Machine Gunner: M1919 Medium Mg's/Bren light Mg/ DP 28 LMG, M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 1 M2 frags/M.36M Mk.1 "Mills bombs"/RGD. 33's, M1A1 Bazooka/same/same, Ka-bar/F-S Knife/NR-40, Military Fatigues, 5 misc. items of your choice
Sniper: Scoped M1917 enfield/same/Scoped Mosin Nagant, M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 2 No. 77 smoke grenade/same/same, Ka-bar/F-S Knife/NR-40, Camouflaged Military Fatigues, 5 misc. items of your choice
Pilot:M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 5 No.74 Sticky grenades/same/Molotov Cocktails, Ka-bar/F-S Knife/NR-40, Military Fatigues, Repair Kit, Ability to use vehicles 5 misc. items of your choice
Medic:M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 2 No. 77 smoke grenade/same/same, Ka-bar/F-S Knife/NR-40, Medkit, Medical Military Fatigues, 5 misc. items of your choice
Axis Classes
it goes Germany/Italy/Japan
Rifleman: Karabiner 98K/Carcano M1981/Arisaka, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 3 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Assault: MP-40/Beretta M.38/Type 100, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 5 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, 3 Panzerwurfmine's/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Machine gunner: MG-34/Breda M.30/Type 3 MG, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 1 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, Panzerfaust/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Sniper: Scoped K98/Scoped Carcano/Scoped Arisaka, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 2 S-mines/same/same, Kampfmesser 42/same/Type 30 bayonet,Camo Military Fatigues, 5 misc. items of your choice
Pilot:Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 5 Panzerwurfmines/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, Repair kit, Ability to use vehicles, 5 misc. items of your choice
Medic:Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 2 S-mines/same/same, Kampfmesser 42/same/Type 30 bayonet,Medical Military Fatigues, 5 misc. items of your choice
FINALLY!
now you can make your own class, but explain it
to the sheet!
Name: Age: Gender: Class: Side: Squad: 4 (put how what class each squad member is and their names) Weapons: Uniforms: Misc.: you can make 5 Health: 100/100 Personality: least 3 Phy.Desc.:least 3 Traits: i make from your personality/or desc. Bio: optional, least 5 sentences Perk: i make from bio
they already left ! also the main force is much larger than 50 men
As soon as the Russians leave, Richthofen gets the German squad together and, positioned strategically on rooftops, they take out the Russian soldiers remaining in the city.
As soon as the Russians leave, Richthofen gets the German squad together and, positioned strategically on rooftops, they take out the Russian soldiers remaining in the city.
ya'll get on the rooftops but after about 5 of them dying they run into buildings and hide
you hear distant rumbling of the main german force coming up
Yeah and I meant literally. We should go to those 88s, keep the machinegunner in the armored car, while the rest of us quickly cut through German resistance and have the Austrian blow this crap up... Assuming you brought explosives.
Yeah and I meant literally. We should go to those 88s, keep the machinegunner in the armored car, while the rest of us quickly cut through German resistance and have the Austrian blow this crap up... Assuming you brought explosives.
actually yes you did ! jk
wait so you leave the machinegunner all alone to fight off the germans?
... With the medic. Maybe he'll get shot again, cus I don't want my machinegunner to get hit. If he does then I shall trust the Austrian to keep mah boys alive and run off to get that machinegun.
I'll keep Gilbert with the machinegunner so he'll get shot instead of the machinegunner. If the machinegunner does get hit, then I will entrust the squad to the Austrian and run off to re-control the machinegun.
I'll keep Gilbert with the machinegunner so he'll get shot instead of the machinegunner. If the machinegunner does get hit, then I will entrust the squad to the Austrian and run off to re-control the machinegun.
' you go further back in the village, and find an intricate trench system, as you follow it you silently come upon the first 88 guarded by a dozen soldiers
"sorry sergeant the Fuhrer himself gave the order"
"But Germany signed the Geneva and Hague Conventions, sir. We agreed to treat all prisoners of war humanely. This is a violation of international law."
"But Germany signed the Geneva and Hague Conventions, sir. We agreed to treat all prisoners of war humanely. This is a violation of international law."
he laughs "the Geneva convention? yeah we also signed the Versailles treaty" he points at the many tanks armored cars, artillery pieces etc. of the army in the distance