DRPG stands for Dice RPG. In this game, there are 6 worlds and you start in one of them. This is what your character sheet looks like:
Name: (put whatever you want) Class: (Fighter, Ranger, Tank, or Mage) Level: 1 Experience: 0/10 HP: (This depends on variable factors, so leave it blank for now) Damage: (This depends on variable factors, so leave it blank for now) --------------------------------------------------------------------- Strength: Dexterity: Constitution: Intelligence:
On your character sheet, choose a name and class, then put 1 for Level and 0/10 for Experience. Leave everything else blank and I will roll your stats. I will make 4 rolls of 2d6 (2 dice resulting in 2-12) with the order of placement based on class:
Fighter:
Strength Constitution Dexterity Intelligence
Ranger:
Dexterity Strength Constitution Intelligence
Tank:
Constitution Strength Intelligence Dexterity
Mage:
Intelligence Dexterity Strength Constitution
Once you post your character sheet, I will roll stats as described above, but I will also roll your world. These are the possible worlds:
Desert Tundra Grassland Forest Hills Beach
Depending on which world I roll for you, I will give the appropriate scenario to start.
The maximum is 5 players, but you can join at any time. If someone quits, that slot is opened. Also, when doing an action, dice can affect its outcome.
You follow the Dog Owner for a while until you reach a sign that says:
Welcome to Random Offense! Population: 3,200
At this point, the Dog Owner leaves you at the welcome center. However, once you get there, two bandits come out of hiding behind the welcome center and say this:
Bandit 1: "What the hell are you doing?! This town is under siege by the Random Defense League!"
Bandit 2: "We are two of many members of this siege. If you attack us, that is an act of war against the Random Defense League."
"so basically i can go back to the cave i woke up by, or be attacked?? hmm... whatever, i kinda prefer not having to deal with rules anyway... so whatever" i guess i leave town and look around to see if i can find anyway to hunt for food.
Last Roll: 6 Roll Purpose: Determine what's in the forest. Result: Combat. See below for details and resolution.
You find a dog that looks like the one owned by the Dog Owner. The dog leads you to an area where there is another dog. The second dog charges you.
Combat:
Each non-character has Dexterity and Damage as well as HP. Dexterity affects the chance to hit and to be hit. If the character fighting is level 1, the combat is resolved immediately. Otherwise, the player of the character in combat must choose which skills to use at what times.
You have entered combat! Here's the stats of the combatants:
Talow Rosine (character): 4 Dexterity, 3-16 damage, 85 HP Dog Owner's Dog (ally): 5 Dexterity, 1-6 damage, 25 HP Dog (enemy): 5 Dexterity, 1-6 damage, 25 HP
Round 1:
Talow Rosine: 85/85 Dog Owner's Dog: 25/25 Dog: 25/25
Talow Rosine attacks Dog and misses. Dog Owner's Dog attacks Dog and misses. Dog attacks Talow Rosine and misses.
Round 2:
Talow Rosine: 85/85 Dog Owner's Dog: 25/25 Dog: 25/25
Talow Rosine attacks Dog and deals 9 damage. Dog Owner's Dog attacks Dog and deals 3 damage. Dog attacks Talow Rosine and deals 2 damage.
Round 3:
Talow Rosine: 83/85 Dog Owner's Dog: 25/25 Dog: 13/25
Talow Rosine attacks Dog and deals 13 damage. COMBAT OVER!
You gain 5 experience. Here's you new character sheet:
By chance, you find some food. Also, you are back in the forest and you see two caves nearby. One looks familiar while the other doesn't. What do you do?
The two bandits charge you! As a result, you enter combat. Since you are level 1, the combat will be resolved immediately.
Stats:
blue wings (character): 11 Dexterity, 3-12 damage, 70 HP Bandit 1 (enemy): 6 Dexterity, 2-8 damage, 40 HP Bandit 2 (enemy): 6 Dexterity, 2-8 damage, 40 HP
Round 1:
blue wings: 70/70 Bandit 1: 40/40 Bandit 2: 40/40
blue wings attacks Bandit 1 and deals 6 damage. Bandit 1 attacks blue wings and misses. Bandit 2 attacks blue wings and deals 7 damage.
Round 2:
blue wings: 63/70 Bandit 1: 34/40 Bandit 2: 40/40
blue wings attacks Bandit 1 and deals 5 damage. Bandit 1 attacks blue wings and misses. Bandit 2 attacks blue wings and misses.
Round 3:
blue wings: 63/70 Bandit 1: 29/40 Bandit 2: 40/40
blue wings attacks Bandit 1 and misses. Bandit 1 attacks blue wings and deals 7 damage. Bandit 2 attacks blue wings and misses.
Round 4:
blue wings: 56/70 Bandit 1: 29/40 Bandit 2: 40/40
blue wings attacks Bandit 1 and misses. Bandit 1 attacks blue wings and deals 3 damage. Bandit 2 attacks blue wings and misses.
Quick Finish:
If combat is not finished after 4 rounds, I will do a Quick Finish. First, HPs of each combatant coming into round 5:
blue wings: 53/70 Bandit 1: 29/40 Bandit 2: 40/40
A Quick Finish is when I run combat until it ends, then post the results.
You kill the two bandits and gain 16 experience.
You gained a level!
It is now time to choose one of the following skills. Skills cost MP (this will be added to your character sheet and is based on Intelligence) and are used instead of an attack when in combat.
Skills available:
Ice Bolt: Deals 1-10 damage and reduces the target's Dexterity by 3 until after your next attack. Cost is 10 MP. Fire Bolt: Deals 2-20 damage. Cost is 10 MP. Lesser Heal: Heals you for 3-18 HP. Cost is 10 MP.
Last Roll: 2 Roll Purpose: Determine Starting World Result: Tundra
You find yourself in a place covered by snow. To the south of you is what looks like a forest, while the north leads to an ocean. Off in the distance beyond the forest is what looks like a small town. What do you do?
As you go towards the potion, the dog attacks you!
You have entered combat, so here are the stats of the combatants:
Talow Rosine (character): 4 Dexterity, 3-16 damage, 83/85 HP Dog (enemy): 5 Dexterity, 1-6 damage, 25 HP
Round 1:
Talow Rosine: 83/85 Dog: 25/25
Talow Rosine attacks Dog and deals 11 damage. Dog attacks Talow Rosine and misses.
Round 2:
Talow Rosine: 83/85 Dog: 14/25
Talow Rosine attacks Dog and misses. Dog attacks Talow Rosine and deals 5 damage.
Round 3:
Talow Rosine: 78/85 Dog: 14/25
Talow Rosine attacks Dog and misses. Dog attacks Talow Rosine and misses.
Round 4:
Talow Rosine: 78/85 Dog: 14/25
Talow Rosine attacks Dog and deals 12 damage. Dog attacks Talow Rosine and deals 4 damage.
Quick Finish:
Stats coming into Round 5:
Talow Rosine: 74/85 Dog: 2/25
You kill the dog and gain 5 experience.
You gained a level!
It is now time to choose one of the following skills:
Bash: Attacks and deals an extra 1-10 damage. Cost is 6 MP. Drain Strike: Attacks and heals you for 1-6 HP. Cost is 5 MP. Defensive Strike: Attacks and adds 3 to your Dexterity until after your next attack. Cost is 6 MP.