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Patrick2011
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Patrick2011
12,319 posts
Templar

DRPG stands for Dice RPG. In this game, there are 6 worlds and you start in one of them. This is what your character sheet looks like:

Name: (put whatever you want)
Class: (Fighter, Ranger, Tank, or Mage)
Level: 1
Experience: 0/10
HP: (This depends on variable factors, so leave it blank for now)
Damage: (This depends on variable factors, so leave it blank for now)
---------------------------------------------------------------------
Strength:
Dexterity:
Constitution:
Intelligence:

On your character sheet, choose a name and class, then put 1 for Level and 0/10 for Experience. Leave everything else blank and I will roll your stats. I will make 4 rolls of 2d6 (2 dice resulting in 2-12) with the order of placement based on class:

Fighter:

Strength
Constitution
Dexterity
Intelligence

Ranger:

Dexterity
Strength
Constitution
Intelligence

Tank:

Constitution
Strength
Intelligence
Dexterity

Mage:

Intelligence
Dexterity
Strength
Constitution

Once you post your character sheet, I will roll stats as described above, but I will also roll your world. These are the possible worlds:

Desert
Tundra
Grassland
Forest
Hills
Beach

Depending on which world I roll for you, I will give the appropriate scenario to start.

The maximum is 5 players, but you can join at any time. If someone quits, that slot is opened. Also, when doing an action, dice can affect its outcome.

  • 152 Replies
Patrick2011
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Patrick2011
12,319 posts
Templar

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 0/10
HP: 85/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

You follow the Dog Owner for a while until you reach a sign that says:

Welcome to Random Offense! Population: 3,200

At this point, the Dog Owner leaves you at the welcome center. However, once you get there, two bandits come out of hiding behind the welcome center and say this:

Bandit 1: "What the hell are you doing?! This town is under siege by the Random Defense League!"

Bandit 2: "We are two of many members of this siege. If you attack us, that is an act of war against the Random Defense League."

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

Name: blue wings
Class: Mage
Level: 1
Experience: 0/10
HP: 70/70
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11

ill go to town

[btw. could you explain what dexterity and constitution do?]

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 0/10
HP: 85/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

"right... now then, what the hell is going on?"

Patrick2011
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Patrick2011
12,319 posts
Templar

Name: blue wings
Class: Mage
Level: 1
Experience: 0/10
HP: 70/70
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11

Dexterity affects your chance to hit and be hit in combat. Constitution affects your HP.

Anyway:

You come to a sign that says this:

Welcome to Random Offense! Population: 3,200

As soon as you reach the sign, two bandits come out and say the following:

Bandit 1: "What the hell are you doing?! This town is under siege by the Random Defense League!"

Bandit 2: "We are two of many members of this siege. If you attack us, that is an act of war against the Random Defense League."

---------------------------------------------------------------------

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 0/10
HP: 85/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

Bandit 1: "I said this town is under siege! During a siege, nobody may enter or leave the town."

Bandit 2: "You must go back to where you came from. If you refuse, we will strike and you won't like it."

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 0/10
HP: 85/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

"so basically i can go back to the cave i woke up by, or be attacked?? hmm... whatever, i kinda prefer not having to deal with rules anyway... so whatever" i guess i leave town and look around to see if i can find anyway to hunt for food.

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

Name: blue wings
Class: Mage
Level: 1
Experience: 0/10
HP: 70/70
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11

"could you please just let me pass...?"

Patrick2011
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Patrick2011
12,319 posts
Templar

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 0/10
HP: 85/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

Last Roll: 6
Roll Purpose: Determine what's in the forest.
Result: Combat. See below for details and resolution.

You find a dog that looks like the one owned by the Dog Owner. The dog leads you to an area where there is another dog. The second dog charges you.

Combat:

Each non-character has Dexterity and Damage as well as HP. Dexterity affects the chance to hit and to be hit. If the character fighting is level 1, the combat is resolved immediately. Otherwise, the player of the character in combat must choose which skills to use at what times.


