This i An Evolution Game... DUHH. after the death of EVloution(game) all "evo" died i want to bring them Back ...
you start as a simple creatuse the suze of a small bunny... you need to find a place to live... food sorce water sorce
and throught to game you can make "clans" with other Creatures... bigger of lesser or a symbiosis with creatures...
Name your name) Bio: ( what does it look like (remeber its small) pop: 10 Type: critter Evo points:0 Needs 100 to evolve(you collect them for doing things... once tyou get enought you get to evolve { withe in reason}) symbiosis:none Habitat:None Needs: Food sorce [] 33.3 evo points water sorce[] 33.3 evo points Habitat [] 33.3 evo points
PS i will randomly ad mutations you your creatures
Name:Blade Wolf Bio: a wolf the size of a dog that has four sharp, spiked, and flexible bone blades going along it's tail. They love to use their tail in spin attacks. The blades come together at the tip of the tail. The tail can turn in a full circle just like an owls head. They have paws that are slightly webbed to help them swim after the fish that is their main source of food. The claws one their front paws are as long as a bear's and they will use these for fishing and digging. Their fur is very durable to help them repel rubble when digging. Type: Animal(pack) lifetime:20 PC(planet cycles... later symbiosis:None Food Choice: Carnaviore/Predator Evo points:1655 Needs 2000 to evolve Misc: swimming Fishing... Advanced Hunting...Climbing... racial love... special abilities:Spin Attack, Drill, Ambush,Night Vision pop: 85/100( 100 max) watchers: 10 teachers:14 hunters: 26 guards: 20 diggers: 10 Extra: 6 Needs:live throught the cold season 200 evo Food source: Fish,giant red creatures( name)(seasonal water source: Lakes Habitat: in underground dens near ponds and trees near by... Smarts:90 Preserves: 4 post Current season:hot ( 2 posts)
remeber... every year the population doubles.( like in real life) so b able to sustain the population. and ps. the cubs do not need to hibernate until late winter... cold tolorance...but the cubs will mess around out side.
Name:Blade Wolf Bio: a wolf the size of a dog that has four sharp, spiked, and flexible bone blades going along it's tail. They love to use their tail in spin attacks. The blades come together at the tip of the tail. The tail can turn in a full circle just like an owls head. They have paws that are slightly webbed to help them swim after the fish that is their main source of food. The claws one their front paws are as long as a bear's and they will use these for fishing and digging. Their fur is very durable to help them repel rubble when digging. Type: Animal(pack) lifetime:20 PC(planet cycles... later symbiosis:None Food Choice: Carnaviore/Predator Evo points:1655 Needs 2000 to evolve Misc: swimming Fishing... Advanced Hunting...Climbing... racial love... special abilities:Spin Attack, Drill, Ambush,Night Vision pop: 85/100( 100 max) watchers: 10 teachers:14 hunters: 26 guards: 20 diggers: 10 Extra: 6 Needs:live throught the cold season 200 evo Food source: Fish,giant red creatures( name)(seasonal water source: Lakes Habitat: in underground dens near ponds and trees near by... Smarts:90 Preserves: 4 post Current season:hot ( 2 posts)
Now that the pups know how to swim they can help bring in food for the cold season but before we sick them on the fish we make sure that they understand that if the fish become scarce, like the hair did, then they are to tell the adults and stop fishing.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 30 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs( 1 Flyers, 2 Gatheres, 5 builders, 5 Gaurd)17 left over... Special abilities: Poison Fangs, Night Vision Needs:Survive Food source: purple friut Water source: Water fall Habitat: volcanic cave Smarts 55 Season: 1 posts warm Preserves: 2 weeks ( posts)
Ok, thanks. Guess I'm pretty stupid then. :P
I'll make 3 Melekhs become scouts, 5 Melekhs become gatherers, and 2 Melekhs become guards.
Name:Blade Wolf Bio: a wolf the size of a dog that has four sharp, spiked, and flexible bone blades going along it's tail. They love to use their tail in spin attacks. The blades come together at the tip of the tail. The tail can turn in a full circle just like an owls head. They have paws that are slightly webbed to help them swim after the fish that is their main source of food. The claws one their front paws are as long as a bear's and they will use these for fishing and digging. Their fur is very durable to help them repel rubble when digging. Type: Animal(pack) lifetime:20 PC(planet cycles... later symbiosis:None Food Choice: Carnaviore/Predator Evo points:1655 Needs 2000 to evolve Misc: swimming Fishing... Advanced Hunting...Climbing... racial love...Seasonal coat special abilities:Spin Attack, Drill, Ambush,Night Vision pop: 85/100( 100 max) watchers: 10 teachers:14 hunters: 26 guards: 20 diggers: 10 pups:6 Needs:live throught the cold season 200 evo Food source: Fish,giant red creatures( GIVE A NAME)(seasonal water source: Lakes Habitat: in underground dens near ponds and trees near by... Smarts:90 Preserves: 4 post Current season:hot ( 2 posts)
Mution: it seema that the pups get a thich fur cot near the cold season.
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Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 1 Flyers 7 Gatheres 5 builders 7 Gaurd 3 Scouts 13 left over... Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall Habitat: volcanic cave Smarts 55 Season:Hot 1 post Preserves: 4 weeks ( posts)
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 1 Flyers 7 Gatheres 5 builders 7 Gaurd 3 Scouts 13 left over... Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall Habitat: volcanic cave Smarts 55 Season:Hot 1 post Preserves: 4 weeks (posts)
I'll try to move the Melekhs a little closer to the heat.
