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In this game you are part of the grate Tau Empier. you can choose if you want to be a Kroot Carnivore, a Drone, or a Fire Warrior. These three units and there upgrades are listed below
The Kroot Carnivore
The Kroot are a species of humanoids who evolved from avian creatures. Kroot are tall aliens (a good half-meter taller than most humans), their avian ancestry giving them a bird-like beak and long quills protruding from their heads like hair. Smaller quills, possibly the evolutionary remnants of feathers, can be found scattered over their bodies. A unique feature of the Kroot is that they evolve by selecting traits of their defeated foes to absorb by eating them. Due to this, the many Kroot warbands across the galaxy often look radically different. Kroot leaders are known as Shapers; they are generally the Kroot with the best ability for recognizing desirable traits in defeated foes and tell his Kindred (the word for a Kroot clan) what to eat to suit the task at hand. For instance, a Shaper who wants his Kroot to gain muscle mass will take on campaigns against Orks to acquire the right DNA, while extensive feeding on flying predators will allow the Kroot to grow wings. This eating of their foes ties in with the religious beliefs of the Kroot: they believe that when a warrior of any race dies, his warrior spirit should be kept, and the only way to do this is by eating his flesh. The Kroot practice this in their "burial" customs, in which the body of the deceased is consumed by the kindred. Kroot who prey extensively on a particular species will begin to take the characteristics of that creature. In sentient species such as Orks and Humans, they may also take on cultural aspects of that race as well. Kroot who have fed on Dark Eldar, for example, soon begin to show signs of the cunning and intense cruelty the Dark Eldar are known for. In the case of animals, this sometimes leads to evolutionary dead ends. A Kindred will find itself locked into an animalistic and unintelligent form, unable to evolve themselves any more. Species such as Tyranids who also absorb the DNA of their prey are particularly dangerous for Kroot to prey upon, as they may acquire too many undesirable Tyranid characteristics. The ecology of the Kroot home world of Pech includes many species of animal that are partially Kroot, the results of a kindred's evolutionary missteps. The Kroot use these related creatures as laborers, pack animals, and even as weapons. The most common examples are the canine Kroot Hounds, the lumbering and powerful ape-like Krootox, the dromaeosaurid Knarloc riding beats, and the massive dinosaur-like Great Knarlocs. Another creature of note is the Kroothawk, an animal held sacred by the Kroot, possibly because it may be their evolutionary ancestor. There are other Kroot sub-species that are considered outcasts in Kroot society and are killed by Kroot if found. In order to gather genetic material from all over the galaxy, the Kroot offer themselves as mercenaries, and sell their services to anyone willing to pay them. They travel the galaxy taking limited contracts from both major and minor races (most of which are too small to be included in the game), and are regularly employed by the Tau. While the contract with the Tau is supposed to be an exclusive one, the Kroot regularly send out their warspheres to continue their mercenary trade amongst the wider cosmos. Outwardly, the Kroot seem to be a simple pre-industrial society, incapable of achieving (powered) flight, much less traveling through space. However, Tau observers on Pech have noted evidence that may point to an industrial base hidden on or even inside of some mountains. This may be explained by the Kroot feasting on the low-tech race that is the Orks. It's probable that the Kroot deliberately keep their general level of technology low, using it only for weapons and interstellar travel, in order to keep their species strong. The Kroot's primary weapon is a rifle with design derived from the fighting staffs used by their ancestors. Originally a slug-thrower, the weapon was modified by the Tau to fire a charged particle similar to their own Pulse Rifles. However, the rifles are in fact used mainly in close combat, and to this end are fitted with blades on the stock and the end of the barrel. The Kroot also employ the Kroot Gun which is too big and unwieldy for one Kroot to handle. So it has been mounted onto the back of Krootox. Another Rifle the Kroot have is the Kroot Hunting Rifle which is more of a sniper rifle then the standard Kroot Rifle. Kroot may also have wargear which include frag grenades, krak grenades, melta bombs, auspex, and totems. can squad to 20 kroot, 1 shaper, kroot hounds(pets), 3 krootox, and 1 Greater Knarloc
Kroot upgrades
Kroot Shapers [/b]
The Kroot Shapers are the military and spiritual leaders of the Kroot. Shapers ensure the Kroot inherit only the good traits and that they do not reach an evolutionary dead end. On the board Shapers give the Kroot a 6+ armour save.
