ForumsForum GamesA Tale of Eurwa: Team RPG

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wolf1991
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wolf1991
3,437 posts
Farmer

Author's Note

I've been suffering writer's block lately, so I've decided that creating a game out of the world my novel takes place in may help. for the sake of not ruining the story I'm working on, and to show you a little more of my world this RPG takes place on a different continent, Kharilhistan.

Kkarilhistan

The continent is a harsh environment. Most of the contient is covered in vast deserts. The coastlands are the only habitable area, save for the large southern peninsula, known as The Cradle. Much of the western portion of the continent is dominated by large plains and a range of mountains. It is these mountains you and your party must head for, they are rumoured to hold a Temple dedicated to Allandrias, God of Darkness, which contains vast amounts of wealth.

The Story

As war wages across the continent of Eurwa, you find yourself fleeing to the distant continent of Kharlihistan. With you are three strangers, men/women you have never met, yet you all agree to journey together to the Gordian Mountains in search of a lost temple. The temple was once dedicated the the God of Darkness and is rumoured to contain a vast fortune. But first, you must journey across the majority of a continent. Through deserts, plains and sweeping messas. You will be challenged by local tribes, creatures of all kinds, and possibly the gods themselves. Good luck traveller.

Rules

The following rules MUST be obeyed. Any breaking of the rules could cause the failure of your objective.

1. I dictate the outcome of all encounters. You will will be given a set of choices, you may pick a choice, and add something reasonable (such as an explaination why), but you cannot tell ME the outcome of that choice.

2. Be realistic

3. Work together as a team. You have others with you and working together may save your skin. True you could betray your teammates (if given the choice), but I don't reccomend it, but that's up to you.

4. This is set in a world that I created for my novel. My world, my gods, my creatures, my people. Be warned, you can die, if you die there's no coming back unless I say so.

Classes

Warrior: Warriors are steadfast and an iron wall in the face of advesaries. They are the most heavily armoured of all the classes, and can weild two-handed weapons as well as single hand weapons and a shield. That armour slows you down, be careful against archers and fast foes. Can wear any armour (reccomend medium or heavy)

Assassin: Quiet and stealthy, assassin's don't fight fair. Assassin's are masters of poisons, daggers, long knives and bows. They wear light to medium armour. Beware close combat with stronger foes. May dual wield any combo of daggers and long knives.

Sorcerer: The power of magic is at your disposal. Sorcerer's are nigh unstoppable once unleashed. Be warned though, if an enemy gets in close you could be dead, quickly. Also, glyphs will negate certain magics. Light armor only.

Sapper: Boom. Sapper's are crazy. They carry explosive munitions with them that they can throw to cause devestating damage. They also can weild one handed weapons and bows, though they are not as effective with them, and likely to be killed in prolonged conflict. Sappers wear medium armor.

Perks

For Warriors

Blacksmith: You can repair and create armor and weapons from materials you find.

Deft Feet: You move faster and can hit harder. But what you make up for in speed you lose in defense. +5Dex +2Str -3Vit. You may only wear medium armour and cannot use a shield but, you are allowed to dual wield two one-handed weapons.

Iron Wall: You're a solid wall. You gain bonuses to strength and defence, but you move slowly. You cannot dual wield. +5Str +5Vit -6DEX

For Assassin's

Poison Master: You are more handy with poisons and can make them easier with ingredients you find.

Shadow: You move faster, and are harder to detect, be warned you lose defense. +6Dex -5Vit.

Lethal: Higher chance to strike a fatal blow to an enemy.

For Sorcerers

Choose your element: Dark, Light, Ice, Water, Fire, Earth, Wind, Lightining, Shadow.

Healer: You know minor healing magic, you also can make medicines out of ingredients you find.

Spell Master: You are stronger with magic, but the extra concentration causes you to lose defense and speed. +5Int -3Vit -3Dex

Battle Mage: You can wield on handed weapons and unleash magic simotaneously. However your magic is weakened.
-5Int +5Str +2Vit

For Sappers

Maniac: Your explosives are stronger, however you have suicidal tendencies. +5Dex +5Str +5Int -10Vit

Trap Master: You can design traps and snares with materials you find.

