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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Background

January 1, 1961.

Civil unrest, tension, and constant fear become worldwide phenomena as the Cold War unfolds. Germany, in economic and political shambles after humiliating defeat in the Second World War, is unable to recover due to the two rival nations - The USSR and USA - having created a dichotomy between its East and West sides. The United States of America and the United Soviet Socialist Republic, two newly-emerged world superpowers, face off against each other via a series of costly proxy wars, neither nation daring to directly attack the other. The Middle East is in utter turmoil, with the newly-formed nation of Israel facing off against several hostile Arab countries while the United States and the Soviet Union take sides behind the scenes. Europe itself is fraught with tension between nations, with the Iron Curtain drawing a firm line between your enemy, and the enemy of your enemy. Even while the world picks up the pieces from the second World War, the beginning of the third begins bubbling to the surface.
What a cheery way to start a decade.
Fearing that a nuclear war might begin at any time, world leaders decide to form a new group, one specifically created to help avoid an all-out war between the Soviet Union and the United States(which would ultimately end in world annihilation), as well as try to put an end to several of the other wars across the globe. This new group was christened the "Sperrgerat", or "Suppressor". The idea was for this group to basically be several violent peacekeepers: eliminate anything that might trigger war, silently and quickly, before other people start dying. Several nations, or at least alliances, sent a delegate, a liaison if you will, to the Sperrgerat. The hopes were that this cooperation between nations on a relatively small scale would lead to improved relations on a much larger scale. However, this was not to be the case.
In addition to being a cooperative effort between nations in an attempt to keep peace, the Sperrgerat became a prime opportunity for countries to weasel information from one another, interfere with outside operations, steal equipment and research, etc. Each represented country sent one of their best-trained operatives: not only as a soldier, but also as a spy. Each one of these spies was ordered, not only to complete the official operations of the Sperrgerat, but also to gather information on the operations, equipment, etc. of the other countries, and to reveal no such information themselves. Each liaison is extremely mistrustful of the others, and for good reason. At any time, one of them could attempt to assassinate the others, halt the operation, steal information, or commit some other form of espionage. The members of the Sperrgerat, being that there is only one liaison from each nation, are entirely alone, with no one to trust. But it does not necessarily have to stay that way. They can begin to form cautious alliances and rivalries with liaisons from other countries, despite the fact that such shaky allegiances could change at any time.
These liaisons have very few things in common, but here is one: they have all been tasked to prevent war. The other thing they have in common is this: they have also been tasked to perform such duties as murder, espionage, kidnapping, and other unsavory things that, if the wrong people find out about them, could easily result in war itself. Therefore, it is absolutely vital that you keep these operations secret.
As one of the liaisons sent to represent your nation in the Sperrgerat, your job is to complete the missions that you are assigned, both officially and unofficially, reveal no information about your country or operations to the other liaisons, gather information about the other liaisons, countries, and their operations, and prevent war at all costs. If any one of these liaisons fails in their duties, it could result in the beginning of the third World War, and ultimately, the annihilation of the human race.
Stop at nothing. Reveal nothing. Risk everything.


Character Sheet

---------------------------------------------------------------------Basic Information---------------------------------------------------------------------
Name: Full first and last name required. Middle name or initial optional, call sign optional.
Age: 18-40.
Gender: Male/Female
Country: You may choose what country you want to be from(and you can be from almost any country in the world), but there can be only one liaison from each country, and it is first-come, first-served. I would like operatives from the Soviet Union and the United States, but other than that, everything is fair game.
Rank: The higher your Rank, the higher the quality and quantity of the equipment and information that I, as your intel officer, can provide for you. You can advance in rank by doing a good job, basically. Right now your rank is Recruit[1]. As a Sperrgerat liaison, you have the ability to command most enlisted soldiers from your country if you tell them who you are. However, it may not always be prudent to tell anyone your identity and occupation.
Status: Your status is the condition that you are currently in; for example, if you were sick, healthy, cut, had something broken, or whatever. Right now your Status is Healthy.
Health: Unlike your status, your health is in numbers. It's basically just how much more damage you can take before you die. You get your Health by multiplying your Endurance by your Toughness then adding 10. If you have 0 points in Toughness, then this is Endurance +10.
Languages: What languages you are fluent in. You will get one language automatically(determined by what country you are from), and any additional languages will be determined by dividing your Intelligence by 2(rounding down in case of a decimal). If you have any additional languages, you can choose them.
Allies: None.
Enemies: None.
---------------------------------------------------------------------Attributes---------------------------------------------------------------------
Each beginning operative has 20 points in all, in the below categories.
Strength: Your strength is physical strength, how much damage you deal in melee combat, how much you can lift or carry, etc.
Agility: Your agility is your speed, dexterity, etc. It's basically how fast you are, how easily you can climb, run, swim, or do other athletic activities, etc.
Intelligence: Your intelligence is how smart you are. Your Intelligence affects how well you handle equipment such as guns, vehicles, etc, as well as how hard you are to lie to, and how many languages you speak.
Charisma: Charisma is how persuasive you are, how likely people are to believe you, etc.
Endurance: Endurance is how tough you are. It affects how much damage you can take, how long you can continue doing a task, etc.
---------------------------------------------------------------------Skills---------------------------------------------------------------------
Each beginning operative starts out with 80 Expertise points. Your skill in something is determined by the base stat of that skill times your expertise in that skill.

