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WorstSniper
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WorstSniper
1,467 posts
Nomad

Civilization Growth RPG
In this RPG you will try to start up a new civilization, though you start up using stone tools, but you soon advance as your civilization grows in population, culture, military, farming, etc.

Trading
Trading with other civilizations can get you things that you may never obtain, unless you trade. Trades are more successful with civilizations that are allies or in your alliance. Trades will usually not be successful when trading with an opposing or rival civilization

Building
Build different kinds of houses and structures. The way your house looks isn't very important, but how it operates is. A good looking house with bad defenses may not be ideal for a military civilization.

Wild Monsters
A lot of times wild monsters come at night or in dark areas. They can destroy your villages and/or kill the citizens. They can be killed for food or be ignored.

War and Military
War and Military. Fighting another civilization will bring down their trust and friendliness towards yours. You are able to take down a civilization and claim it as yours, or if one of yours is being taken over, you may fight back. You aren't starting off with guns, but with stone weapons, such as daggers.

Culture and Religion
Every civilization needs culture and religion, right? Culture and religion spreads more happiness throughout the land, as well as your land too.

Research and Inventing
With stone tools and petty rock walls, you may need to advance in defenses and technology. For example, from stone tools you could research and then advance to the iron and steel tools, along with a bow and some arrows. Research is important, though you may want to start other things up first.



The Different Citizens of the Civilization
Villager
Description: Just an average citizen, walking around the town, minding their own business.
Special Tools: None
Special Abilities: They can reproduce faster than all other citizens

Chef
Description: These chefs cook the food. If it's meat, grain, or even cake, they will bake it!
Special Tools: Cooking tools
Special Abilities: Can cook more efficiently than other citizens

Merchant
Description: Merchants sell items and trade with other people within the town.
Special Tools: None
Special Abilities: Can trade more efficiently than most citizens

Builder
Description: Builders are important. They build everything, to fort walls to giant skyscrapers.
Special Tools: Building tools
Special Abilities: Can build more efficiently than most citizens

Blacksmith
Description: Blacksmiths can make armor, weapons, all the good stuff for battle.
Special Tools: Blacksmith tools
Special Abilities: Can make armor and weapons more efficiently than most citizens

Farmer
Description: Farmers grow plants and sometimes livestock for food. They then bring the food and/or killed livestock to the chefs.
Special Tools: Farming tools
Special Abilities: Can farm more efficiently than most citizens

Hunter
Description: Hunters hunt wild animals and monsters for their food and important fur and skins.
Special Tools: Hunting tools
Special Abilities: Can hunt more efficiently than most citizens

Close Combat Unit
Description: Close combat units use knives, daggers and swords to fight. They can take several hits before dying.
Special Tools: Close combat weapons
Special Abilities: Can take more hits and fight more efficiently in close combat than most citizens

Long Range Unit
Description: Long range units, use bows and arrows, guns, throwing knives, etc, to fight. They cannot take many hits.
Special Tools: Long range weapons
Special Abilities: Have better accuracy and fight more efficiently using long range weapons than most citizens

Special Weapons Unit
Description: Special weapons include grenades, catapults, tanks, ships, planes, etc. Can take many hits.
Special Tools: Special weapons
Special Abilities: Able to use special weapons more efficiently than most citizens

Scientist
Description: Scientists research different subjects, such as efficient weapons, defenses, electricity uses, etc.
Special Tools: Researching tools
Special Abilities: Able to research and study subjects more efficiently than most citizens

Engineer
Description: Engineers create products of the subject that a scientist has researched. They first create models and test it. They then soon finish the final product to be released.
Special Tools: Engineering tools
Special Abilities: Able to create products more efficiently than most citizens

Lumberjack
Description: Lumberjacks just chop down trees for more wood. Chopping down too much trees can be a problem.
Special Tools: Lumberjack tools
Special Abilities: Able to chop down trees faster than most citizens

Miner
Description: Miners dig up mines deep underground to find important minerals, metals and ores.
Special Tools: Mining tools
Special Abilities: Able to mine more efficiently than most citizens

Religious Monk
Description: Monks spread religion and happiness throughout the land
Special Tools: None
Special Abilities: Spreads religion and are better at religious acts than most citizens

Trader
Description: Traders are able to ride transportation vehicles to trade between different civilizations.
Special Tools: None
Special Abilities: Able to trade more efficiently outside civilizations than most citizens

Leader
Description: Leaders are the controllers of civilizations. Basically you are one too. Though a leader from another civilization may ask to trade with you or join an alliance.
Special Tools: None
Special Abilities: Able to command civilizations and contact other leaders



Civilization Status
Civilization Name:
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: (Choose One Location: Forest, Beach, Desert, Mountain)

---------------------------------------------------------
Wham! That's all. I'd like only 3 people please. Sorry if I am always quitting my RPGs, I don't like to continue one if I don't like it.

