ForumsForum GamesGoodbye Blue Sky (a RPG)

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deathopper
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deathopper
1,564 posts
Nomad

Goodbye Blue Sky

Man always wanted power, man always wanted to be superior than the rest. He would show is dominance to the animal kingdom by feasting upon the beast of the forest. He would (try) to show his superiority to the gods by doing the impossible. Man always wanted to be top dog. As Man evolved he conquered the world. Each Man would create a tribe, which would become a village that would morph into a town, it would turn into a nation-state and eventually enormous kingdoms and empires would form. As they expand, land would become smaller and smaller until they clash. Raging and devastating wars would be fought for simple plot of lands, but at the time more land means more territory and more territory means more power.

But that was a thing of the past, this is the future. Nowadays, Man would want power by seeking money. Money means better military equipment and a better army capable of crushing his enemies into smitherens. With the invention of the atomic bomb, Man would easily destroy his enemies rending them into dust. This was the case in 1962 when the US and the URSS sent thousands of atomic bombs in hopes of destroying each other. An organization called the International Life Perseverance Association would have predicted this in the late forties and started building underground bunkers capable of protecting Man from the atomic bombs toxic radiations. They were built around the world. This would have taken 5 years to complete and in 1953 they started to collect all specimens on Earth to preserve life. As of June 5th 1961 around 1000 people would move in into those bunkers, making the population worldwide 6000 thousand.

One hundred years after the nuclear war the population grew 10 times bigger and 60 000 humans once again ruled the Earth in the year of 2061. Scientists were able to restore Earth lush forest and fields and vanquish all signs of nuclear radiation. One hundred years have passed and civilisation was once again restored. Weaponry would be forgotten and lost in the ruble after the apocalypse. The military was able to recreate weapons from books and archive footage. The result were weapons from the WWII era, even if they were capable of much more. They decided to stop were they left of in fear that if they create something stronger, the events of 1962 would happen again.

Many people have gathered in what was the USA-Mexico borders and formed small villages in what they called the Highrandien region. In 2200 the formed the Constitution of Cirond and the Democratic Republic of Highrand was formed. Many other nations would rise and ally one another in hopes that by trusting and helping each other in hopes they would prosper and keep Armaric (North America) a peaceful land. In 2400 they would form the Armaric Union uniting together 5 countries.

Parallel to those events South America (Vivizul) would be split into 6 countries. No alliance would be made yet their relations would stay neutral. A nation in the northern part of Vivizul named Sirvan would be the most powerful.

The Armarics were unaware about the existence of Vivizul and vice versa and in 2478 Highrand sent troops to explore Central America or the Great South for most Armarics. In 2500 it formed the city of Hinbard a few kilometres away from Sirvans borders. Many villagers would notice the construction of the city and report to the Sirvaniens. They thought of this as an invasion as villagers would report seeing many fighter jets and convoys, mainly transporting weapons and what seemed to be bombs and land mines. The Sirvans would send a letter to this strange city dictating that if they would not explain their intentions they would not hesitate to use hostile forces. A simple translation mistake made the Sirvans deploy multiple hydrogen bombs and render the city of Hinbard into dust. Many Highrandien ambassadors would try to negotiate, but as their deceased bodies they would all cry war. Yet the Highrand would take this as the window of opportunity comparing their army to the Sirvansâ.

Sirvan would spread propaganda depicting Highrand and its allies as greedy and evil, only seeking power, crushing whoever is in their path (wich was an over-exaggeration, but not too far from the truth). While Highrand would spread rumours to its allies that Sirvan was plotting to destroy the Armaric civilization using various bombs. In 2510 Sirvan would create what they called "the First Alliance" uniting most of the northern Vivizulien countries. In 2515 after five years of what was called the "Cold Period" war would be declared official with Central America as a no manâs land. The two territories population would be spoon-fed propaganda and sadly only a few would be able to perceive there true intentions.
Power.


Name:
Age: 18+
Gender: M or F
Bio: At least 5 sentences, as they are used for perks.
Description:
Civilization: Aramaric or Vivizul (see pros and cons below).
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 1.00
Charisma: 1.00
Speed: 1.00
Perks: I will choose one from your bio and you can choose another one from the list bellow or make one up.
------------------------------------------------------------
Inventory:
Friends:
Money: 25$

Perks:

Stealthy, stealthy like a ninja!: You are harder to see in the night.

Whereâs my screwdriver?: You can repairer and construct machine easier than others.

Letâs go party!: Meeting people and making friends is much easier (plus 1 in Charisma).

Iâll break yoâ face!: When enraged you can fight with much more strength.

Hey you, want any goods?: When selling merchandise people will pay much more money, when buying prices are much cheaper.



Civilizations:

Armaric:
Pros: Strong military, .
Cons: Most of the countries are unsafe in wartime, economy unstable.

Vivizul:
Pros: Country is safe in wartime, opportunity for jobs abundant.
Cons: Weaker military than Armaric's, population regularly fed propaganda and opposition to the government brings lethal results.


Five players maximum.