[Str]Hand-to-Hand Combat[Expertise/Total]:
[Str]Breaking/Entering[Expertise/Total]:
[Str]Melee Weapons[Expertise/Total]:
[Str]Lift/Carry[Expertise/Total]:

[Cha]Bluff/Lie[Expertise/Total]:
[Cha]Intimidation[Expertise/Total]:
[Cha]Convince/Diplomacy[Expertise/Total]:
[Cha]Interrogation[Expertise/Total]:

[Agi]Stealth[Expertise/Total]:
[Agi]Running[Expertise/Total]:
[Agi]Climbing/Jumping[Expertise/Total]:
[Agi]Swimming[Expertise/Total]:

[End]Willpower[Expertise/Total]:
[End]Toughness[Expertise/Total]:
[End]Explosives/Heavy Weapons[Expertise/Total]:
[End]Perception[Expertise/Total]:

[Int]Firearms[Expertise/Total]:
[Int]Codebreaking/Safecracking[Expertise/Total]:
[Int]Medical[Expertise/Total]:
[Int]Engineering/Mechanics[Expertise/Total]:

Most skills are relatively self-explanatory, but if you have questions about any of them, feel free to ask.

Training: See below.
---------------------------------------------------------------------Equipment------------------------------------------------
Equipment[Carried]:
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

In character interaction, skills such as Convince, Intimidate, and Bluff/Lie are irrelevant. If and when you tell them a lie or attempt to convince another player of something, then it is entirely up to them whether or not they believe you. Similarly, skills such as Perception that allow you to better detect lies become useless as well.

Training

Training is formal training that your character has received. Usually, you will only have the training that you start out with, but you may acquire additional training as you level up. Generally, training determines a character's area of expertise.
You may choose one area of training.

Martial Arts Training
+30 to Hand to Hand Combat, +10 to Melee Weapons.

Infiltration Training
+10 to Stealth, +5 to Running, +5 to Climbing/Jumping, +5 to Swimming, +10 to Breaking/Entering, +5 to Codebreaking/Safecracking.

Linguistics Training
+4 Languages.

Mechanical Training
+20 to Engineering/Mechanics, +20 to Codebreaking/Safecracking.

Medical Training
+30 to Medical, +5 to Recovery, +5 to Toughness.

Interaction Training
+10 to Bluff/Lie, +10 to Intimidation, +10 to Convince, +10 to Interrogation.

Weapons Training
+20 to Firearms, +10 to Explosives/Heavy Weapons, +10 to Melee Weapons.

You can create your own Training, but Training can only be worth 40 points total.

Other

Please note that although this game is set in 1961(or at least, that's where it starts) it is going to feature some equipment, technology, and weaponry from the modern age. The reasoning behind this is that everything the Sperrgerat has is high-tech top-of-the-line, but when you interact with non-Sperrgerat people, they will be as normal.
The players' email addresses are requested, but not required, for this game. It may be best to provide them, because a lot of the things you are going to do will go against the other players. However, if you want, we can simply communicate via profile. My email address is Hyper.Antigone@yahoo.com, you may contact me there on issues concerning the game.
Messages meant for the entire team are to put on here: any other messages can be put on profile or email. Use of player knowledge outside your character's knowledge is strictly prohibited.
Character interaction is highly encouraged.
Keep in mind that there will generally be multiple missions going on at once: a mission for the entire team to handle, and a mission for each individual. Often, you will be pitted(whether you know it or not) against another player, with objectives that are entirely at odds. Failure is very possible. On the individual missions, failure is usually not that big of a deal as long as no one finds out about the mission.

Last but not least, have fun and good luck.

  • 2,489 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Here.
La da di da da,DA DA DI DA.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

And Andrew's arrived, too.

My 'interpreting-for-a-couple-of-hours' got cancelled, in a way, which means I should be here for the most part. With luck, I could be here for seven hours straight (unlikely, but whatever)!

I wouldn't like skipping the flight altogether, since we're still planning.

