VERSION 1.00 ---------------------------------------------------------------------
This game is not that simple, but you will understand it. If you want to play, I suggest you read everything below.
Anyone can play, the first person who posts "I am Mutant" (with Bold font) will be the Mutant. The Mutant must be an active Forum Gamer. Now I'll explain how this Mutant thing works.
The Mutant is an epic player, and people have to destroy him, just like "Destroy the Wall" or "Destroy the Planet" games, make sure you check these games before playing this one.
Once a Mutant is chosen, he makes his own mutant like a Character Sheet, and then he has to make his own 5 Perks and 1 Weakness that make him special. Do not make any OVERPOWER (Chuck Norris, Laser, Shoop da Woop etc.) or you won't be the Mutant. When you make your Mutant Sheet I'll have to approve it and fix something if there's any mistakes or impossibilities. Oh, and every Mutant starts with 1000 Health and 500 resources, except if there aren't any perks that increase the starting health and the starting resources.
Here's how a Mutant sheet looks like:
Name: (Enter what you want here) Health: 1000/1000 Perk 1: Immune to Explosives Perk 2: Paralyze any player for whole 1 page. (2 uses) Perk 3: Healing every post by 10 Health. Perk 4: Starting Resources +250 Perk 5: Building a Dam to block the water requires 3x times less Resources. Weakness: Water Damage Resources: (500+250) 750
Ok, that's the Mutant Sheet, so everyone can attack him and all attackers have infinite resources, but they can attack only 2 times per page.
As said above, the mutant must be active to block the attacker's attacks and to defend himself. No one can sign to be a defender, everyone is an attacker.
Once the Mutant is dead, a new user has to type "I am Mutant" and make his sheet....to be the next Mutant.
Name:New taunt Health: 1225/1225 Perk 1: cannot attack for 1 page,an attacker cannot attack for 2. Perk 2: Immune to dark and holy damage. Perk 3: autoblock once per 3 pages when inactive Perk 4: when attacked for more than 50 damage,next attack deals 150% damage Perk 5:everything is easier to build and harder to destroy,but only by a teeny tiny lil bit. Weakness: fire,air,ice,earth. Resources:750
name-bossfight engie. health-5000. perk 1-30% of dmg taken is reflected. perk 2-immune to instakill. perk 3-capable of building a dispensor (dispensor hp 500) to restock resources and health. perk 4-when hit for more then 1000 dmg bossfight engie heals to his max hp. perk 5-damage and damage reflect increase as bossfight engie takes dmg. weakness-electricity. water. resources-200.
if you know how to fight this guy then you can easily beat him. warning! when bossfight engie is at 1 hp he can sometimes get a 200% resistance to all forms of dmg including healing.
Spartandestroyer, what are you doing? You are all supposed to be attacking me, if you want to play. There is only one Mutant until they die or until they win. Just because MEGAMANXPERT got back to spamming, you don't have to as well. And it's no excuse to, either.
i hit the current mutant with the blade of my diamond pickaxe!
You hit the mutant with your Pickaxe and you deal 30 damage. Nice.
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If u just do stuff like destroyer here,then I hide in a building and start brewing deadly toxins.
Ok you brewsed em, now what do you do.
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MUTANT STATUS:
Name: Mew Taunt Health: 970/1000 Perk 1: Weaken; lowers an attacker's damage by 80% for ten posts (not ten of his own, ten in whole). 2 uses. Perk 2: Immune to fire damage. Perk 3: All damage above 50 is reduced by 5%. Perk 4: When below 10% Health, gains a 100 HP shield which is immune to electricity damage. Perk 5: Starts with a 50 HP wall. Weakness: Lightning (damage caused by electricity, in general) Status: Normal Resources: 500
Name: Mew Taunt Health: 1000/1000 Perk 1: Weaken; lowers an attacker's damage by 80% for ten posts (not ten of his own, ten in whole). 2 uses. Perk 2: Immune to fire damage. Perk 3: All damage above 50 is reduced by 5%. Perk 4: When below 10% Health, gains a 100 HP shield which is immune to electricity damage. Perk 5: Starts with a 50 HP wall. (20/50) Weakness: Lightning (damage caused by electricity, in general) Status: Normal Resources: 500
Wall is almost destroyed, the Mutant can repair it in a post, but do it quickly or others might fully destroy it first.
Name: Mew Taunt Health: 1000/1000 Perk 1: Weaken; lowers an attacker's damage by 80% for ten posts (not ten of his own, ten in whole). 2 uses. Perk 2: Immune to fire damage. Perk 3: All damage above 50 is reduced by 5%. Perk 4: When below 10% Health, gains a 100 HP shield which is immune to electricity damage. Perk 5: Starts with a 50 HP wall. (20/50) Weakness: Lightning (damage caused by electricity, in general) Status: Normal Resources: 500
OK, I use as many resources as needed to put it back up.