can you use the current frame rate of your game as a variable? my timer's code timer += 1; if(timer >= 30) { timer = 0; time += 1; _root.gameOverMenu.timerText.text = time; } can i use the game's frame rate instead of 30? if(timer >= frameRate)
Sounds like you might just want to use an actual timer based on time, not progression of frames then. Check out this post. Although setInterval might be more useful to you.
You could probably make a variable in _root.gameOverMenu like