  • 13 Replies
Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science? He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 1.00
Charisma: 1.00
Speed: 1.00
Perks: I will choose one from your bio and you can choose another one from the list bellow or make one up.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

It is too... complicated. The wall of text discourage the teenagers which make up most of the Armor Games community. I don't really like the character sheet mostly because of how I have to type a paragraph in order to get 1 perk. Another problem I find is that you give us a bunch of history yet not much image of where we're playing. In pity, I will try...I think the dollar sign is suppose to be before the digits.

deathopper
offline
deathopper
1,564 posts
Nomad

Alright then. The game in a nutshell is that you need to find a way to survive in a time of war. You can find a job, join the army, make a gang whatever. The point is to survive. I didn't know hoe to put that in the intro. And I'll shorten the bio to 3 sentences.

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?  He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

You are in your house and you hear knocking. When you open the door there's around 3 soldiers and a jeep parked on he sidewalk. "Mister Crame, I am here to offer you a chance of a lifetime. I'm here to talk about your military service. According to the law all men in between the ages of 18 and 50 must serve two years in the Navy, Army or Air force. Why not enroll now while your strong and young! C'mon man, make your country proud!"
What do you do?

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?Ã He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

"Of course, I would, but don't I get to finish my college semester?"

deathopper
offline
deathopper
1,564 posts
Nomad

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?Ã�  He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

"Well then, you can't enroll kid. But come by when your done with the semester. You might get a shot." He winks and walks into the jeep and drives away. It's Saturday afternoon and the sun is shining. What do you do?

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?Ã��à He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. Handy Man: Carries tools around and can use them well.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

I go to the tech center for my part-time job.

deathopper
offline
deathopper
1,564 posts
Nomad

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?Ã��ïÿýÃ�  He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. Handy Man: Carries tools around and can use them well.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

You go on the streets and start walking to your job, only a few blocks away. On the streets you see around five people running around screaming "The bombs are coming! The bombs are coming and were all going to burn!" One even grabs you and whispers to your ear "Take this young lad, it'll help ya'. I don't have much time left. Just promise me that you will take this. It's all I have left."
You open your hand and you see that the man gives you an envelope and a key. You arrive at work. What do you do?

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?� He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

Shouldn't the envelope and key be in my inventory? I guess I'll work?

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?� He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory:
Friends:
Money: $25

Shouldn't the envelope and key be in my inventory? I guess I'll work?

deathopper
offline
deathopper
1,564 posts
Nomad

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?Ã��  He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. You choose/make up the other one.
------------------------------------------------------------
Inventory: Key,envolope.
Friends:
Money: $25

At work you see your boss. He seems worried and when he notices you he tells you "Macker, I'll be closing down in a week. This war is to risky. I know some people living in Astri (Australia), they'll let me crash in there place. The aeroport shut down in two month, help me pack this place up and I'll give you 75 bucks."

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Macker Crame
Age: 18
Gender: M
Bio: He enjoys his civil and peaceful life of a Vivizul. He's in college right now, studying er...science?� He doesn't have to pay much for his intuition fund because he is a bright student who has received scholarship. Every weekend, he'd go to his part-time job at the technology center. He has hone his skills with the tools there quite well. He dreams to be a leading revolutionary scientist.
Description: A slim 6'1" with black hair and tan skin.
Civilization: Vivizul
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.

Strength: 1.00
Intelligence: 3.00
Charisma: 1.00
Speed: 1.00
Perks: Smart guy: Plus 2 in intelligence. Handy Man: Carries tools around and can use them well.
------------------------------------------------------------
Inventory:Key,envelope.
Friends:
Money: $25

"Alright then..."

cormyn
offline
cormyn
2,891 posts
Nomad

why doesn't anybody want to join


Bumping your own thread will get it locked. It'll be extra-hard for people to join then.
godandd
offline
godandd
1,285 posts
Nomad

Name:
Age: 18+
Gender: M or F
Bio: Before the war began He had the job of building macines to do everything for humans. He is one of the worlds smartest men in the world. He amazes people with his skills in flexibility. He also can make people laugh out loud no mater what.
Description:
Civilization: Aramaric (because its future amarica)
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.
Strength: 1.00
Intelligence: 1.00
Charisma: 1.00
Speed: 1.00
Perks: My one that im making up is artful dodger. Plus 3 in speed.
------------------------------------------------------------
Inventory:
Friends:
Money: 25$

godandd
offline
godandd
1,285 posts
Nomad

Name: Alex smith
Age: 24
Gender: M
Bio: Before the war began He had the job of building macines to do everything for humans. He is one of the worlds smartest men in the world. He amazes people with his skills in flexibility. He also can make people laugh out loud no mater what. He is also a survivor.
Description:5'4 with slim body.
Civilization: Aramaric (because its future amarica)
HP: 100%
------------------------------------------------------------
You will all start with level 1 (basic knowledge) in all attributes. To improve an attribute you will need to gain exp in things related to that attribute.
Strength: 1.00
Intelligence: 1.00
Charisma: 1.00
Speed: 1.00
Perks: My one that im making up is artful dodger/ survivalist. Plus 3 in speed.
------------------------------------------------------------
Inventory:
Friends:
Money: 25$

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