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DarthNerd
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DarthNerd
1,761 posts
Nomad

Every story has the villian, the guy behind the scenes makeing your life horrible, the guy sending monsters to kill your parents and burn your town, the guy you fight in the final show down. The villian always has a reason, be it world domination or he wants revenge apon every season, summoning a demon lord to grant his every wish, or banishing you to your doom. The hero always prevails and he meets his fall, always to come back as a undead monster. Its the same thing every day for a hero, but for the villian? No, thats a different story. In this game, you play as the fantasy villian trying to enslave/destroy/create a new/and all those other motives the world by any means nessisary. You will start out minor, and become more renowened and become a threat. Soon enough, kingdoms attack you and heros attempt to slay you. But this time, the hero's are the ones that die.

Charecter sheet:


Namemake it shound cool and evil, please?)
AgeNothing like "a 10000000 year old demon&quot
Inventoryfill in with what your class says)
Equipeddecide what to equip in your inventory)
Class:
Spells:
Attack:
Defense:
Level:1
Exp:0
Health:20
Mana:100
---------(stats)
Intelligenceused for "skill checks" and in conversations)
AgillityUsed for skill checks such as outrunning a gaurd)
StrengthSkill checks like pushing a boulder onto some one)
LuckAll around lucky, less chance of (for example) getting your lair found)
Endurance: (how long you can run, how long you can stay fighting, ECT.)
Charisma: (Used in conversations and convinceing people of things)

Distrubute 10 skill points through that.

So, here are the classes:

Necromancer: A evil wizard who uses the flesh and bone of the slain as his minions, comes with: Bronze dagger(+1 attack), Spell "Raise minion"(turns the dead into a minion, how much health they have and how much damage they do depends on who your raiseing, uses 20 mana), Necromancers robes(+1 intelligence), necromancers hood(+1 intelligence). You also start with 4 defense and 2 attack. Bounus permanate 1 intelligence.


Demon born: A human that has demon in his blood line, and fights with increased strength and fireing "dark blasts", comes with: Iron longsword(+3 attack), Iron armor(+3 defense), Spell "Dark blast"(a dark blast doing 3-4 damage, uses 10 mana). Starts with 3 defense and 3 attack. Bounus permanate 1 strength



Elven trickster: A elf gone rouge, uses his/her sly skills and charisma to gather supporters and take down his/her enemy, comes with: Iron dagger(+2 attack), Leather armor(+1 defense), Spell "charm"(makes people "like" you better, more willing to do what you ask them, lower shop prices, you know, the works. Costs 5 mana), talismin of agillity(+1 agillity). Starts with 2 defense and 4 attack. Bounus 1 point to charisma



King of bugs: A man gone mad, uses natural abillity to control the giant bugs of the land, comes with: Leather mask(+1 defense), Scale armor(+4 defense), Spell "summon bug"(summons a giant bug from the current area to aid you in battle, bugs vary from different areas, different bugs different stats for them, when you use this you control the bug for the fight and the enemy can attack you or the bug, takes 10 mana). Stats with 5 defense and 1 attack. Bounus 1 to endurance.(honestly, this is probley the best class)




True demon: A full on demon traped in the apperance of a man, seeks to destroy earth so he/she may return to his/her realm. Spell "Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats) Spell "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana) Spell "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana) Spell "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana). Starts with 3 attack and 3 defense. Has a permanat bounus +1 to luck.



Ice lord: A person from the long lost ice kingdom, shunned from the world for being, well, a person made of ice, seeks to destroy the world. Bounus "ice man" power, being made of ice, you have the benefits of that, and cannot be melted, mind you. Starts with: Bronze longsword(+2 attack), Bronze armor(+2 defense). Spell "Ice beam"(a beam of ice that has a chance to freeze a enemy, and does about 5 damage, costs 35 mana). Permanat +2 to endurance.




Evil man: Simply a evil man out to destroy or enslave the world, nothing special about him, can be a warrior type of guy, archer type of guy, or mage type of guy. Wooden bow(+1 attack, if arrows are used), 10 arrows, Spell "bolt"(a small bolt of light hits your enemy, 3 damage), Bronze longsword(+2 attack), Leather armor(+1 defense). starts with 3 attack and 3 defense.
____________________________________________________________



Leveling up: When you fight and win, you gain Exp, when you gain a certian ammount, you level up. When you level up, you chose to raise ethier your mana or health by 10. You also get to raise ethier attack or defense by 1. Lastly, you chose to raise one of your stats(strength, endurcance, luck, ECT.) by one. Your "class" also "evolves". You will get a new something (uselly a spell) depending on your class when you level up.



