ForumsForum GamesThe Last Stand of Sector 15-9

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314d1
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314d1
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Nomad

The battle has been going on for months. Or has it been years? Decades? You have lost all since of time. It has been the same scenario almost since the battle started. You wake up at whatever unholy hour you are designated and man your turret, your bridge, your ship, your patients. You watch several of your comrades blown to atoms, minced by bullets, or starve. Then you give the turn to whatever unlucky chap has his turn next. Then you search for whatever food is left. The supply lines where cut off months ago. You then lie down in your bunk and fall into a heavy, unpleasant sleep. You are than woken up the next day to repeat the cycle. Until your untimely end.

You thought it was a good idea to work for the Force. Good pay, respect wherever you go, on the job education in whatever field you where working in, patriotism or whatever else inspired you to come to this forsaken place was all forgotten now. You are one of the unlucky many who have been assigned to the space fortress officially known as Sector 15-9, the name that describes it's location. Locally, it has many names. Some see the brighter side of the sacrifice and call it heroic names like "The Alamo" or "The Thunder Child", those with less hope names like "Styx" and "Dead Man's Chest". Regardless what you call it, it is undeniable that you are the last hope for the Alliance. Hundreds of planets and thousands of races are counting on you. And you are going to let them down any day now. Sector 15-9 is the backdoor to Humanity's main planets, the Humanity the supplies most of the military power of the Alliance.

The enemy, that cursed race, tricked the Alliance with a feint attack, a huge one billions of ships in size, to the Alliance's north border where it was logical to assume attack. The enemy shares the north border with the Alliance, so it was safe to assume the main attack would be there. That assumption was dead wrong. An army of twice, three times, ten times that of the army attacking the north border came from just the opposite, the south border. While 90% of the troops where fighting on the north border, you where stuck here. Communications jammed, no chance was left but to fight, as one single ship passing this base would end the entire alliance.

They came out of nowhere. The colonies had not reported them. The explorers had not reported them. It is as if one day the planets to the north where fertile fields, fit for the alliance to colonize. Then the next day day these creatures are everywhere north of planets that have a stable enough military to keep them out.

And what of the enemy, you ask? They are like a Gorilla, with four hands, which they walk on as well as their feet. They have less hair then a Gorilla, and far more pointed features. They do not done any armor other than a small loincloth that seems to be for protection more than anything. They fly in missile-shaped ships with lasers on par with what we have, and wield median weapons that have the appearance of an elongated cup. A direct hit from will pierce armor and burn flesh, but is survivable if medical help is sought in three hours or less. Other wise it seems to spread, like a fire, to the vitals killing you.

Character sheet:


Name:
Race:
Weapons:
Items:
Gender:
Occupation:
Biography:

The Name and biography are just for fun and to tell your character apart from the rest. The Weapons an Items will be designated depending on what you choose.

The races are as fallowed:
Humans- This should be obvious. They are the most abundant race on the ship. They preform admirably in all jobs, almost by definition averagely.

Avion: A race of large birds, slightly smaller and weaker than humans, though it has the ability to fly in arias with an atmosphere of some kind. For the appearance they are slightly smaller than a human. They have the face of an eagle with a beak to match. Their wings are close to the front of their body, with retractable feathers making the arms useful for manipulating. Those with more technical jobs have fingers and thumbs added by advanced genetic engineering. The males are golden-yellowed color with a bright plume of feathers on their head, the color of the feathers depends on the race of the bird, though it is typically multicolored. Females are simpler, as typical with birds, with a brown colored coat with a light underside. This race typically is employed in driving ships, do to the fact they can naturally fly making them less vulnerable to ship-lag and other negative consequences of flying, however they typically avoid occupation as soldiers do to lacking thumbs much of the time and light bone structure, required for flying. The ships driven by this race are specially made to be manipulated by the three "fingers" of this race.

So'ro: A race of reptiles. They are similar in appearance to a Raptor on earth, though with a slightly smaller tail and a more vertical body position. They have hands longer than the raptor, with clawed figures and a primitive thumb. The males are slightly larger, with larger and more curved claws. They tend to avoid jobs involving precise movement, as their thumb doesn't allow for wide enough motion. They commonly are employed as infantry, do to a thick hide acting as a biological armor as well as a heavy set- build makes them more difficult to kill, on top of the claws, ranging from five inches to a foot, also make a formidable weapon in close range. They are slightly larger than humans from tail to head, but as for vertical height and width a typical human is larger.

"Companion"- A dog standing vertically, with a body much like a human, keeping the facial features and having similar appendages. They are ancestors of Earth's dogs, bred from some genetically enhanced ancestor many years ago. They have a hand similar to a humans, though they have more hair and a palm similar to the one they have now. The nails are also similar to human, though some infantry choose to grow them out into a short claw. They where once pets to one of the men of the ship, man's best friend following him into the space age, but most of them have either been separated from their masters or their masters are dead. They keep many of the traits commonly attributed to dogs, loyalty to their master, obedient, and kind. They don't however posses intelligence equivalent to that of a human, however. They are capable of simple sentences, though it is still more common for body language and barks to be used, universal signs anyway. They are commonly employed in technical jobs or healers, working for their now late masters, though many where trained quite potently in all other jobs. Their main weakness is their lack of ability to adapt, they can only do one thing well, the thing they are trained to do. They have little to no ability to preform otherwise, so much that they can only pilot their own ship or one exactly like it effectively. Males are slightly larger.