You have entered combat! Here's the stats of the combatants:

Talow Rosine (character): 4 Dexterity, 3-16 damage, 85 HP
Dog Owner's Dog (ally): 5 Dexterity, 1-6 damage, 25 HP
Dog (enemy): 5 Dexterity, 1-6 damage, 25 HP

Round 1:

Talow Rosine: 85/85
Dog Owner's Dog: 25/25
Dog: 25/25

Talow Rosine attacks Dog and misses.
Dog Owner's Dog attacks Dog and misses.
Dog attacks Talow Rosine and misses.

Round 2:

Talow Rosine: 85/85
Dog Owner's Dog: 25/25
Dog: 25/25

Talow Rosine attacks Dog and deals 9 damage.
Dog Owner's Dog attacks Dog and deals 3 damage.
Dog attacks Talow Rosine and deals 2 damage.

Round 3:

Talow Rosine: 83/85
Dog Owner's Dog: 25/25
Dog: 13/25

Talow Rosine attacks Dog and deals 13 damage.
COMBAT OVER!

You gain 5 experience. Here's you new character sheet:

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 5/10
HP: 83/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

By chance, you find some food. Also, you are back in the forest and you see two caves nearby. One looks familiar while the other doesn't. What do you do?

---------------------------------------------------------------------

Name: blue wings
Class: Mage
Level: 1
Experience: 0/10
HP: 70/70
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11

Bandit 1: "NOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

The two bandits charge you! As a result, you enter combat. Since you are level 1, the combat will be resolved immediately.

Stats:

blue wings (character): 11 Dexterity, 3-12 damage, 70 HP
Bandit 1 (enemy): 6 Dexterity, 2-8 damage, 40 HP
Bandit 2 (enemy): 6 Dexterity, 2-8 damage, 40 HP

Round 1:

blue wings: 70/70
Bandit 1: 40/40
Bandit 2: 40/40

blue wings attacks Bandit 1 and deals 6 damage.
Bandit 1 attacks blue wings and misses.
Bandit 2 attacks blue wings and deals 7 damage.

Round 2:

blue wings: 63/70
Bandit 1: 34/40
Bandit 2: 40/40

blue wings attacks Bandit 1 and deals 5 damage.
Bandit 1 attacks blue wings and misses.
Bandit 2 attacks blue wings and misses.

Round 3:

blue wings: 63/70
Bandit 1: 29/40
Bandit 2: 40/40

blue wings attacks Bandit 1 and misses.
Bandit 1 attacks blue wings and deals 7 damage.
Bandit 2 attacks blue wings and misses.

Round 4:

blue wings: 56/70
Bandit 1: 29/40
Bandit 2: 40/40

blue wings attacks Bandit 1 and misses.
Bandit 1 attacks blue wings and deals 3 damage.
Bandit 2 attacks blue wings and misses.

Quick Finish:

If combat is not finished after 4 rounds, I will do a Quick Finish. First, HPs of each combatant coming into round 5:

blue wings: 53/70
Bandit 1: 29/40
Bandit 2: 40/40

A Quick Finish is when I run combat until it ends, then post the results.

You kill the two bandits and gain 16 experience.

You gained a level!

It is now time to choose one of the following skills. Skills cost MP (this will be added to your character sheet and is based on Intelligence) and are used instead of an attack when in combat.

Skills available:

Ice Bolt: Deals 1-10 damage and reduces the target's Dexterity by 3 until after your next attack. Cost is 10 MP.
Fire Bolt: Deals 2-20 damage. Cost is 10 MP.
Lesser Heal: Heals you for 3-18 HP. Cost is 10 MP.

This is your new character sheet:

Name: blue wings
Class: Mage
Level: 2
Experience: 16/30
HP: 78/78
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11
---------------------------------------------------------------------
Skills:

Choose a skill and I will give you the next scenario.

