I am truly sorry guys. i hope some of you are still holding on here.
i swear i'll return this game to it's former sorta-glory!
(P.S. tell me if you like this new organized sheet format. if you don't i'll be sure to switch it back to the old one.)
This took me 3hrs to do.
-----------Profile------------
Name: Mav
Title: Archbishop
Score: 146,075
Achievements: The Jump, The Big City, Drill Baby Drill, The Elites, Pocket Burner, The HUGE Relic.
Research: Wall, Advanced Scouting, Advanced Offence, Advanced Houses, Sticky Material, Sharp Roofs, Siege Weapon, Advanced Wall, Mage Temple: Lvl 1,2
Given: 350 Gold, 1000 BM
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 231,000 (10,000/day +1000 TEMP)
Morale of Your Empire: 23/30
Total Gold: 77,750 (3200/day +500 TEMP)
Unnamed: (name your city)
Population: 1000/1000
Building number: 282
Morale of your city: 15/15
BM/day: 10,000/day +1000 TEMP
Gold/day: 3200/day +500 TEMP
Army Space: 0
Army: 160,000(D), 125,200(O)
Unnamed: (name your city)
Population: 100/100
Building number: 5
Morale of your city: 8/15
BM/day: 0/day
Gold/day: 0/day
Army space: 0
Army: 0
------------------------------
you see an onslaught of 100,000 men, all in dark armor with darkness railing behind them. they start attacking, and suddenly the artifact you have lights up. bursts of water start erupting from the ground, and he black forces start flying up, as the water shoots the men upward towards their doom.
the black forces start to retreat, and you have won the battle!
(hint: you now have a clue as to how the artifact works.)
the people at the place where you found the artifact find nothing.
[quote=mav]I send 30,000 men from my offensive army into 'The Derp' city, in order to keep the peace and aid him.[/quote]
unfortunately for him, he died. fortunately for you, you found the ruined city and your 30,000 offensive quickly calmed down all of the people, and promised a better government.
they agree, because to tell you the truth, they have no idea how to run a government. that's where you step in. you now have a second city added to your empire!
-----------Profile------------
Name: Mine owner
Title: Archbishop
Score:116,500
Research: Sharp roofs, advanced defense, advanced offense, advanced mines, sticky material, advanced scouting, wall, mage tower 1
Achievements: The big city, the Elites,the PROS,pocket burner,the king, the jump, Overcrowded, Drill Baby Drill, THE RICH GUY, the HUGE relic, THE GODS
-----------Alliance-----------
Alliance: The Spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 621,150 (10,500/day +7,500 TEMP)(+150/mine)
Total Gold: 125,150 (300/day)(+5,000 TEMP)
Morale of your empire: 18/15
Unnamed: (name your city)
Population: 1360/1260
Building number: 216!!
morale of your city: 18/15
BM/day: 10,500/day +7,500 TEMP
Gold/day: 300/day +5,000 TEMP
Army space:0
Army: 67,750(D) 46,000(O)
------------------------------
fill me in: what's happened again?
-----------Profile------------
Name: Thluron
Title: Archbishop
Score: 135,355
Research: Sticky material, Sharp roofs, Advanced houses, Advanced mines, Advanced defense, Advanced offense, Wall, Advanced scouting.
Achievements: The jump, the big city, the pocket burner, the Elites, the pros, overcrowded, Drill baby drill, The HUGE relic, the RICH guy, the GODS!!!
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 351,350 (10,050/day +7500 TEMP)
Total Gold: 200,000 (5,000/day +5000 TEMP)
Morale of your empire: 18/15
Unnamed: (name your city)
Population: 6900/6900
Building number: 250
Morale of your city: 19/15
BM/day: 10,050/day +10,000 TEMP
Gold/day: 5,000/day +7,500 TEMP
Army space: 0
Army: 165,800(D) 100,500(O)
------------------------------
unfortunately there is now a maximum building limit, so you might want to get a new city, or get a castle.
-----------Profile------------
Name: Patrick2011
Title: Archbishop
Score: 122,180
Research: sharp roofs, sticky material, advanced houses, advanced mines, advanced offense, advanced defense, advanced scouting, wall, Mage Tower lvl 1, Mage Temple lvl 2.