Places: This takes place in a fictional world, Their are the kingdoms of: Storn(a nice little human empire, pretty good sized, contains many little towns), Kingdom of Larts(a kingdom of humans, very competitive against storn). Zarveria(a large section of woods filled with monsters, and tiny towns). Demons realm(where all the demons are from, wizards are capable of summoning portals to their). Ice kingdom(also known as The forbidden land, a kingdom deep in the high icey mountians, a race of powerful "ice men" live there, but do not leave as they are hated by the other races). Vorminheim(city of dwarves, underground, and hidden from most everyone, other underground citys of dwarves exist, but are not marked). Yewklus(Elven land, bordered by a forest filled with viscious mythical creatures, once past that, lay beatiful elven citys, only few humans ever see them). Various other unmarked places exist, and most are deemed to dangorus to go to.


I hope to get 3-5 players in this game, if i missed anything, or if your confused, please tell me. Feel free to join at anytime. When you do join, you will be put into a town and a certian sceneario Example: You wake up with a feeling of doom in your heart, and look down the path to see a small human settlement. You also hear large growls the oppisite direction. <---- example.

I hope anyone that joins this game will be satisfied with it.

  • 545 Replies
DarthNerd
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DarthNerd
1,761 posts
Nomad

Denchot, a gaurd is TALKING to you...ignoreing that, there are 5 gaurds.

Denchot
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Denchot
2,105 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory: Necromancer robes(+1 to intelligence), Necromancer hood (+1 to intelligence), Cursed armor(???), broken Cursed Helmet(???)
Equipped: Necromancer robes(+1 to intelligence), Necromancer hood (+1 to intelligence)
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:3
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: Skeleton

well im screwed

i tell my skeleton to attack the guard

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 18 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None

... forest preferably.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None



Skeleton deals 5 damage to gaurd one. Gaurd one deals 7 damage to skeleton. Gaurd 2 deals 6 damage to skeleton. Gaurd 3 deals 6 damage to skeleton. Skeleton dies.


Gaurd: You are under arrest for illegal practice of the dark arts. *they put shackles around your arms and legs, take your equipment, and haul you to the dungeon* Your in a dark cell, rats and rodents galor. By the looks of it, your around 7 floors underground in a large dungeon.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 10 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones, 3 dead rabits, a dead duck, dead deer.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None




You and the dragon hunt and bag your selves 3 rabits, a duck, and a deer. Suddenly, you hear large foot steps comeing from the north, squinting north, you see a large mountian, with a cave carved into it at the base.

Denchot
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Denchot
2,105 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None

i revive two dead rats that are nearby

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None



YOu say that like you KNOW there are 2 dead rats near by. So stop assumeing like that there IS a large rock to hunt with, or that there IS 2 dead rats near by. Just for that, there are no dead rats near by.

Denchot
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Denchot
2,105 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None

dude im sorry but i just use my own reasoning, it may not be correct with what you think but its not like im expecting you to give it to me out of who knows were. im thinking with the rock that rocks are a common occurence & i could find one easy. with the rat there is probably a rat hole somewere & a dead rat has to be in there or on the floor somewere

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None




Yes, but you say "I revive a rat THAT IS NEARBY" But oh look, no rats near by. Now post what your doing, or go rage quit.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 10 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones, 3 dead rabits, a dead duck, dead deer.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None

if i guess right, i'm a ****ing nerd. is it a dragon?

Denchot
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Denchot
2,105 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None

aww pluuu..... you know im still having fun playing this & that isnt a bribe

i take a look at my surroundings & the outside of my cell if i can see it

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 10 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones, 3 dead rabits, a dead duck, dead deer.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None



It aint no stinking dragon! ....why dont you go check what it is...in the volcano cave...please?



Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None




you can see the outside of your cell, and inside your cell there is: A finger, 3 rats, a stick, and dirt.

Denchot
offline
Denchot
2,105 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None

is there any guards on this level of the dungeon?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 10 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones, 3 dead rabits, a dead duck, dead deer.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None

*shrugs* just a wild guess head on over to to the cave.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: kadiliman ng kaluluwa
Age: 43
Inventory:
Equipped:
Class: Necromancer
Spells: Raise minions
Attack:2
Defense:4
Level:1
Exp:0
Health:20
Mana:50
---------(stats)
Intelligence:1
Agility:3
Strength:1
Luck:3
Endurance:1
Charisma:2
----------
Minions: None



No



Name: Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 1300 gold, 3 dragon eggs, 10 silver arrows, Silver Bow, Noble Finary(+1 charisma), vault key, 20 moon stones, 3 dead rabits, a dead duck, dead deer.
Equiped:Silver bow(+3 attack), Leather armor(+1 defense),19 Silver Arrows(+2 damage to whatever bow your useing does, abillity to harm werewolves).
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:9(4base)
Defense:5(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None



You enter the cave AAAAANNNNNDDDDD...infront of you lies a sword chained to the ground, with runic symbols tied to the chains. The sword has dark symbols glowing red on it, and is a one sided great sword. It seems to quiver.

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