=-=T H E S U P E R H U M A N=-= Guys, this is my first forum RPG. Hope you guys enjoy it.
[/b]Character Sheet Name: (Maximum is 2 words) Age: (From 12 - 21) Super Power: (Maximum is 1) Health Points: 50/50 Experience Points: 0/20 Strength: 5 Level: 1 Inventory:
[b]Example Name: Rapyion Lee Age: 15 Super Power: Shape Shifter Health Points: 50/50 Experience Points: 0/20 Level: 1 Inventory:
Attributes after you level up Every time you level up, you earn some Health Points. Sometimes, you don't add up, but your Strength increases also. Strength also applies to the magic system. If your super power uses magic, your damage dealt to the opponent will increase every time your strength increases.
Experience Most of the scenes will get you Experience Points. These Experience Points will get your level to increase, thus, increasing your Health Points and Strength.
The Place Where You Start Your Journey You open your eyes, finding yourself in a morgue. The doctors think you're dead because of your heart has stopped beating. You rise from the bed and get your clothes that your family put onto your body. You change into your clothes and open the door to get out of the hospital and to the outside. You haven't found out your power yet. What will you do?
(I answer in the morning or after midnight, according to the time Armorgames.com shows.)
Name: Viet Anh Age: 19 Super Power: Fire Controller Health Points: 45/50 Experience Points: 3/20 Level: 1 Inventory:
"You can sign up by the counter inside the reception room. By the way, out of curiosity, what power do you have?" says the man with armor power. What will you do? ----- Name: Isaac Franks Age: 17 Super Power: Shape shifting Health Points: 40/100 Experience Points: 13/50 Strength: 14 Level: 5 Inventory: M4A1 Unlocked transformation: Flying beings ; Historical beings ; Metal Sin: 65 Ally: 1. Virm ; Super Powers: Shape Shifting ; 80/110 HP ; 13 Strength ; Transformations: Plants ; Machines ; Micro-sized Organisms 2. Varon; Super Powers: Fire Manipulation ; 120/150 HP ; 10 Strength
You take off the blanket and Varon stops laughing. So, you turn into a rat, but still, with wings of a fly. Varon laughs harder this time. The laugh was interrupted by the shaking of the ground. Virm shouts, "Shaking wormhair!!" (Shaking wormhair is a big kind of earthworm that causes mini-earthquakes as it moves.) What will you do? ----- 100 pages, huh? Okay, but how do you close threads?
Name : Lenouch Lamberoch. Age: 15 Super Power: Hypnosis Available To Hypnotize: Human beings Health Points: 20/50 Experience Points: 5/20 Level: 1 Inventory:
( what? Did i passively hypnotize him? ) If i can control him...... What about a diversion? Nice smoke grenade there! Throw it.
Name: Tegael Age: 19 Super Power: Time Control Health Points: 75/110 Experience Points: 31/80 Strength: 17 Level: 7 Inventory: Old phone, 2 pieces of food, 2 medical kits, bloody chainsaw, poison syringe, Thompson with scope, 2 clips of ammo for Thomspon, transformable rifle with heat-sensor-scope, wrist cuff Ally: 1. Gill ; Super Powers: Zombie Summoning ; 120/120 HP ; 14 Strength 2. Cecilia ; Super Powers: Acid Spit ; 100/100 HP ; 16 Strength
I change my position by shifting a bit, and then unfreeze the hand, although ready to freeze it again if it attacks me again.
Okay, but how do you close threads?
From what I know, you don't. You just let them die. Anyway, I think I'll agree with d_dude on the 100 pages mark, even though it could end earlier; as far as I am concerned, if a new story or feature or a huge change is to be introduced to Superhuman in the sequel, all that is necessary is closure in this RPG (for example, me finding out what's happening right now and getting back to Cecilia and Gill and all). If it's just about continuing the same RPG on another thread, just under a slightly different name and with few, hardly noticeable alterations, it might as well not be done at all.
