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sur·vi·vor
/ser-vahy-ver/ [ser-vahy-ver]
â"noun
a person who continues to function or prosper in spite of
opposition, hardship, or setbacks.
The Four Survivors-Forum game by Secretmapper
Features:
-Survival System
The forum game has a so-called survival system. They are a
set of values that govern how much you recieve damage, how much
your character follows you, and how long you can stay alive
without rest. Having a negative value in the survival meter will
mean you will receive more damage, your character follows you
less frequently and you cannot stay much long without rest. The
higher the value, means better, but having lower, is bad.
Basic Rules:
1. Follow Armorgames' rules.
2. It is not allowed to control NPCs or Teammates. You can
recommend teammates to do something but you cannot control
neither them nor NPCs
EG. Hey could you help me out here!- Correct
My partner kills him- Wrong
I kick the zombie's head and decapitates it-Wrong
I'll kick the zombie's head- Correct
3. Because the forum game involves interconnected storylines
between characters, the player sometimes need to pick on two
choices, to move or not to move. Not moving causes the game to
mantain a "aused" phase, where the real world's time does not
affect the game world's time. Of course, this could bore
players, and they might choose to move the game without the
others having choices yet. They can choose to move, but since
other players have not yet picked a choice, they will suffer
consequences.
4. Though the above rule is stated, it is still defined that
the game must wait for a player for atleast 24 hours before
enabling other players to move without waiting.
5. The game only accepts 4 people to join. Though if someone
quits or is kicked, registrations will be accepted again.
Attributes description.
Maneuverability: Decides how maneuverable you are. Being more
maneuverable means you can traverse more areas.
eg. If, in a set of choices, a "jump across window" choice is
present, a value telling the minimuim amount of
manueverability needed will be present.
Jump across window (needs 5+ manueverability)
Having more that 5 or more manueverability points means you can
jump across the window
Speed: Decides how fast you are. It does not only govern how
fast you are in running, but how fast you are generally,
in shooting, in typing, in eating, etc.
Intelligence: Although how smart you are in the real world is
also put to the test, intelligence in game
govern how your character follows you. Having a
high intelligence index means your character is
more disciplined, and he/she is able to use
weapons better. He is also able to identify more
items, and their potential uses. Having a high
intelligence index may sometimes mean that you
do not need to solve a puzzle.
eg. automatic password decryption(needs 20+ intelligence)
This is the player's sheet, please fill out. This game follows a
first come first served basis. Do not fill out choices with
dashes(--)
Name*:
Age**:
Health:--
Energy:--
Description:
Survival meter: Neutral
_______________________________
| Attributes*** |
_______________________________
|Intelligence: |
|Speed: |
|Manueverability: |
-------------------------------
*Note that a first name, a middle initial, and a Last name is
required.
**You're game age must be older that 18.
***Attributes are decided, as well as energy and health from
your description. Please be as descriptive as possible, and
honest of course. (Overpowered descriptions will not be
accepted)