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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

HEQ: "Your what? It's really scary here..."

What do you mean?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

HEQ: "Your what? It's really scary here..."
Crona has a sad at this place being called scary, VVVQW:"i-i-it's my s-s-special p-place, I come here t-t-to relax, o-o-or w-w-when I'm having a bad day."
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She thinks she hears something and she pulls Crona close.
HEQ: "B-but it's so scary here....."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

She thinks she hears something and she pulls Crona close.
HEQ: "B-but it's so scary here....."
VVVQW:"It's n-n-not scary," with a snap of a finger many candles turn on to light up the place a bit.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She jumps a little.
What is the place like?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

She jumps a little.
Crona just hugs her tighter.
What is the place like?
It's kind of hard to describe.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

That seems to comfort her.

Could you at least try?

Dibs, what do you mean about the Templates?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That seems to comfort her.
Yay.
Could you at least try?
Imagine a Halloween cemetery, but it also seems cozy.
Dibs, what do you mean about the Templates?
I don't have the Fiend Folio with me.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

HEQ: "It's cold out here....."

Can I have the Half Elemental?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

HEQ: "It's cold out here....."
Crona takes them to where two seat like structures are, he/she then starts a fire in the small fire pit.
Can I have the Half Elemental?
I will, but it involves typing, so yeah.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She lies down and lays her head in his lap.

Quick and dirty summary?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

She lies down and lays her head in his lap.
Crona strokes her hair, and pulls out two dolls and supplies for s'mores.
Quick and dirty summary?
Hold on.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Which dolls?
HE: "What are those? Can we eat them? OH! IS THAT CHOCOLATE!?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Which dolls?
Cinder Spawn, and Angel of Decay.
HE: "What are those? Can we eat them? OH! IS THAT CHOCOLATE!?"
VVVQW:"C-c-calm d-down, we c-c-can e-eat them." The dolls begin to make the s'mores.
AC: Natural armor improves by +1, or by +3 for a halfearth
elemental.
Special Attacks: A half-elemental retains all the special
attacks of the base creature. Half-elementals with an
Intelligence or Wisdom score of 8 or higher possess the
following spell-like abilities, using their character level as
the caster level, as specified in the table. Each ability is
usable once per day.
Special Qualities: A half-elemental has all the special
qualities of the base creature. Half-elementals are
immune to disease and effects from their own elements
(use cold for air) and gain a +4 racial bonus on Fortitude
saves against poison.
Saves: Same as the base creature.
Abilities: Change from the base creature as follows:
Air: Str +0, Dex +2, Con +2, Int +2, Wis +2, Cha +2.
Earth: Str +4, Dex â"2, Con +4, Int +0, Wis +0, Cha +0.
Fire: Str +0, Dex +4, Con +0, Int +2, Wis +0, Cha +2.
Water: Str +2, Dex +0, Con +2, Int +2, Wis +2, Cha +2.
Skills: A half-elemental has 8 skill points, plus its
Intelligence bonus, per Hit Die. Treat skills from the base
creatureâs list as class skills and other skills as cross-class.
If the creature has a class, it gains skills for class levels
normally. Any racial bonuses that apply to the base creature
apply to the half-elemental as well.
Feats: Half-elementals have one feat for every four
levels or the base creatureâs total of feats, whichever is
greater.
Climate/Terrain: Same as either the base creature or
the elemental.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +2.
Alignment: Same as the base creature.
Treasure: Same as the base creature.
Advancement: Same as the base creature.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

HEQ: "But they're gonna burn them....."

Where's the LA?

Picture of an Angel of Decay?

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