1. Assets/StartMenuGUI.js(8,9): BCE0044: expecting }, found 'rivate'.
2.Assets/StartMenuGUI.js(45,1): BCE0044: expecting EOF, found '}'.
// Make the script also execute in edit mode @script ExecuteInEditMode()
function Update () { var gSkin : GUISkin; var backdrop : Texture2D; // our backdrop image goes in here. private var isLoading = false; // if true, we'll display the "Loading..." message.
Although unity may actually interpret javascript slightly differently... So ignore my previous statement. Sorry, I haven't actually worked with unity3d at all.
Try this post, they seemed to have a similar problem and it was due to the fact that they were declaring one function within another. Sorry I couldn't help more.