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dcoold
offline
dcoold
914 posts
Nomad

OK i want to make my game again but this time im taking it to 100 posts.game from the popular elder scrolls series.also new and improved version

char. sheet:
name:
age:
hp:
magicka:
stamina:
specializationpick one)
lvl:1
exp:0/30
race:
main skillspick seven)
main attributespick 2)
stats:
strength:
intelligence:
endurance:
agility:
luck:
speed:
personality:
willpower:
----------------
spells:
factionpick below if you want one)
occupationlook below if you want one)
housesyou'll get one in game)
bounty:none
inventory
weapons:
armor:
magic:
misc:
equipped:

races
* Altmer: (a.k.a. High Elves)they are the best spell casters in the world and are also good at alchemy
* Argonian:they are immune to poison and can breathe under water and are good with sneak
* Bosmer: (a.k.a. Wood Elves) they are the best marksmen and good at light armor
* Breton:great conjurers and are good at restoratn magic
* Dunmer: they are good at destruction magic and swords and bows (a.k.a. Dark Elves)
* Imperial:they are great merchants and are OK at fighting
* Khajiit:they are very agile in nature and can see in the dark
* Nord:they are the best swordsmen in the world and are also the best defenders.
* Orc:they are great for warriors and heavy armor with blunt and armorers
* Redguard:they are warriors in nature with blades

skills,attributes

Attribute Skills Governed by the Attribute
Strength Blade Blunt Hand to Hand
Endurance Armorer Block Heavy Armor
Speed Athletics Acrobatics Light Armor
Agility Security Sneak Marksman
Personality Mercantile Speechcraft Illusion
Intelligence Alchemy Conjuration Mysticism
Willpower Alteration Destruction Restoration
Luck (Affects all skills a little bit)

Specialization
Combat
Stealth
Magic

factions

joining a guild has both benefits and consequences.you don't need to join a guild.you can always join a guild in game.
Major Guilds
* Fighters Guild -- An Imperially-chartered guild dedicated to serving the people of Cyrodiil.
* Mages Guild -- An Imperially-chartered guild dedicated to the study of magicka.
* Thieves Guild -- A secret guild dedicated to thievery.
* Dark Brotherhood -- A secret guild dedicated to hired killings.
* Arena -- A team competing in the Imperial City deathmatch-style Arena.

Minor Guilds
The Blades -- The Emperor's personal bodyguards and operatives
Blackwood Company -- Competition for the Fighters Guild.
Mythic Dawn -- a cult that worships dark gods
Necromancers Cult--a cult of necromancers

or you can pick to not join any faction.in that case just put none.

occupations
new feature where you can pick a job for yourself.you dont need one if you dot need one.

merchant:you can be a merchant who stays in the town or city to sell things or you can ravel around selling your wares.your choice.

mercenary:warrior who works for who ever pays him.

researcher:makes spells and study's plants

town guard:guards the town or city from attack.also protects the towns or city's provinces.

priest:works for the church and does priestly things.

your own:make your own occupation

i think that's everything

  • 31 Replies
thebluerabbit
offline
thebluerabbit
5,340 posts
Farmer

name: blue wings
age: 17
hp:80/80
magicka:90/90
specialization: magic
lvl:1
exp:0/30
race: altmer
main skills: Sneak, conjuration, Illusion, security, Alchemy, Mysticism, Restoration
main attributes:Intelligence, personality
stats:
strength:40
intelligence:65
endurance:45
agility:44
luck:50
speed:50
personality:65
willpower:55
----------------
spells:flare,heal minor wounds
faction: mages guild
occupation:researcher
houses:
gold:10
bounty:none
inventory
weapons:staff
armor:enchanted robes(2)
magic:spell book,novice mortar and pestle
misc:blank scrolls(5)
equipped:staff, enchanted robe

(i will go studying) (i want an ice spell)

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