Civilization Growth RPG In this RPG you will try to start up a new civilization, though you start up using stone tools, but you soon advance as your civilization grows in population, culture, military, farming, etc.
Trading Trading with other civilizations can get you things that you may never obtain, unless you trade. Trades are more successful with civilizations that are allies or in your alliance. Trades will usually not be successful when trading with an opposing or rival civilization
Building Build different kinds of houses and structures. The way your house looks isn't very important, but how it operates is. A good looking house with bad defenses may not be ideal for a military civilization.
Wild Monsters A lot of times wild monsters come at night or in dark areas. They can destroy your villages and/or kill the citizens. They can be killed for food or be ignored.
War and Military War and Military. Fighting another civilization will bring down their trust and friendliness towards yours. You are able to take down a civilization and claim it as yours, or if one of yours is being taken over, you may fight back. You aren't starting off with guns, but with stone weapons, such as daggers.
Culture and Religion Every civilization needs culture and religion, right? Culture and religion spreads more happiness throughout the land, as well as your land too.
Research and Inventing With stone tools and petty rock walls, you may need to advance in defenses and technology. For example, from stone tools you could research and then advance to the iron and steel tools, along with a bow and some arrows. Research is important, though you may want to start other things up first.
The Different Citizens of the Civilization Villager Description: Just an average citizen, walking around the town, minding their own business. Special Tools: None Special Abilities: They can reproduce faster than all other citizens
Chef Description: These chefs cook the food. If it's meat, grain, or even cake, they will bake it! Special Tools: Cooking tools Special Abilities: Can cook more efficiently than other citizens
Merchant Description: Merchants sell items and trade with other people within the town. Special Tools: None Special Abilities: Can trade more efficiently than most citizens
Builder Description: Builders are important. They build everything, to fort walls to giant skyscrapers. Special Tools: Building tools Special Abilities: Can build more efficiently than most citizens
Blacksmith Description: Blacksmiths can make armor, weapons, all the good stuff for battle. Special Tools: Blacksmith tools Special Abilities: Can make armor and weapons more efficiently than most citizens
Farmer Description: Farmers grow plants and sometimes livestock for food. They then bring the food and/or killed livestock to the chefs. Special Tools: Farming tools Special Abilities: Can farm more efficiently than most citizens
Hunter Description: Hunters hunt wild animals and monsters for their food and important fur and skins. Special Tools: Hunting tools Special Abilities: Can hunt more efficiently than most citizens
Close Combat Unit Description: Close combat units use knives, daggers and swords to fight. They can take several hits before dying. Special Tools: Close combat weapons Special Abilities: Can take more hits and fight more efficiently in close combat than most citizens
Long Range Unit Description: Long range units, use bows and arrows, guns, throwing knives, etc, to fight. They cannot take many hits. Special Tools: Long range weapons Special Abilities: Have better accuracy and fight more efficiently using long range weapons than most citizens
Special Weapons Unit Description: Special weapons include grenades, catapults, tanks, ships, planes, etc. Can take many hits. Special Tools: Special weapons Special Abilities: Able to use special weapons more efficiently than most citizens
Scientist Description: Scientists research different subjects, such as efficient weapons, defenses, electricity uses, etc. Special Tools: Researching tools Special Abilities: Able to research and study subjects more efficiently than most citizens
Engineer Description: Engineers create products of the subject that a scientist has researched. They first create models and test it. They then soon finish the final product to be released. Special Tools: Engineering tools Special Abilities: Able to create products more efficiently than most citizens
Lumberjack Description: Lumberjacks just chop down trees for more wood. Chopping down too much trees can be a problem. Special Tools: Lumberjack tools Special Abilities: Able to chop down trees faster than most citizens
Miner Description: Miners dig up mines deep underground to find important minerals, metals and ores. Special Tools: Mining tools Special Abilities: Able to mine more efficiently than most citizens
Religious Monk Description: Monks spread religion and happiness throughout the land Special Tools: None Special Abilities: Spreads religion and are better at religious acts than most citizens
Trader Description: Traders are able to ride transportation vehicles to trade between different civilizations. Special Tools: None Special Abilities: Able to trade more efficiently outside civilizations than most citizens
Leader Description: Leaders are the controllers of civilizations. Basically you are one too. Though a leader from another civilization may ask to trade with you or join an alliance. Special Tools: None Special Abilities: Able to command civilizations and contact other leaders
Civilization Status Civilization Name: Total Population: 1 (Including me) Villagers: 0 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: (Choose One Location: Forest, Beach, Desert, Mountain)
--------------------------------------------------------- Wham! That's all. I'd like only 3 people please. Sorry if I am always quitting my RPGs, I don't like to continue one if I don't like it.