Name: Geek Age: 18 Super Power: Matter Manipulation Health Points: 40/100 Experience Points: 20/60 Strength: 12 Level: 3 Inventory: Pair of hedge cutter, wooden spear
Shaking noise was made and the man was already dead because you killed him by dropping the roof on him. (5 EXP+) Sam is starting to sweat a lot. What will you do? ----- Name : Lenouch Lamberoch. Age: 15 Super Power: Hypnosis Available To Hypnotize: Human beings Health Points: 20/50 Experience Points: 10/20 Level: 1 Inventory:
You control him and he takes out a frag grenade, not a smoke one. He drops it and the soldiers shout, "What are you doing, soldier?!" The army gets exploded. (5 EXP+) You start to get hungry. What will you do? ----- Name: Isaac Franks Age: 17 Super Power: Shape shifting Health Points: 40/100 Experience Points: 13/50 Strength: 14 Level: 5 Inventory: M4A1 Unlocked transformation: Flying beings ; Historical beings ; Metal Sin: 65 Ally: 1. Virm ; Super Powers: Shape Shifting ; 80/110 HP ; 13 Strength ; Transformations: Plants ; Machines ; Micro-sized Organisms 2. Varon; Super Powers: Fire Manipulation ; 120/150 HP ; 10 Strength
Virm follows your instructions. You turn into a pterodactyl, but still with wings of a fly. But, now, you get to fly faster than usual. Varon gets on your back. "So, what's your plan?" asks Varon. What will you do? ----- Name: Tegael Age: 19 Super Power: Time Control Health Points: 75/110 Experience Points: 31/80 Strength: 17 Level: 7 Inventory: Old phone, 2 pieces of food, 2 medical kits, bloody chainsaw, poison syringe, Thompson with scope, 2 clips of ammo for Thomspon, transformable rifle with heat-sensor-scope, wrist cuff Ally: 1. Gill ; Super Powers: Zombie Summoning ; 120/120 HP ; 14 Strength 2. Cecilia ; Super Powers: Acid Spit ; 100/100 HP ; 16 Strength
You move aside and the acid hand slams into the wall. You hear a voice. "Come with me.." What will you do? ----- Name: Aleister Pike Age: 13 Super Power: Shapeshifting Health Points: 50/50 Experience Points: 16/20 Strength: 5 Level: 1 Inventory: Unlocked transformation: Small beings
You turn into a cicada and quickly fly away. The owner says, "Oi! Come back here, you idiot!" He tries to catch you. What will you do? ----- I found ideas with The Superhuman 2. You guys can share your ideas to help too and to change it if it sucks too much. In The Superhuman 2, you can control your allies and not command them to do it like in The Superhuman (1), although they can think for themselves. The gameplay is going to get better, with more logical but illogical stuff, meaning more interactions. I'll get more ideas later on. (You can continue from The Superhuman (1).)
Name: Tegael Age: 19 Super Power: Time Control Health Points: 75/110 Experience Points: 31/80 Strength: 17 Level: 7 Inventory: Old phone, 2 pieces of food, 2 medical kits, bloody chainsaw, poison syringe, Thompson with scope, 2 clips of ammo for Thomspon, transformable rifle with heat-sensor-scope, wrist cuff Ally: 1. Gill ; Super Powers: Zombie Summoning ; 120/120 HP ; 14 Strength 2. Cecilia ; Super Powers: Acid Spit ; 100/100 HP ; 16 Strength
I look around to identify the source of the voice. I then try to go where I think I hear it comes from, but still, cautiously. ----- Well, as I've mentioned, the main reason I dropped out from your other RPG was the fact that there is no main purpose. Nothing to look forward to achieving, nothing to do that can, if not literally, metaphorically end the game (either for one player or for all), nothing to 'strive' for, nothing to 'motivate' you. So, in terms of storyline, what I would like to see is a number of villains (might be only one as well, but anyway), either personal nemeses from the past or villains who are bent on world domination or, in general, 'big bad guys'. They could be revealed from the beginning or as the story progresses and they do not have to fill the whole game, of course (like, you just finished killing one and the other comes up immediately fighting you). I can't think of something for the gameplay, right now.
Name: Tegael Age: 19 Super Power: Time Control Health Points: 75/110 Experience Points: 31/80 Strength: 17 Level: 7 Inventory: Old phone, 2 pieces of food, 2 medical kits, bloody chainsaw, poison syringe, Thompson with scope, 2 clips of ammo for Thomspon, transformable rifle with heat-sensor-scope, wrist cuff Ally: 1. Gill ; Super Powers: Zombie Summoning ; 120/120 HP ; 14 Strength 2. Cecilia ; Super Powers: Acid Spit ; 100/100 HP ; 16 Strength
'Thud, thud, thud' You hear footsteps. You try to recognize it. The voice sounds like Gill. You follow the voice as he keeps saying, "Come with me.. Come with me.." You follow him at ended up being tricked. It was a Laku. It roars out loudly and charges at you. What will you do? ----- I see. Thanks for playing until this far. XD