Kroot Hounds[/b]
Kroot hounds are an example of Kroot that have reached an evolutionary dead-end. These Kroot have evolved into a canine-like kroot and cannot evolve out of it. In the game you can take Kroot hounds as a supplement to your standard Kroot. You can only have half as many hounds as Kroot warriors. The hounds further enhance the Kroot's close combat ability.
Krootox
Like the Kroot hound the Krootox is a evolutionary dead end. The Krootox is an ape-like type Kroot usually used to carry heavy burdens because of its immense strength. It has been noted by Tau on Pech that angry Krootox are something to be avoided, yet this is not seen on the board. Krootox are especially susceptible to instant death due to the exposed nature of their driver/gunner. To represent this they only posses a toughness of 3 when rolling for instant death. You can have three Krootox in your squad of Kroot warriors. Taking any eliminates the ability of the kroot to infiltrate. Krootox have a Kroot Gun mounted on their back which will lend some much needed firepower, but Krootox are mainly used for melee because of their a higher strength value allows them to tackle tougher oponents that normal Kroot cannot.
Greater Knarloc
Greater Knarlocs are similar in appearance to Krootox, except much bigger and faster, resembling nothing so much as a Tyrannosaurus Rex. Knarlocs are very difficult to control, and are goaded into combat by trained Kroot handlers. If the handlers are killed, Knarlocs may turn on their allies, even on other Kroot.
Drones
Drones are small flying disks, and there is one type of drone a Gun Drone.
Drone Upgrades
Gun Drone
Acting in support of Fire Warrior teams and armed with twin-linked pulse carbines, squadrons of Gun Drones can pin enemy troops in place while the body of the Tau army takes further shots at the advancing enemy. can squad up to eight.
The Fire Warrior
Fire Warriors are members of the Tau Fire Caste and thus the primary members of the Tau Empire's armed forces. They are efficient, professional soldiers. They are well-equipped,and their absolute belief in the Greater Good and their fanatical trust in the Ethereal Caste makes them deeply determined soldiers, grim in defence and aggressive on the attack.What would become the Fire Caste before the unification of the Tau race were once ground-dwelling hunter gatherers. They did not have the membranous wings of what would become the Air Caste, who were employed furing pre-Tau Empire period as messengers (very much like their contemporary forebears). Racial progression saw these earth-dwellers build walled cities on the ground, while their racial cousins built fortresses and cities on high-altitude mesas and plateaus. However, an age of great suffering befell the Tau, sparking inter-racial wars, spreading disease, and unleashing famine upon the fledgling civilization. The intervention of the Ethereals, shrouded in myth and legend, unified the race by their unerring charisma, and all sub-races of the Tau were given specific roles in society in a Caste system, and the caste names reflecting the element of nature that best suited them.Fire Warriors are bred to be naturally more ferocious and aggressive than other Caste members. They are more heavily muscled, stouter, and broader than their racial brethren. Fire Caste members are slightly shorter then the average human, standing roughy 5'5" - 5'7". However their depth-perception is comparatively poorer than those humans, as is their reflexes, causing them to be comparatively poor melee fighters. A note of exception are the Fire Warriors of O'Shovah, who actively train in close-quarters combat, to prepare for conflicts with their hated enemies, the Orks. Fire Warriors believe hand-to-hand fighting to be barbaric, and leave this role of battle to the Kroot mercenaries, who are far more able than the Tau in the chaos that is melee combat. However, Fire Warrior's bonded by the ta'lissera brotherhood ritual are armed with ceremonial swords, despite these not being ideal for combat.Historically, the Tau have not had the numbers to fight prolonged conflicts like the Imperium of Man. The Kroot are currently the numeric mainstay of the Tau military forces, and their numbers allow the Tau to fight planetary battles where they would otherwise be limited to small-scale raids. Fire Warrior commanders (Shas'O) are schooled in two military doctrines; Kau'yon, or Way of the Patient Hunter, or Mont'ka, the Killing Blow. Shas'O are discouraged from using static defense or bloody assaults. In defense, the Tau abandon their position in favour of a more suitable one. Shas'O who bitterly hold onto a position are frowned upon, and are considered to lack imagination by their peers. In attack, Shas'O attempt to draw the enemy from their defenses, and then destroy components of the enemy one by one. Costly assaults are considered an unnecessary waste of life and resources, with the general idea that once the enemy is defeated can ground be taken.Tau Fire Warriors wear a standard-issue combat uniform, armour and equipment that is common to all members of the Fire Caste when they are in the field. Their body armour is constructed in two layers. The outer face is a hard, ultra-dense