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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Crona can let Grun borrow it.......?

Dibs, what is the size category for a Tauric of Medium+Large?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Crona can let Grun borrow it.......?
Oh, Crona will give it to Grun all right. I'm just not sure if he can take it.
Dibs, what is the size category for a Tauric of Medium+Large?
Hold on, I'll go check.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I have a proposition for a weapon:

Flintlock Musket
2-handed ranged weapon
Damage: 2d10
Attack: -4 per 15 feet past 10; Mstwk: -4 per 15 feet past 30.
Special: Ignores all AC from light+medium armor and Dexterity.
4 round reload, 10% chance backfires and hurts user; Mstwk: 4 round reload, 1% chance backfire
Special training required
Weight: 15 lb rifle, 5 lb equipment

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, are you trying to make me swallow a cyanide pill?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Flintlock Musket
2-handed ranged weapon
Damage: 2d10
Attack: -4 per 15 feet past 10; Mstwk: -4 per 15 feet past 30.
Special: Ignores all AC from light+medium armor and Dexterity.
4 round reload, 10% chance backfires and hurts user; Mstwk: 4 round reload, 1% chance backfire
Special training required
Weight: 15 lb rifle, 5 lb equipment
If this is made, although I think it is overpowered, I might have some use of it.
loco5
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loco5
16,287 posts
Peasant

Oh, Crona will give it to Grun all right. I'm just not sure if he can take it.


Can Grun go back to the corner?


Flintlock Musket
2-handed ranged weapon
Damage: 2d10
Attack: -4 per 15 feet past 10; Mstwk: -4 per 15 feet past 30.
Special: Ignores all AC from light+medium armor and Dexterity.
4 round reload, 10% chance backfires and hurts user; Mstwk: 4 round reload, 1% chance backfire
Special training required
Weight: 15 lb rifle, 5 lb equipment



can you make a pistol version for Grun?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Flintlock Musket2-handed ranged weaponDamage: 2d10Attack: -4 per 15 feet past 10; Mstwk: -4 per 15 feet past 30.Special: Ignores all AC from light+medium armor and Dexterity.4 round reload, 10% chance backfires and hurts user; Mstwk: 4 round reload, 1% chance backfireSpecial training requiredWeight: 15 lb rifle, 5 lb equipment


Oh, and:
x3 crit; upon successful crit: 25% chance of DC15 fortitude save or instantly die.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh, and:
x3 crit; upon successful crit: 25% chance of DC15 fortitude save or instantly die.
Way too overpowered. That is better saved for a more complex game.
Can Grun go back to the corner?
Dam straight he is going back to the corner, he needs to make me my money.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Noobs, are you trying to make me swallow a cyanide pill?


6 round reload trained, 10 round reload untrained; 3d4 damage, 40% chance of backfire untrained, 10% trained.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs....... way too much work for the DM.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

6 round reload trained, 10 round reload untrained; 3d4 damage, 40% chance of backfire untrained, 10% trained.
This would be useless in close range combat, any chance you could whip me up one more suited to long range sniping.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Noob, drop the pistol already...there are already modern weapons listed in the DMG. If it's okay with Dragon, I guess we can use those. But yours is way overpowered.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noob, drop the pistol already...there are already modern weapons listed in the DMG. If it's okay with Dragon, I guess we can use those. But yours is way overpowered.
Yeah, I'm trying to find the page.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'd rather not use firearms (says the gun enthusiast.......) because they are too **** convoluted....... If you guys REALLY want them, though.....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'd rather not use firearms (says the gun enthusiast.......) because they are too **** convoluted....... If you guys REALLY want them, though.....
Crona has no use for them, and I don't think the cohort will either.
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