Patrick2011
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Patrick2011
12,319 posts
Templar

Also, gaining a level immediately heals you.

godandd
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godandd
1,285 posts
Nomad

Name: mine owner
Class: TANK!!!!
Level: 1
Experience: 0/10
HP:
Damage:
---------------------------------------------------------------------
Strength:
Dexterity:
Constitution:
Intelligence:

Patrick2011
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Patrick2011
12,319 posts
Templar

Name: mine owner
Class: Tank
Level: 1
Experience: 0/10
HP: 105/105
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 6
Constitution: 11
Intelligence: 7

Last Roll: 2
Roll Purpose: Determine Starting World
Result: Tundra

You find yourself in a place covered by snow. To the south of you is what looks like a forest, while the north leads to an ocean. Off in the distance beyond the forest is what looks like a small town. What do you do?

---------------------------------------------------------------------

Character sheet correction:

Name: blue wings
Class: Mage
Level: 2
Experience: 16/30
HP: 78/78
MP: 32/32
Damage: 3-12
---------------------------------------------------------------------
Strength: 8
Dexterity: 11
Constitution: 4
Intelligence: 11
---------------------------------------------------------------------
Skills:

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 5/10
HP: 83/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

check out the unfirmiliar cave.

Patrick2011
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Patrick2011
12,319 posts
Templar

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 5/10
HP: 83/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

Last Roll: 4
Roll Purpose: Determine what's in the cave.
Result: See below.

In the cave is a dog next to a potion. Both are at the back of the cave, which also has some cobwebs. What do you do?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 5/10
HP: 83/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

... just grab the potion and look around incase i've missed anything.

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Talow Rosine
Class: Fighter
Level: 1
Experience: 5/10
HP: 83/85
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3

As you go towards the potion, the dog attacks you!

You have entered combat, so here are the stats of the combatants:

Talow Rosine (character): 4 Dexterity, 3-16 damage, 83/85 HP
Dog (enemy): 5 Dexterity, 1-6 damage, 25 HP

Round 1:

Talow Rosine: 83/85
Dog: 25/25

Talow Rosine attacks Dog and deals 11 damage.
Dog attacks Talow Rosine and misses.

Round 2:

Talow Rosine: 83/85
Dog: 14/25

Talow Rosine attacks Dog and misses.
Dog attacks Talow Rosine and deals 5 damage.

Round 3:

Talow Rosine: 78/85
Dog: 14/25

Talow Rosine attacks Dog and misses.
Dog attacks Talow Rosine and misses.

Round 4:

Talow Rosine: 78/85
Dog: 14/25

Talow Rosine attacks Dog and deals 12 damage.
Dog attacks Talow Rosine and deals 4 damage.

Quick Finish:

Stats coming into Round 5:

Talow Rosine: 74/85
Dog: 2/25

You kill the dog and gain 5 experience.

You gained a level!

It is now time to choose one of the following skills:

Bash: Attacks and deals an extra 1-10 damage. Cost is 6 MP.
Drain Strike: Attacks and heals you for 1-6 HP. Cost is 5 MP.
Defensive Strike: Attacks and adds 3 to your Dexterity until after your next attack. Cost is 6 MP.

This is your new character sheet:

Name: Talow Rosine
Class: Fighter
Level: 2
Experience: 10/30
HP: 99/99
MP: 16/16
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3
---------------------------------------------------------------------
Skills:

Choose a skill and I will give you the next scenario.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Talow Rosine
Class: Fighter
Level: 2
Experience: 10/30
HP: 99/99
MP: 16/16
Damage: 3-16 (+1-4 from sword)
---------------------------------------------------------------------
Strength: 7
Dexterity: 4
Constitution: 7
Intelligence: 3
---------------------------------------------------------------------
Skills Attacks and deals an extra 1-10 damage. Cost is 6 MP.

this is gonna be fun.

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