Civilization Name:Artem Total Population: 1 (Including me) Villagers: 0 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Forest
You are alone in the forest, looking for a place to start your civilization. But you start to wonder, how are you going to start it up without help? You start to walk around for any lone people. You find two people, both with raggedy clothes. ------------------------------------------
Civilization Name: Rising Empire Total Population: 1 (Including me) Villagers: 0 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Mountain
You are scaling a slightly sloped mountain, looking for a place to start a fort. There doesn't seem to be any ideal spots, but you find a perfect area right next to a plateau. There is one person there, dressed in filthy cloths. -----------------------------------------
Civilization Name:Egypt Total Population: 1 (Including me) Villagers: 0 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: River-Nile
You are wandering around near the river, looking for a good spot to start out at. You stop near a few small trees and a pond, seeing that there are already a few people. There two people there, dressed in cut robes. ---------------------------------
Civilization Name: Tropico Total Population: 1 (Including me) Villagers: 0 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Beach You are walking along the shore, looking for a good spot to start up your civilization. There a few spots you are interested, though you pick the one closest to the ocean. There you find a person lying on the sand. He seems to be dressed in torn and dirty robes. -----------------------------------
I will say to the man " Hello i want to create a new colony and i need people to help me.Would you like to join me????When my colony is created i will give you lot of money."If he do not help me i will start looking for something to chop trees and start building
Civilization Name: Tropico Total Population: 2 (Including me) Villagers: 1 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Beach
After trying to talk with him and trying to recruit him after some while, he finally agrees to join. He scratches his head, "What should I go do now?" -------------------------------------
Civilization Name:Artem Total Population: 3 (Including me) Villagers: 2 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins
You get them to join you after some time, though they do not know what to do. They start to walk around aimlessly, though stay close to you. -----------------------------------
@l0rdff I only allow correct posts, and please fix your grammar... ----------------------------------
Everyone, I forgot to mention that you can build learning centers and schools to change a citizen's occupation or job.
Civilization Name: Tropico Total Population: 2 (Including me) Villagers: 1 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Beach
"Ask your friends if they want to build a new City here." After I say that to the man, I search for any people who can help me find materials for the first few buildings.
Civilization Name: Tropico Total Population: 2 (Including me) Villagers: 1 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Beach
As the man walks off into the distance looking for his friends. You then start looking for more people to gather materials. The sun begins to set, and you begin to worry. ---------------------------------
Civilization Name:Artem Total Population: 3 (Including me) Villagers: 2 Chefs: 0 Merchants: 0 Builders: 0 Blacksmiths: 0 Farmers: 0 Hunters: 0 Close Combat Units: 0 Long Range Units: 0 Special Weapons Units: 0 Scientists: 0 Engineers: 0 Lumberjacks: 0 Miners: 0 Religious Monks: 0 Traders: 0 Researched Items: None Fame: 0 Money: 0 Coins Location: Forest
You begin to look for firewood, being this is a forest, you easily find plenty of sticks and small logs for a fire. The sun starts to set, and you lay down the wood on the grass. -------------------------------------