Achievements: The Big City, The Jump, Overcrowded, Drill Baby Drill, the elites, The HUGE Relic, pocket burner, the pros, THE GODS, RICH GUY
Given: 50 BM, 600 gold
-----------Alliance-----------
Alliance:the spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 553,300 (10,000/day +5,000 TEMP)
Total Gold: 271,800 (5000/day +2,500 TEMP)
Morale of your empire: 17/15
Purified resources: 50
Unnamed: (name your city)
Population: 5000/5000
Building number:
BM/day: 10,000/day +5,000 TEMP
Morale of your city: 17/15
Gold/day: 5000/day +2,500 TEMP
Army Space: 0
Army: 73,190 (O), 41,790 (D)
------------------------------
-----------Profile------------
Name: bicola's nice twin
Title: Prince
Score: 257,550
Research: advanced houses, advanced mines, advanced offence, advanced defence.
Achievements: The jump, The big City, the elites, the pro's, the GODS! Rich guy
Given: 100 BM, 50 Gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 447,400 (10,050/day +7500 TEMP) (+150/mine)
Total Gold: 249,450 (5000/day +5000 TEMP)
Morale of your empire: 18/15
Unnamed: (name your city)
Population: 80/80
Building number: 261
Morale of your empire: 18/15
BM: 10,050/day +7500 TEMP (+150/mine)
Gold: 5000/day +5000 TEMP
Army space:0
Army: 96,000(D) 102,500(O)
------------------------------
-----------Profile------------
Name: bicola's evil twin
Title: prince
Score: 213,940
Research: advanced defense, advanced offence.
Achievements: The jump, the big city, the HUGE relic, the rich guy, the GODS, the pros, the elites,
Given: 1000 gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 357,650 (10,050/day +5,000 TEMP)
Total Gold: 129,650(3000/day +2,500 TEMP)
Morale of your empire: 17/15
Unnamed: (name your city)
Population: 100/100
Building number: 254
Morale of your city: 17/15
BM: 10,050/day +5,000 TEMP
Gold: 3000/day +2,500 TEMP
Army space: 0
Army:115,000(D) 105,000(O)
------------------------------
--------------------UPDATE!--------------------
i am making some major renovations here. here are the new stuff.
Cities - rules:
-you obviously start with 1 city, and can either take over more cities, or found more cities in your name.
-[how do you found a city?] you can found a city by following these steps:
-getting at least the title archbishop.
-using 100,000 BM, 50,000 gold, and 1,000 people. NOTE: the price of this will rise, as you get into more score.
-[how do I take over a city?] a city is officially taken over if all of it's defensive troops are destroyed, and your offensive troops have settled in (there are some exceptions...). you must have at least 20,000 offensive still alive when you take over a city (and all the defensive have been destroyed).
-Each city has a maximum buildings count. each city has a max buildings count of 1000.
-Each city can now make up to 25,000 BM a day, and 10,000 gold a day. (APPX)
-All of your cities' stats are put into your sheet. (the more cities the longer the sheet.)
Castles - rules:
-[what is a castle?] a castle is a tool which you can use to build complex assault buildings and weapons.
-a castle also greatly improves defensive troops, and also somewhat effects offensive troops.
-there can only be one per city, but there are 5 levels, which will all be explained later.
-Cities with castles can have up to 30,000 BM a day, and 15,000 gold a day. maximum building number is also raised to 1500 buildings.
-cost? the cost is 250,000 for a castle. (level 1)
Buildings - new rules:
It makes no sense that you should have to have empty barracks lying around. that's why i'm making them like this:
-Every barracks can hold 50 people, which means that when 50 people die in your army, 50 army slots open. (i can't believe i didn't think of this sooner!)
-BM buildings will not take time to build (i know i'd leave this game if that happened, so i dunno if you guys wan't it.)
-Research buildings will now be 1,000 BM and 100 gold to build.
here are the titles:
sir: start
squire:300
Earl:1000
duke:5,000
Lord:25,000
Archbishop: 50,000
Prince: 150,000
King: 500,000
emperor: 1,000,000
supreme emperor: 1,500,000
LIST OF ACHIEVEMENTS:
The jump: jumping 2000+ score with only one post 500 BM, 100 gold
The big city: getting 100+ building number 600 BM
the king: conquering someone 25,000 BM, and 7,500 gold
pocket burner: keeping 15,000 BM or gold lying around in your empire without spending them. 7,500 BM, 1000 gold.
the elites - 10,000 alliance score 1000 BM and 500 gold to each alliance member
The pros - 30,000 collaborated score! 10,000 BM, divided among the alliance members equally.
THE GODS!!! - 100,000 collaborated score! 100,000 BM and gold for everyone in the alliance!