"I like Yuri's idea (the one with the two groups; it was his, right?). I also think he and I should definitely be on the 'hunters' team, considering our skills with weapons (Andrew doesn't know how good the others are, of course, but he is pretty confident he's better than anyone but Yuri - who has taken a very obvious interest in weapons since day 1); we're far more likely to kill those *******s if we spot them.
But if you guys - and ladies - disagree with it, I have another suggestion. We still split in two teams, but we switch roles. After half of the time the mission lasts is past, the three that were out looking for potential assassins change roles with the other three. This way, we make sure the V.I.P.s are protected, while everyone gets to have their share of fun."

SirNoobalot
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SirNoobalot
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Nomad

"I like Yuri's idea (the one with the two groups; it was his, right?). I also think he and I should definitely be on the 'hunters' team, considering our skills with weapons (Andrew doesn't know how good the others are, of course, but he is pretty confident he's better than anyone but Yuri - who has taken a very obvious interest in weapons since day 1); we're far more likely to kill those *******s if we spot them.


"So, your plan is to kill all the Assassins when the person responsible for this can simply hire more? You are a very unwise man."

the three that were out looking for potential assassins change roles with the other three. This way, we make sure the V.I.P.s are protected, while everyone gets to have their share of fun."


"And why would you switch? The hunters by then would have much crucial information and it would be very disruptive to suddenly switch them out with new people with no information. Besides, you create window for assassins to use in the brief span."
SirNoobalot
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SirNoobalot
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Nomad

"So, your plan is to kill all the Assassins when the person responsible for this can simply hire more? You are a very unwise man."


"Also, why you have man with Sniper doing the offensive role? Last time I checked, Snipers are very good defensive tools."
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

"So, your plan is to kill all the Assassins when the person responsible for this can simply hire more? You are a very unwise man."
"I know it sounds stupid, and that the assassins could be numerous, but sitting on our ***** doing nothing, waiting for them to strike is a bit of a predicatble move, too. Not to mention it's terribly boring (joke made obvious by body language)."
"And why would you switch? The hunters by then would have much crucial information and it would be very disruptive to suddenly switch them out with new people with no information. Besides, you create window for assassins to use in the brief span."
"What information? All they'll have should be a pile of bodies!
And I thought of that other problem. The ones on the defense would not leave before the others come back."
"Also, why you have man with Sniper doing the offensive role? Last time I checked, Snipers are very good defensive tools."
"Snipers are his specialty, I think, not the only thing he's great at. Yet if a sniper is what he mainly intends to use, then yes, he doesn't fir the offense."
SirNoobalot
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SirNoobalot
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Nomad

"I know it sounds stupid, and that the assassins could be numerous, but sitting on our ***** doing nothing, waiting for them to strike is a bit of a predicatble move, too. Not to mention it's terribly boring (joke made obvious by body language)."


"Which is why you seek them out and extract information."

"Whatinformation? All they'll have should be a pile of bodies!And I thought of that other problem. The ones on the defense would not leave before the others come back."


"A pile of bodies produces no answers on who is doing this! You can kill a snake by chopping off the head, no? More and more Assassins will come unless you chop off the head, and I'm sure at least some of them willhave some information on the head."
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

"Oh, that kind of information. That kind of information takes no time and is no trouble to pass on to another person."
"And I find it highly unlikely that there's only one snake around, in our case."

fir
fit*
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Well, I will need more than one bullet, then."

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

"My money'd certainly be on that."

So, once Hyper and Mav/Denchot/DBLACKSTAR come, we could skip the flight and CI as soon as we're done planning, eh?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Before we argue onthe point of switching, who will be on which team?"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"I will be a VIP guard. Klara should be on the Hunters team."

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

"I expressed my opinion on who should be on the offense, at least, if we were to go with Yuri's idea... as long as he does not depend on his sniper alone to get through this mission. The rest of us could be on either team, if you ask me."

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Ninja! Ninja!

"OK, and I also would like to claim one spot in the 'hunters', as I already mentioned."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Alright, what about you, Jean?"

It was Yossi's idea, not mine.

Runescape124
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Runescape124
3,028 posts
Nomad

Name: Fredrick Regenold
Age: 32
Gender: Male
Country: Germany
Rank: Recruit[1]
Status: Healthy
Health:
Languages: German
Allies: None
Enemies: None
--------------------------
Strength: 3
Agility: 3
Intelligence: 8
Charisma: 3
Endurance: 3
--------------------------
Hand-to-Hand Combat: 15
Intimidation: 10
Stealth: 10
Perception: 15
Engineering/Mechanics: 20
--------------------------
Training: Linguistics Training, +4 Languages

Does this work? I'm pretty sure I got all the numbers right, but if I dont, can you help me?

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