Enhanced humans- Once humans who have undergone an operation of some kind or another in an attempt to improve themselves. Some examples are cyborg, genetically modified humans, or any other form of enhancement. These improve some of the functions, but they always come with a negative side effect. This is a pretty open ended class, as you must describe the enhancement that you have making this really open ended. A few examples would be a mechanical arm, which grants them extra strength and protection, but lessens your ability to control your hand making you worse at technical jobs and piloting, or biologically enchanting your eyes in order to see like an eagle far away but impeding your ability to see close distances. In many cases, you will need extra supplies on top of food. For example a mechanical arm will need fuel, probably electricity, every day or two to work at full function, or a large biological attachment would require extra food.

It is important to note that gender actually has a small effect on this game. The largest effect being that the males and females are put on separate ends of the ship, which is an important note, as well as small effects in appearance.

Finally there is jobs- many should be self explanatory. Probably shouldn't need another word wall for the jobs.

Engineer- A technical job repairing the fortress, ships, and other devices. They are capable of using many tools and creating simple devices using their tools.

Infantry- Foot soldiers, typically armed with assault rifles. They are the best fighters on foot of course, and armed to do so. They are currently used to defend the "bridges", arias of the ship that have been breached, from invading infantry and ships, if it is a large hole such as one made by a fusion missile that managed to get past the defense grid.

Medic- Self explanatory healer. They use futuristic versions of many of tools that modern doctors use, though they mainly use nanobots in modern military bases such as this it requires energy, which is getting harder to get, making nanobot treatments an extreme emergency item. They can be energized if you can find a source.

Pilot- Drive a small-one man ship around the base defending it from attackers as well as keeping any ships from passing. Pretty self explanatory otherwise.

If you can think of another job vital to running a military ship, please tell me, and you may be that job if approved. I probably missed some, of course, but I have spent like an hour writing this thing.

So are you ready? Will you be the one to save the Alliance? Will you die in a blaze of glory? Will you warn the Alliance of the impending doom? Or will you save yourself? Will you even be able to find enough food to survive? And sorry for the length of this thing, I kind of got carried away.

  • 5 Replies
314d1
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314d1
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Nomad

Ah, sorry for the double post but I remembered a job I wished to add but forgot.

Turret operator- Operates one of the many turrets of the ship. The turrets are heavily armored with heavy fire power, but are immobile and can only be accessed either threw hacking the lock, smashing and blasting threw the thick door, or using a turret operator's card key.

Officer- A soldier less skilled than the infantry man in means of fighting with lighter weaponry, but men listen to them, assuming those men still respect them and the Alliance. They have better diplomatic skill than most, as well as knowledge of the use of radios and other devices typically used.

Cook- Able to make food more nutritious, making them valuable additions to any group. They have some skill in knives and typically some skill in technical jobs.

314d1
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314d1
3,817 posts
Nomad

Now I must apologize for a triple post, but I thought it was important to wright the layout of the fortress.

From the out side, it once looked like a top, with a spire in the middle and a circular tumor jutting out of it from all sides. The barracks are on the far right and far left of the establishment, in three large rooms separated by several long hallways with many turrets. Each barrack also has a port for launching ships to it's left, as well as a small secure armory inside the officer's barrack. Continuing in, most rooms connected by the same style corridor, there is several rooms of no use to you, such as Robotic Maintenance rooms, which are essentially janitor's closets of the modern era, bathrooms, and trash compactors. Most of them have shut down, without any energy, meaning they are not a safe source of anything. Closer to the center there are three fusion-powered emergency engines on each side. They are constantly on, but not used unless the main engine is damaged. They provide a steady source of power to those who want it and thus many doctors and cyborgs crowd around them in order to receive their benefits. After another serious of corridors is the start of the spire. At the first level is the lunch room where you once had meals, where they still provide small meals to the small amount of people who manage to make it here. Past the cooks counter is an elevator, taking you up or down in the spire. Going up, you would see the main armory, then another dock of larger ships, and finally the HQ of the base at the top. Going down you would see the well-guarded vitals of the ship, the main engine, the water supply (Which thankfully was not lacking. Everyone gets enough water), the engines, the machine that allows life to be livable on the ship by creating atmosphere (Now working overtime do to the numerous large holes in the fortress), and the rest of the necessities. It is important to note here that you have received intelligence that the HQ has been destroyed and that the spire is the largest gate out their, which would be logical considering it is vital to the ship. That was the last contact that you have had, now the only communications still working are face to face.

It is also important to note here that by the size of the fortress, it has enough gravity to keep you down, though it is less than your home planets and is similar to the moon. This, of course, means that regular exercise was common and their was machines to fit this purpose in the barracks, just to add what I forgot to say earlier. It also means that you can move faster and lift slightly more than you could on your original planet.

Runescape124
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Runescape124
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Name: Omega
Race: Advanced Humans (cyborg)
Weapons:
Items:
Gender: M
Occupation:
Biography:

I'm confused with some of this stuff, especially with all that you have typed, uh...think you could size down all you said for me?

314d1
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314d1
3,817 posts
Nomad


Name: Omega
Race: Advanced Humans (cyborg)
Weapons:
Items:
Gender: M
Occupation:
Biography:

I'm confused with some of this stuff, especially with all that you have typed, uh...think you could size down all you said for me?



Yeah. Sorry for the word wall of an intro... The short version would probably be: You are in a fortress that is under attack. Without this base, your entire "Nation" will be attacked and probably lose. So your fortress, which has been beat up badly, still has to fight and can't let any ships past. Basically you must stay alive in the harsh conditions, while meeting whatever goal you set for yourself, like running away or communicating with your nation - saving it from the attack. I think I will stop here and try to avoid to many details before I make another word wall...

I also need your "occupation" to be filled out, please. You may use one of the ones I have suggested up there, or you can make your own, if it is suitable for a military ship. I also need you to name what part of you is enhanced by your machines.
314d1
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314d1
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Nomad

...Are you still here? It has been hours since your last post....

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