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godandd
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godandd
1,285 posts
Nomad

Team Warfare RPG
(Based on Team Fortress 2)


Character Sheet
Name:
Gender:
Health: (Based on Class)
Class: (Pick one below)
Weapon: (Based on Class)
Secondary Weapon: (Based on Class)
Melee Weapon: (Based on Class)
Level 1: 0/10 Experience
Inventory: N/A
Team Name: (Any name)
Team Level 1: 0/50 Experience
Team Stats
(Choose a class for an ally): Level 1, 0/10 Experience
(Choose a class for an ally): Level 1, 0/10 Experience
Classes
Each class has a different role in a team. Choose wisely. Each class upgrades when they go up a few levels.

Scout
Description: The Light Soldier is fast but not very powerful. They are able to go down in a few hits, which means they are not useful for open or outdoor battle grounds. However it has a very good shotgun called scattergun. Also is hard to hit.
Speed: 10/10
Defense: 4/10
Power: 7/10
Health: 130/130
Weapon: scatter gun with 6/60 bullets + 2 to attack when using.
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Bat


Soilder
Description: The most common class, they are probably most balanced class out of all the others.
Speed: 6/10
Defense: 7/10
Power: 6/10
Health: 200/200
Weapon: Bazuka with 5/20 bullets
Secondary Weapon: shotgun with 6/30 bullets
Melee Weapon: Shovel

Heavy
Description: The heavy gunner is very powerful but slow, making it an easy target to any enemies. They can tank many hits though, which means they won't go down easily.
Speed: 4/10
Defense: 8/10
Power: 8/10
Health: 400/400
Weapon: chaingun with 200/200 bullets
Secondary Weapon: Shotgun with 5/20 bullets
Melee Weapon:Fists


Sniper
Description: A quiet but deadly killer. If shot in the right places, an enemy can go down with a single bullet. The Sniper must stay hidden or stay in hard to reach areas so that dying won't be too easy for them.
Speed: 6/10
Defense: 4/10
Power: 10/10
Health: 130/70
Weapon: Sniper Rifle with 5/30 bullets
Secondary Weapon: SMG 20/90 bullets
Melee Weapon: Knife

Demo man
Description: A powerful part of the team, the Explosives Manager is able to destroy even the biggest of structures with their rockets and grenades. They are not easy to kill either, which makes them even more useful.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 8 land mines on ground at once. ammo 8/20
Melee Weapon: Knife
Pyromaniac
Description: The Pyromaniac is a specialist in fire. Many Pyromaniacs burn and run, leaving their flames to do the job. They are good in stats.
Speed: 6/10
Defense: 8/10
Power: 7/10
Health: 100/100
Weapon: Flamethrower with 200 bursts worth of oil
Secondary Weapon: shotgun 6/20 bullets
Melee Weapon: Fireman's Ax

Spy
Description: The perfect class for a tactical team. Spies are able to disguise as other teams, leave a fake dead corpse around, and turn invisible. A back stab will kill instantly. A perfect class needs perfect tactics of course. A Spy not knowing what they were doing would be dead in seconds.
Speed: 9/10
Defense: 5/10
Power: 10/10
Health: 120/120
Weapon: Revolver with 5/30 bullets
Secondary Weapons: Fake Corpse, Stealth Cloak, Enemy Disguise
Melee Weapon: Spy's Best Friend (Stealth Knife)

Medic
Description: Medics are not fighters. They are supporters. Medics are able to heal and revive (almost dead) teammates. A Medic stuck in a battle has no choice but to run, since their Needle Gun cannot do much except drain an enemy's health.
Speed: 5/10
Defense: 2/10
Power: 3/10
Health: 130/130
Weapon: Needle Gun with 60 needles
Secondary Weapon: Medi gun
Melee Weapon: Giant Scissors

Engineer
Description: Engineers are a very helpful addition to the team, being to build turrets, ammo dispensers, automatic healers, and transportation portals. Engineers must be careful about Spies and Explosives Managers because they are the only classes able to destroy an Engineer's buildings.
Speed: 6/10
Defense: 7/10
Power: 7/10
Health: 100/100
Weapon: Shotgun with 5/20 bullets
Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals
Melee Weapon: Wrench

If i got anything wrong from the game just tell me. i will change it.

  • 19 Replies
godandd
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godandd
1,285 posts
Nomad

it was a typo genyus. besides, you made that up.

DarthNerd
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DarthNerd
1,761 posts
Nomad

He didnt make up the specific dates on armor games. If you think its some magical event that it suddenly says you made yours way later, then tell a mod.

godandd
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godandd
1,285 posts
Nomad

Why cant you let this forum just die? I already made a reaplacing origanal RPG. I did not copy my new rpg. not this one my new one.

Strop
offline
Strop
10,816 posts
Bard

Ignore Darthnerd and Worstsniper, i made my game first they copied.


Lies.

You posted on his thread, correcting him, hours before you made this one, genius.
*facepalm*
And when you copied and pasted his OP, you didn't even bother to remove the first line.
It's obvious here that you copied him.

Posted Jul 11, '11 at 8:45pm

Posted Jul 12, '11 at 12:31am


The time tags don't lie.

I've seen the argument on both threads, and have judged that this thread is in fact a derivative of the original started by WorstSniper. Derivatives are okay as long as there is express consent, but in this situation, there is only hostility. The denials in the face of clear facts don't affect my judgement, only my response.

This matter should now be resolved, any further issue will result in more serious action.
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