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FlashGameInformer
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FlashGameInformer
245 posts
Nomad

Charecter Creation


Races:

Dragonkin:
Pros,
10% Increased Fire damage.
Mind control ability:
Takes contol of a enemy for 10 secs. Only can use once per match.
5+ Strength.
Cons,
5- Dodge.
10% Slower movement.
Automatically the Dragon Class.


Elemental:
Pros,
50% Elemetal damage of the element(class)you pick.
Cons,
10% Less damage for the element spells from other classes.



Holy Elves:
Pros,
Clone:Can clone 4 of themselves to attack enemies. Can only ues once per match.
Earns money 10% faster.
Swords do 5 more damage.
Holy damage increased by 25%
Cons,
Axes do 5 less damage.
Levels take 1+ Kill for Level up.
Tainted Elves can see through clones.
Shadow damage decresed by 25%


Tainted Elves:
Pros,
Shadow stike:
Put a debuff on enemy's health away 5% at a time
Shadow damage increased by 25%
Able to duel wield swords
Cons,
Holy Elves arn't effected by Shadow strike
Holy damage decreased by 25%
  • 5 Replies
FlashGameInformer
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FlashGameInformer
245 posts
Nomad

Classes


Elementals can be
Spellcaster elements
Water and Air

Melee elements
Rock and Fire

Dragonkin can only be a Melee class that can occasionly Engulf enemys in Flames

The Elves can be:

Melee:Warrior

Spell caster: Shadow Knight (Tainted only), Mage

Melee and Spell caster:Palidin(Holy only)
FlashGameInformer
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FlashGameInformer
245 posts
Nomad

You need to add 25 stats that do the following:

Stamina:0 (Adds 5 Health per point)
Stength:0 (Adds 5 Melee Damage per point)
Spell:0 (Adds 5 Spell Damage per point)
Dodge:0 (Adds 1% chance to dodge attacks per point)

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

race:elemental
class:spell caster (if i cant be both water and air then i choose water)
stamina:6
strength:4
spell:8
dodge:7

i hope this is ok

FlashGameInformer
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FlashGameInformer
245 posts
Nomad

Yep thats ok so you can either Fight a player ( Once anothe comes) Or fight in training sessions.

FlashGameInformer
offline
FlashGameInformer
245 posts
Nomad

You will be this
[quote]
Water elemental
Level 1
130 Health
40 Spell damage
20 Melee Damage
7% Chance to dodge

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