Munition Master: You can create more munitions easily with ingredients and materials you find.

Character Sheet

Name:
Age: 18+
Class:
Perk: (one only)
Inventory: (depends on class and perk)
Health: Vitality x 50
Str: (strength)
Vit: (vitality)
Dex: (dexterity)
Int: (intelligence)

You have 50 points to spend between your stats. Strength increases melee weapon damage. Vitality determines health and defense. Dexterity determines movement speed, bow damage, munition damage and lethal hit chance. Intelligence determines magic damage, puzzle solving and munition damage.

FOUR PLAYERS ONLY!

  • 130 Replies
wolf1991
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wolf1991
3,437 posts
Farmer

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 250
Str: 5
Vit: 5
Dex: 36
Int: 5

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 500
Str: 5
Vit: 10
Dex: 10
Int: 25

Name: John Steele
Age: 18
Class: Warrior
Perk: BlackSmith
Inventory: 1 Iron longsword + shield. 2 Iron bars. Iron armour
Health:495
Str: 20
Vit: 10
Dex: 10
Int: 10


Isaac Franks

You manage to pick up Markos Darrek's shortsword before the guard bolts past you. As you look up you notice that Steele is nowhere to be seen and the Mysterious Sorcerer is about to be flanked by at least three armed men. What do you do?

A) Go after the guard leaving the other two
B) Rush to the Mysterious Sorcerer's side
C) Knock and arrow and fire into the men

Mysterious Sorcerer

You unleash sorcerery at the bartender, unfortunately John Steele decided to choose this moment to dive over the bar, barely avoiding being blasted by your attack. He also knocked the barman to safety. You know you have little time left, if not seconds before those &quotatrons" reach you. You...

A) Dive behind the bar looking for the barman
B) Turn to face your attackers
C) Retreat a few steps, buying some time

John Steele

Magically being drunk must always be fun. Unfortunately your paranoia and stupidity nearl got you blasted by a wave of sorcerery. You now find yourself dazed and on the ground with the bar man under you. Now what?

A) Kill the barman
B) Stand up and take in the scene
C) Dive from behind the bar witlessly
d_dude
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d_dude
3,523 posts
Peasant

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 250
Str: 5
Vit: 5
Dex: 36
Int: 5

C. I jump on top of a table, and start shooting my arrows.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 500
Str: 5
Vit: 10
Dex: 10
Int: 25


"FOOLS! I DIDNT EVEN SUGGEST TO GO TO THIS HELL HOLE! YOUR LIVES ARE YOUR OWN TO KEEP!"

I retreet some steps, keeping watch on my enemies, and try to flee outside if i can.

wolf1991
offline
wolf1991
3,437 posts
Farmer

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 250
Str: 5
Vit: 5
Dex: 36
Int: 5

Name: John Steele
Age: 18
Class: Warrior
Perk: BlackSmith
Inventory: 1 Iron longsword + shield. 2 Iron bars. Iron armour
Health:495
Str: 20
Vit: 10
Dex: 10
Int: 10

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 500
Str: 5
Vit: 10
Dex: 10
Int: 25


Isaac Franks

You manage to pick off one of the patrons before they split off. Two coming toward you, and two moving toward the sorcerer. The sorcerer seems to be edging away from the fight which makes you somewhat uneasy. He could obliterate your problems with ease. You don't have time to take both down before they close on you. What do you do?

A) Fire an arrow at one and then draw your shortsword
B) Draw your shortsword

John Steele

Unable to reach your sword you're left with beating the barman's head in with a bottle of old Hamarn Red. Your first swing fails to kill him. In a desperate frenzy you swing again and again, until the side of his head is nothing but bloody pulp. Shaking, you stand. Two sets of men are rushing both of your companions. Who do you aid?

A) Isaac Franks
B) The Mysterious Sorcerer

Mysterious Sorcerer

Retreating seems to have bought you little time. Have limited options as two men close upon you.