Overcrowded - have 1000+ people in your empire! 750 BM
The HUGE Relic - have 500+ building number. 1250 BM
caravan - give 1500 or more BM, or Gold to a single player of your alliance. 1000 BM, 500 gold
Drill Baby Drill! - get 5000+ BM/day. 1000 BM
THE RICH GUY - have 100,000 BM or gold at once. 25,000 BM and gold.
RULE FOR MAGE TEMPLES, LVL 1
the mage temple can do abilities. here they are:
Purify resources, power 1: purifying either gold or BM makes a universal resource, which can be used anywhere, as anything. Gold or BM. Cost: 100 gold or BM, for 50 purified, power 1. (the more powers, the more it can do.)
Enlighten, power 1: enlightenment helps make your empire happier, if you are in need of a quick morale bonus. Cost: 5,000 per 1 number higher. (the more power, the more it can do.)
Switch: switching enables you to swap between offense, defense, and population. for example: i use switch to move 3000 offensive to defensive. (i know i let you do this earlier, but no more.) COST: 1000 BM per switch.
Mage temples, LEVEL 2
What can it do?
(read the Mage level 1 before you read this one!)
list of abilities:
Purify, Power 2 - in this power, the resources can be turned back into regular resources, with a 100% refund, and also can GROW OVER TIME!!! it's growth rate for this power is the number of purified resources you have, x2 a day. (hey, that can add up!)[must be power 2 though!]
example:
if you have 100 purified, it grows 200 a day. morale does not effect growth. COST: 500 per 50 purified.
enlighten, power 2 - now, the enlightenment can earn you +2#s per 2,000 BM, AND can make you have a TEMPORARY +100/day gold and BM FOR 1 DAY!!! COST: 2,000 BM or gold per 2#s
Long rage attack, power 1- this is a attack that acts like a mortar. it fires a long range blast, that can destroy foes up to 1,000 strong! COST: 5,000 er blast, 3 page cool down.
Here are the research topics:
Sir:
none
Squire:
Sharp roofs gold:50 BM:150
Sticky material (acts like cement to make items made of stone harder to destroy.)Gold:150 BM:300
Earl:
Advanced houses: (makes houses nicer to sleep in, and increases morale. it also makes them a little stronger. once purchased, works with all houses)Gold:200 BM:500
Advanced mine: (Makes mines make 50 more BM per day Gold:500 BM:1000
Duke:
advanced Defense (makes defense stronger)(gold:500 BM: 1700)
Advanced offence (makes offense stronger)(gold: 750 BM: 1900)
Lord:
Advanced scouting (makes you able to scout first, giving you a tactical advantage. this is very important for targeted assaults.) Gold:1000 BM: 2500
Wall: (makes all of your empire stronger, including the buildings, and your armies.) Gold: 600 BM: 1200
Archbishop:
Mage tower: lvl 1 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Prince: gods' call (allows the user to summon the gods' force to instantly have 10,000 super soldiers! COST: 100,000 BM. COOLDOWN 5 PAGES!
King:
Mage temple lvl 2 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Advanced wall: (puts towers on the wall, making it stronger, and increasing your defense.) Gold:1250 BM:3000
Siegeing weapon: (a weapon that makes it very easy to destroy enemy buildings.) Gold: 1500 BM: 5000
Emperor:
baron: (the ability to take over ones city, if it destroys the defensive army, and add the person's empire to his/her own.) GOLD: 10,000 BM: 30,000 AND TAKES 3 DAYS TO FINISH TRAINING.
Mage Temple lvl 3(The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Supreme Emperor: mage tower level 4... you know the drill...
Name: unnamed
Title: Prince
Alliance: None
Population: 0/0
Building number: 6482
BM: ----- (Random/day +12500 PERMA [artifact])
Purified resources (darkness): 10000
Morale of your empire: 15/15
Gold: ----- (Random/day +7500 PERMA [artifact])
Score: 174,768
Army Space: 0
Army: --,000 (O) ---,500 (D)
Research: artifact
Achievements: none
WARNING: you will not be told this person's move each day, the only thing that will be displayed is his changing sheet.
ARTIFACTS:
there are 6 artifacts total:
1. earth artifact
2. fire artifact
3. wind artifact
4. water artifact (already taken)
5. artifact of darkness (already taken)
6. artifact of light
each one can instantly grant you magical powers, however they are very protected, and are very hard to find.
each one will likely have a riddle attached, which only people with the most will will be able to survive.