ok, so this is basically the same thing as get to the top of the building, but this time you need to get down the building! there is no sheet, and I will run the game, unless I appoint someone else. the goal of the game is to get to the ground floor, and GET OUT OF THE BUILDING!
and the first building:
Tower Bicola floors: 50 Transportation: stairs, from floor 50 to floor 40 in jail: no one dead: no one Specials: none
Specials are things like: weapons of any kind, that are ready to shoot shops or anything else that is "special", is in that group.
... floors: 500 in jail: none stuck: none dead: none Transportation: stairs from floors 500-455, 50-1, 200-100. elevator from floors 300-250, flag pole on floors 500- 400. Specials: shield surrounding the entire building, diamond-platinum-goldium-dimondium rooms on all floors. Description: a tall but flat at the top, this building has many conveniently set clues for you to find. Sonicheroes: floor 455 (hungry) Dechlan1: floor 455 (hungry) Godandd: floor 500 (hungry) Roger721: floor 455 (hungry) spartandestroyer: floor 450 (hungry) Godandd: floor 500 (hungry)
Down the stairs, I check the room for something...
Also, a Hungry feature (to the players) (ie they are hungry, they look for food) would be cool.
hmm... ok, lets try it out, on this round.if it doesn't work, well end it. also, check the riddle i posted. its on the same floor as you.
I go to the top floor and call for a heli pilot.
the heli comes and the heli leaves, leaving only one man, saying reporting for duty sir!
I HAVE ADDED A NEW TWIST TO THE GAME. CREDITS TO ROGER721.
HUNGER hunger affects the way you move, and the effectiveness of your actions. for example: if you are hungry, you cannot climb down as much stairs as if you were full. there are 3 types of hunger stats: full, semi-full, hungry full is when you have a lot of energy, and don't get slowed down by your hunger. semi-full is pretty much all rounded. hungry is when you can do very little, and your main goal from here is to search for food.
if you get too hungry, you can end up dead. different buildings have different amounts of food that you can find.
ATTENTION! THIS IS ONLY AN EXPERIMENT. I AM TRYING THIS FOR 1 ROUND, AND IF IT HOOKS, I'LL DO IT FOR THE REST.
... floors: 500 food: loaded!!! in jail: none stuck: none dead: none Transportation: stairs from floors 500-455, 50-1, 200-100. elevator from floors 300-250, flag pole on floors 500- 400. Specials: shield surrounding the entire building, diamond-platinum-goldium-dimondium rooms on all floors. Description: a tall but flat at the top, this building has many conveniently set clues for you to find. Sonicheroes: floor 455 (hungry) Dechlan1: floor 455 (hungry) Godandd: floor 500 (hungry) Roger721: floor 455 (hungry) spartandestroyer: floor 450 (hungry) Godandd: floor 500 (hungry)
... floors: 500 food: loaded!!! in jail: none stuck: none dead: none Transportation: stairs from floors 500-455, 50-1, 200-100. elevator from floors 300-250, flag pole on floors 500- 400. Specials: shield surrounding the entire building, diamond-platinum-goldium-dimondium rooms on all floors. Description: a tall but flat at the top, this building has many conveniently set clues for you to find. Sonicheroes: floor 455 (hungry) Dechlan1: floor 455 (hungry) Godandd: floor 500 (hungry) Roger721: floor 454 (full) spartandestroyer: floor 450 (hungry) Godandd: floor 500 (hungry)
Uh... sorry. I didn't knew that doing that was actually wrong :P
Can I trade the dog food for something?
Anyway I will go downstairs and look for more food, then...
... floors: 500 food: loaded!!! in jail: none stuck: none dead: none Transportation: stairs from floors 500-455, 50-1, 200-100. elevator from floors 300-250, flag pole on floors 500- 400. Specials: shield surrounding the entire building, diamond-platinum-goldium-dimondium rooms on all floors. Description: a tall but flat at the top, this building has many conveniently set clues for you to find. Sonicheroes: floor 455 (hungry) Dechlan1: floor 455 (hungry) Godandd: floor 500 (semi-full) Roger721: floor 454 (full) spartandestroyer: floor 450 (hungry) Godandd: floor 500 (hungry)
ok, you find some food, but not enough for a full stomach.
Following bicola1's suggestion, here's a deal: I offer food for the players who search the floors of numbers 453, 452 and 451. A full stomach of food for the player who find something useful and return it to me.
I stocked some of the food for myself and launched the deal.
ATTENTION!: i have added many new twists to the game, because it is my last for now. whoever wins this hosts then next game!
all out building floors: 10 Stuck: none dead: none time: dusk TIP: time to get loaded with ammo before the nightfall! the zombies get really aggressive and grow in numbers overnight! transportation: VERY very old stairs through the whole building specials: no lights, except for the daylight and moonlight, and also zombies walking all around the building. floor 10: supplies (small) 1% floor 9: storage (no specific items) 12% floor 8: armory 27% floor 7: storage (some ammo, med supplies, and other junk.)32% floor 6: nothing 36% floor 5: food storage 21% floor 4: THE GROUND OF FLOOR 4 HAS BEEN COMPLETELY OBLITERATED!!! 0% floor 3: ammo storage 54% floor 2: storage (some food, some guns, no ammo) 69% floor 1: hospital station 86%
see the % sign up there on every level? that is the danger level, and the % chance of getting killed. the lower you get, the worse.
in this game, i am having 3 stat determiners. health, hunger, and tiredness. these 3 effect your agility, reactions, and how much damage you can take. if you are hungry, you cant take as much damage, and have less health. if you are tired, you cannot move as fast as if you were not. both of these affect your health.
WARNING! IF YOU DIE FROM ZOMBIE ATTACKS (and not falling of the building) 3 TIMES, THEN YOU BECOME INFECTED, AND TRY TO STOP OTHERS FROM GETTING DOWN THE BUILDING!
this is the last building i am hosting for now and i am making it epic! go go go!