A) Flee
B) Unleash a wave of sorcerery
d_dude
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d_dude
3,523 posts
Peasant

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 250
Str: 5
Vit: 5
Dex: 36
Int: 5

I fire an arrow at one guy coming toward me, then I unleash my shortsword, and try to jump behind the other guy coming at me.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 500
Str: 5
Vit: 10
Dex: 10
Int: 25


"You will deal with your own problems"


I flee away from the bar until im out of the fort-area-city-place then circle around the place and head back the way we were headed.(to the place we were headed!)

wolf1991
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wolf1991
3,437 posts
Farmer

"You will deal with your own problems"
I flee away from the bar until im out of the fort-area-city-place then circle around the place and head back the way we were headed.(to the place we were headed!)


Did I say you fled that far? No. I dictate your outcome.
d_dude
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d_dude
3,523 posts
Peasant

and I dont much like the sorcerer


When on a quest like this, cowards are not needed.
DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 500
Str: 5
Vit: 10
Dex: 10
Int: 25


Dictate away! I flee, and flee away as far as i am specified to.

wolf1991
offline
wolf1991
3,437 posts
Farmer

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 240
Str: 5
Vit: 5
Dex: 36
Int: 5

Name: John Steele
Age: 18
Class: Warrior
Perk: BlackSmith
Inventory: 1 Iron longsword + shield. 2 Iron bars. Iron armour
Health:495
Str: 20
Vit: 10
Dex: 10
Int: 10

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 480
Str: 5
Vit: 10
Dex: 10
Int: 25


Isaac Franks

Your manage to catch one of your enemies in the thigh, causing them to back out of the fight for now. As you jump your momentum causes the table to topple and you loose your footing. You fall awkwardly and the remaining enemy opens a cut along the front of your thigh. (Minus 10 Health)

A) Scramble out of the way
B) Try and stab your remaining enemy

John Steele

You notice that Franks managed to get humself injured as he tried jumping off the table he was on. The remaining enemy is closing for a killing blow. What do you do?

A) Impale him with your sword
B) Try and distract him
C) Double check on the Sorcerer

Mysterious Sorcerer

You managed to make the door before you were caught by your pursuers. One sword thrust missed you, but the other thug catches you and scores you across the ribs. Fleeing is still an option, but now injured you may not make it far.

A) Continue to flee
B) Kill your enemies
d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 240
Str: 5
Vit: 5
Dex: 36
Int: 5

A. I scramble away, pulling down a chair behind me.

d_dude
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d_dude
3,523 posts
Peasant

Next time we arrive at a bar like this, I'm climbing on the roof, and watching first.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 480
Str: 5
Vit: 10
Dex: 10
Int: 25


Wait, they think they have the right to hurt ME??!?!??!?!?!?!?! Oh, i was going to spare them...but that draws the line! I KILL THEM!

wolf1991
offline
wolf1991
3,437 posts
Farmer

Name: John Steele
Age: 18
Class: Warrior
Perk: BlackSmith
Inventory: 1 Iron longsword + shield. 2 Iron bars. Iron armour
Health:495/500
Str: 20
Vit: 10
Dex: 10
Int: 10

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 240/250
Str: 5
Vit: 5
Dex: 36
Int: 5

Flag
Name: Mysterious Socerer
Age: 27
Class: Sorcerer (element: Darkness)
Perk: Healer
Inventory: 2x Minor Healing Salves, robes
Health: 480/500
Str: 5
Vit: 10
Dex: 10
Int: 25


The Mysterious Sorcerer's unleashing of socerery obliterates his foes, along with knocking anyone standing off their feet. Franks, and Steele finish up cleaning up the remaining one or two attackers still left alive. Afterward you all gather around the body of your fallen companion. Markos Darrek. You are still in need of supplies, and only minutes have passed since you entered the bar. What will you now do? And this time you all must agree.

A) Take what you can from Darrek's body and move on
B) Leave Darrek and gather supplies
C) Elect a leader
D) Attempt to kill each other
E) Talk it out over a drink
d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac Franks
Age: 24
Class: Assassin
Perk: Shadow
Inventory: 1 iron bow, leather armour, 1 iron shortsword
Health: 240/250
Str: 5
Vit: 5
Dex: 36
Int: 5

Why did you put D in there? Anyways, I choose A, and C. We can't stay here long, but we need a leader that will make sure this doesn't happen again.

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