  • 15 Replies
ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Civilization Name:Artem
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Forest

l0rdff
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l0rdff
319 posts
Nomad

Civilization Name: Rising Empire
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Mountain

l0rdff
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l0rdff
319 posts
Nomad

Ok and now what??????

Razerules
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Razerules
4,049 posts
Nomad

Civilization Name:Egypt
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location:River-Nile

Is this good?
Also i would like to start at a river because most civilazations from the past grew very fast and good at rivers.

P.S On my history class i heard that Egypt gets to harvest its crops 3 times every year while where i live we get to harvest only 1 crops every year.

Mooooooo
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Mooooooo
528 posts
Nomad

I am the 4th Person but can I join please? This looks very cool!

Civilization Name: Tropico
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Civilization Name:Artem
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Forest

You are alone in the forest, looking for a place to start your civilization. But you start to wonder, how are you going to start it up without help? You start to walk around for any lone people. You find two people, both with raggedy clothes.
------------------------------------------

Civilization Name: Rising Empire
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Mountain

You are scaling a slightly sloped mountain, looking for a place to start a fort. There doesn't seem to be any ideal spots, but you find a perfect area right next to a plateau. There is one person there, dressed in filthy cloths.
-----------------------------------------

Civilization Name:Egypt
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: River-Nile

You are wandering around near the river, looking for a good spot to start out at. You stop near a few small trees and a pond, seeing that there are already a few people. There two people there, dressed in cut robes.
---------------------------------

Civilization Name: Tropico
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

You are walking along the shore, looking for a good spot to start up your civilization. There a few spots you are interested, though you pick the one closest to the ocean. There you find a person lying on the sand. He seems to be dressed in torn and dirty robes.
-----------------------------------

l0rdff
offline
l0rdff
319 posts
Nomad

I will say to the man " Hello i want to create a new colony and i need people to help me.Would you like to join me????When my colony is created i will give you lot of money."If he do not help me i will start looking for something to chop trees and start building

Mooooooo
offline
Mooooooo
528 posts
Nomad

Civilization Name: Tropico
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

I try to make friends with him and then tell him that I am starting to build a City here.

ArtemisDragon
offline
ArtemisDragon
1,005 posts
Nomad

Civilization Name:Artem
Total Population: 1 (Including me)
Villagers: 0
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins

I ask them would they want to help me make a place to stay

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Civilization Name:
Total Population: 1 (Including me)
Villagers: 1
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: beach

can i please still join

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Civilization Name: Tropico
Total Population: 2 (Including me)
Villagers: 1
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

After trying to talk with him and trying to recruit him after some while, he finally agrees to join. He scratches his head, "What should I go do now?"
-------------------------------------

Civilization Name:Artem
Total Population: 3 (Including me)
Villagers: 2
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins

You get them to join you after some time, though they do not know what to do. They start to walk around aimlessly, though stay close to you.
-----------------------------------

@l0rdff I only allow correct posts, and please fix your grammar...
----------------------------------

Everyone, I forgot to mention that you can build learning centers and schools to change a citizen's occupation or job.

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Civilization Name: SPARTA
Total Population: 1 (Including me)
Villagers: 1
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: beach

can i please still join

Mooooooo
offline
Mooooooo
528 posts
Nomad

Civilization Name: Tropico
Total Population: 2 (Including me)
Villagers: 1
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

"Ask your friends if they want to build a new City here." After I say that to the man, I search for any people who can help me find materials for the first few buildings.

ArtemisDragon
offline
ArtemisDragon
1,005 posts
Nomad

Civilization Name:Artem
Total Population: 3 (Including me)
Villagers: 2
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins

I try to get some firewood for the coming night.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Civilization Name: Tropico
Total Population: 2 (Including me)
Villagers: 1
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Beach

As the man walks off into the distance looking for his friends. You then start looking for more people to gather materials. The sun begins to set, and you begin to worry.
---------------------------------

Civilization Name:Artem
Total Population: 3 (Including me)
Villagers: 2
Chefs: 0
Merchants: 0
Builders: 0
Blacksmiths: 0
Farmers: 0
Hunters: 0
Close Combat Units: 0
Long Range Units: 0
Special Weapons Units: 0
Scientists: 0
Engineers: 0
Lumberjacks: 0
Miners: 0
Religious Monks: 0
Traders: 0
Researched Items: None
Fame: 0
Money: 0 Coins
Location: Forest

You begin to look for firewood, being this is a forest, you easily find plenty of sticks and small logs for a fire. The sun starts to set, and you lay down the wood on the grass.
-------------------------------------

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