting something notably dangerous (ak going outside of the supermarket naked) you should ask first for an event of that activity, I will then respond saying "You have a 98% chance of a negative outcome occurring" It is then up to you if your willing to take the chance, this game is all about taking chances at the right time. Make events easier on yourself by upgrading the planning skill

Leveling up: Upon completing 3 events or combats (in any order or fashion) you may level up 2 of your stats (Including max health points), or the same stat twice. You also recover 5 lost health point each time you level.

Final Notes------------------

There is no easy way out in this game, its not going to be easy. And the more you wait the harder it will become. Players who are inactive for too long will be reported missing and considered dead.

Winning the Game-

Way 1 "??? ????"- I will not spoil this ending

Way 2 "End of humanity- All smart zombies win, humans are exterminated

Loosing the Game-

Way 1- of course if the smart zombies kill all the humans then its over

Way 2 "No survivors" if somehow there are no survivors left in the game, (smart zombies and humans alike) then everyone looses

  • 626 Replies
Gamer6013
offline
Gamer6013
451 posts
Nomad

Name:Stalin
Class:Hobo
Sex: Male
Title:
Level: 4
XP: 1
Health: 4/6
Power:3 +1
Brains:0
Plaining:1
Survival:4 +1
Navigation:0
Leadership:0
Weapon:Fishing pole(1P+S: 10% FBB)
Armor:Fishing suit (survial +1)

i seriously though i was basicly dead.
I wake up to see uda guarding "Why did you come back? You could'uv escaped!"

ITheNormalPerson
offline
ITheNormalPerson
731 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level: 4
XP: 0
Health:1/7
Power:2 +2
Brains:2
Plaining:0
Survival:1
Navigation:5 +1
Leadership:1
Weapon:multi-purpose small knife (+1 Power)
Armor:CoRed-Bull Jacket (+1 power +1 navigation)
Misc:None

Ok, first I attempt to climg back up to my apartement, recheck the area for zombies, recheck the brricade. Then I attempt to use my newfound "sleep" skill, then I eat some yogurt and water.

ethekiller
offline
ethekiller
280 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level: 4
XP: 0
Health: 3/7
Power:2 +2
Brains:2
Plaining:0
Survival:1
Navigation:5 +1
Leadership:1
Weapon:multi-purpose small knife (+1 Power)
Armor:CoRed-Bull Jacket (+1 power +1 navigation)
Misc:None

You manage to leave the floor and go back up to were you know its safe. You then take a nap and eat some yogurt and water, however the yogurt makes you feel sick and you throw up (-1 Health) but you then take a nap healing 3 health

ITheNormalPerson
offline
ITheNormalPerson
731 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level: 4
XP: 0
Health: 3/7
Power:2 +2
Brains:2
Plaining:0
Survival:1
Navigation:5 +1
Leadership:1
Weapon:multi-purpose small knife (+1 Power)
Armor:CoRed-Bull Jacket (+1 power +1 navigation)
Misc:None

since im at 3 health, can't I nap again?

Unkown
offline
Unkown
958 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

I go straight.

ethekiller
offline
ethekiller
280 posts
Nomad

Name:Blake Farbringer
Class:Mailman
Sex:Male
Title:None
Level: 4
XP: 0
Health: 3/7
Power:2 +2
Brains:2
Plaining:0
Survival:1
Navigation:5 +1
Leadership:1
Weapon:multi-purpose small knife (+1 Power)
Armor:CoRed-Bull Jacket (+1 power +1 navigation)
Misc:None

No you must have lower then 3 health

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

You reach the outside of your home after realizing the staircase has completely shattered, outside there is however a ladder, and you notice a man on top of the roof of the grocery store just across

Unkown
offline
Unkown
958 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

I attempt go down the ladder and check to see how many zombies there are in the grocery store.

ethekiller
offline
ethekiller
280 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

You might want to get to the grocery store first... anyways you head down to the bottom of the latter, your in an ally way that is fairly narrow, to your right there's a street full of zombies as you can see, to your left a fence were on the other side a few zombies as well

Unkown
offline
Unkown
958 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

Which way is the store?

xMinato
offline
xMinato
610 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 4
XP: 0
Health: 3/11
Power: 0
Brains: 7
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: bag of wallnuts

I anwser Stalin "Once a team, always a team...." then I eat the bag of wallnuts, and head down

ethekiller
offline
ethekiller
280 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 4
XP: 0
Health: 3/11
Power: 0
Brains: 7
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc:

You munch on your walnuts, they don't really heal you at all but its still nice to bite on. At the bottom of the staircase you notice now that the grocery store is definitely beginning to fill up, the zombies must have figured out were you guys are

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

there's an emergency exit that leads into the supermarket by passing the fence, all around to the other side of the street there is also a back entrance

xMinato
offline
xMinato
610 posts
Nomad

Wood - Serf


Flag

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 4
XP: 0
Health: 3/11
Power: 0
Brains: 7
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: none

Look at the different possible exits, and analize which is "safer" (if its to broad, my action would be everything before the comma)

Unkown
offline
Unkown
958 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 0
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

I'll take the fence.

ethekiller
offline
ethekiller
280 posts
Nomad

Name: Udarlaba Minato (AKA Udar)
Class: Programmer
Sex: Male
Title: none
Level: 4
XP: 0
Health: 3/11
Power: 0
Brains: 7
Plaining: 2
Survival: 1
Navigation: 0
Leadership: 0
Weapon: none
Armor: none
Misc: none

Your different possible exits are as following, The backdoor were survivors are hiding, the emergency exit, and the front exit. I can not tell you the status of these places but by reading this forum huge clues can be found

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 1
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

(Event= 39% + 6%) (You have failed the event "39" a positive outcome has occurred) You manage to scale over the fence swiftly and cleanly not cutting yourself or anything. However when you reach the other side o the fence you look on the street on the other side and see what looks like hundreds of zombies literally everywhere, however there is still the door that you can open leading to the store

Unkown
offline
Unkown
958 posts
Nomad

Name: Jack Stone
Sex: M
Title: Soldier
Level: 1
XP: 1
Health: 9
Power: 3+1
Brains: 0
Plaining: 1
Survival: 0
Navigation: 0
Leadership: 0
Weapon: Kitchen Knife (+1 power)
Armor: None
Misc: None

I run like hell.

Showing 406-420 of 626