5 Melekhs become scouts. 5 Melekhs become gatherers. 3 Melekhs become builders.
I'll have the builders dig so the waterfall collects in a pool.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 1 Flyers 12 Gatheres 8 builders 7 Gaurd 7 Scouts ( you dont need that many scouts... you are the nly living animal for a long time 13 left over... Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 65 Season:Cold 4 post Preserves: 4 weeks (posts)
the " dragons" seem not to like the cold so they enter your cave/ den you feel no temp differance.
as you migrant down tothe lava you a bit warmmer. one scout see a single egg specled in rocks. there are many dead Green creature around the rock...what will you do to te creature
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 1 Flyers 12 Gatheres 8 builders 7 Gaurd 7 Scouts ( you dont need that many scouts... you are the nly living animal for a long time 13 left over... Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 65 Season:Cold 4 post Preserves: 4 weeks (posts)
I'll make 3 scouts into flyers.
I'll have the Melekhs take the egg, and dedicate one to keep it in it's nest.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 12 Gatheres 8 builders 7 Gaurd 3 Scouts 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 3 post Preserves: 3 weeks (posts)
season... your aterfall has stoped falling but you feel no temp differance
you new egg: well the egg has started to shack... and wobble
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: critter (pack) Evo Points: 290 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 12 Gatheres 8 builders 7 Gaurd 3 Scouts 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 3 post Preserves: 3 weeks (posts)
I'll have the egg-watcher observe it the whole time. It'll try to help if there's a problem hatching.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: Creature (pack) Evo Points: 300 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 12 Gatheres 8 builders 7 Gaurd 3 Scouts 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 2 post Preserves: 3 weeks (posts)
season: it starts to warm up a bit but the dragons are still in your cave
your egg: a small creature hatches. it looks like a lizard but a lot bigger. about the size of your young.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: Creature (pack) Evo Points: 300 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 12 Gatheres 8 builders 7 Gaurd 3 Scouts 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 2 post Preserves: 3 weeks (posts)
I'll turn 2 Gatherers into Caretakers for the young, and I'll turn 1 Flyer into a Caretaker for the lizard.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: Creature (pack) Evo Points: 300 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 10 Gatheres 8 builders 7 Gaurd 3 Scouts 2 Caretaker lizard caretaker 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 1 post Preserves: 3 weeks (posts)
the lizard eats the caretaker
thewater starts to flow again and the dragons get ready to leave
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 40/ 100 Type: Creature (pack) Evo Points: 300 needs 500 Symbiosis: None Food Choice: Omnivourus Misc: Heat Tolerance,Digging Jobs 4 Flyers 10 Gatheres 8 builders 7 Gaurd 3 Scouts 2 Caretaker lizard caretaker 5 young None left over Special abilities: Poison Fangs, Night Vision Needs:Survive your first cold season Food source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 70 Season:Cold 1 post Preserves: 3 weeks (posts)
(Gah...) I'll have the gatherers offer the lizard some fruit to try to tame it.
I'll have the builders dig a mini-cave above the entrance of the main cave for the dragons to live. There'll be a short tunnel connecting the two caves.
Name: Melekh Bio: One pair of legs, one pair of arms with four fingers, toes end in claws, four toes in front, one toe in back, thin, dark-grey skin, shiny blue patterns along chest (different every Melekh), no outer ear, orange irises, long forked tongue, stubby horns on head pop: 45/ 100 Type: Creature (pack) Evo Points: 500 needs 100 Symbiosis: Dragons( flysthe dragons) Food Choice: Omnivourus Misc: Heat Tolerance,Digging, Jobs 4 Flyers 10 Gatheres 8 builders 7 Gaurd 3 Scouts 2 Caretaker lizard caretaker 4 young 5 left over Special abilities: Poison Fangs, Night Vision Needs:SurviveFood source: purple friut Water source: Water fall pools Habitat: volcanic cave Smarts 73 Season:warm 3 post Preserves: 4 weeks (posts)
the cold is over... you migrate back to the top but the lizard refuses to budge...
Evolve: change 3 thing about your appearance and ad one thing to your special abilitys
Name:Blade Wolf Bio: a wolf the size of a dog that has four sharp, spiked, and flexible bone blades going along it's tail. They love to use their tail in spin attacks. The blades come together at the tip of the tail. The tail can turn in a full circle just like an owls head. They have paws that are slightly webbed to help them swim after the fish that is their main source of food. The claws on their front paws are as long as a bear's and they will use these for fishing and digging. Their fur is very durable to help them repel rubble when digging. Type: Animal(pack) lifetime:20 PC(planet cycles... later symbiosis:None Food Choice: Carnaviore/Predator Evo points:1655 Needs 2000 to evolve Misc: swimming Fishing... Advanced Hunting...Climbing... racial love...Seasonal coat special abilities:Spin Attack, Drill, Ambush,Night Vision pop: 85/100( 100 max) watchers: 10 teachers:14 hunters: 26 guards: 20 diggers: 10 pups:6 Needs:live throught the cold season 200 evo Food source: Fish,giant red creatures( GIVE A NAME)(seasonal water source: Lakes Habitat: in underground dens near ponds and trees near by... Smarts:90 Preserves: 4 post Current season:hot ( 2 posts)
We use this mutation to bring the thick furs and the thin furs closer together. Because we have a surplus of food the thick furs are no longer limited to eating the same amount as the thin furs just as long as if they take from the storage the replace what they took, unless it is during the cold season.