In the middle of nowhere, miles from any center of population, is a blackened field. Grass used to grow here until...they...came. Monsters! Drakes, undead, goblins, and other nasty beasties fought a great war against the three races-Humans, Elves, and Dwarves. We've pushed them back to the entrance of their realm, the Dark Kingdom. That was 50 years ago. No Monster has been seen in that time. Have they died out? Exterminated themselves? Recently, scouts have searched the now-pillaged Dark Kingdom. They've found something only imagined in the worst nightmares: A stone door, behind which lies the many levels of...The Dungeon of Horrors.
4 adventurers have volunteered to explore the dungeon, fighting their way through the Monsters that lie within, scoring treasures almost beyond imagination, and helping to restore this world to Peace. You are one of those 4. May your actions at this time bring honor to your race.
Rules: Only 4 people can sign up at one time. This is to keep the RPG managable. All other basic rules apply.
Stat sheet:
Name- Age- Race-(ONLY Human/Elf/Dwarf) Backround-(Nothing too fancy.) Class: Fighter-Skilled in close combat. Low resistance to Magical attack. Dwarves have the most potential for Fighters. Rogue-Sneaky guys, Rogues get behind enemy lines and stab or shoot them in the back. Dead meat when discovered. Elves can be the sneakiest. Mage-Wise but physically weak magicians. Very good at crippling the enemy's combat abilities. Priest-Horrible in any kind of combat, but is the only unit capable of healing others. Without a priest, rely on non-renewable potions.
Equipment: All classes start with basic equipment. They can equip anything they want, though it would be wise to be sensible (Dont equip a priest's weapon on a knight. unless you want a pansy knight.) Note: There is (Body), (Head), (Weapon), (Shield) And (Accessory) equipment.
Knights-Chainmail(3), bronze helmet(2), bronze shield(2), longsword (8-12 damage) Gauntlet (Double damage from holding weapon in both hands.)
Rogues-Hard leather plates(2), leather cowl(1), 2 Chef knives (5-5, X3 when attacking from behind) black cloak (good chance of not being noticed)
Mages- cloth robe (1) cloth hood (1) Oak staff (1-1, boosts the power of spells) Mana charm (Slow Mana Regen)
Base stats: As you level up, you can put your stats into whatever you want, BUT you have to start with these:
Knights-STR-5 Dex-3 INT-2 LUK-2
Rogues-STR-3 DEX-3 INT-3 LUK-3
Mages-STR-2 DEX-1 INT-6 LUK-3
Priests-STR-2 DEX-3 INT-5 LUK-2
Stats should be pretty obvious, But just in case... STR-Determines your HP, damage, and stamina. DEX-Determines attack speed, Melee accuracy, ranged damage and evasion. INT-Determines ability to solve puzzles and Magic damage/resistance, and MP. LUK-Helps with everything in a small but distinct way.
Ok! That should be everything. I'll check this thread once a day to determine the outcomes of your actions. Let's hope you decide to take on the dungeon!
Name- blue wings Age- 18 Race-Elf Backround-(Nothing too fancy.) Class: mage Equipment-cloth robe (1) cloth hood (1) Oak staff (1-1, boosts the power of spells) Mana charm (Slow Mana Regen) Stats: STR-2 DEX-1 INT-6 LUK-3
@thebluerabbit Well...if your spelling was good, you could be in the next round of this. But we already have 4 Players...sorry, first come, first serve. :3