nanocrystalline metal, bonded to an inner layer of high-performance, thermo-set, molecular polyethene. The inner layer of the armour acts as a form of energy-absorbent padding for the dispersal of impact energy from kinetic or directed energy weapons. This helps blunt trauma effects from high-velocity impacts. The highly advanced materials used in the armour's construction are very resilient to penetration and are quite lightweight compared to more conventional materials used by the Imperium of Man like Plasteel. The construction techniques are unknown to the Adeptus Mechanicus as they are forbidden from investigating dangerous alien technology by the Ordo Xenos of the Inquisition. The elongated and thickened left shoulder plate acts as an additional protective shield, especially when the Fire Warrior is kneeling with the weapon at his shoulder, covering that side of the warrior's body with extra armour. The Fire Warrior pictured here proclaims his allegiance to his species' homeworld of T'au by carrying the symbol of that Sept of the Tau Empire on his left shoulder plate and chest.It is thought that the distinctive domed Tau combat helmet includes many different tactical systems. Communication equipment, night vision sensors, targeting and range-finder information and access to the command communications network for his unit. It is believed that the helmet also includes some form of digital visual relay uplink so that Tau commanders can see what each of their warriors is experiencing, but this remains uncomfirmed. The markings on the helmet pictured here are rank insignia, indicating that this Fire Warrior is of the rank of Shas'ui, broadly equivalent to that of a platoon Sergeant in the Imperial Guard.This Tau Fire Warrior's personal weapon is a Pulse Carbine, which is a short-barelled, more lightweight version of the standard Tau Pulse Rifle, which is issued to scout units and for use during special operations. The carbine sacrifices the Pulse Rifle's range for greater portability and is especially useful at close quarters. Like the Pulse Rifle, the Pulse Carbine generates an electromagnetic induction field which is used to propel subatomic particles through the weapon's barrel. The particles react to the field by breaking down into a highly-energetic plasma state, referred to as a pulse. Power is provided by a power cell, which must be replaced after 50 shots are fired. Tau power cells are a standard fit for all Tau weapons. A Pulse Carbine includes an under-slung Photon Grenade Launcher as standard-issue. The single-shot Photon Grenade Launcher fires a standard-issue Photon Grenade over a short distance. The Pulse Rifle and Pulse Carbine also mounts a remote thermal sight, which combines with the weapon's advanced stabilisers and recoil reduction to make it highly accurate during aimed fire. Most Fire Warriors' only other weapon besides their Pulse Rifle is a Bonding Knife. Not intended for actual use in combat, this ceremonial knife is a symbol that the warrior and his unit have performed the Ta'lissera ritual and that all the members of the unit are bonded together as one. It is a rite of deep significance to the Fire Caste as they pledge themselves to fight together to the last of their number. A common Fire Caste saying is "Only in death are the bonded parted." As well as the knife itself, the Fire Warriors of a bonded unit often stencil the symbol of the Bonding Knife on their armour. On this Fire Warrior, it is present on the right thigh guard.
From a Fire Warrior's belt hangs a sensor unit. The purpose of this device remans unknown to the Imperium, although since it is commonly issued to Tau unit leaders it is believed to be some form of sensor or tracking technology. Hanging from the webbing braces of the pictured Fire Warrior are two pouches intended to hold additional Pulse Rife power cells and two smaller signal flare pellets. These are believed to be used for visual communication or as a back-up to radio wave communications for marking a Tau unit's location. The standard-issue webbing belt contains pouches for extra power cells and a container for Photon Grenades. These can be armed and thrown by hand or loaded into the Pulse Rifle or Pulse Carbine's Grenade Launcher. A Photon Grenade is primarily used as a defensive weapon, detonating with a powerful sonic blast and multi-spectrum light that is intended to dazzle and disorientate the enemy. Although non-lethal, the effects can be severe and long-lasting. Many Tau Fire Warriors are also issued with Electromagentic Pulse (EMP) Grenades. These weapons emit a brief but powerful electromagnetic pulse that overloads electronic circuitry, causing melt-downs and malfunctions. EMP Grenades cannot be fired from the Pulse Rifle or Pulse Carbine's Photon Grenade Launcher and must be thrown manually.The Fire Warrior's one-piece coveralls are fabriacted from a composite nanocular thread, which has a microscopic, super-dense mass of fibres that help prevent projectile punctures and slashing penetrations, while still remaining felxible for easy movement. The material the fatigues are fabricated from is also chemically treated to retard flames and the effects of most toxic gases and chemicals. The fatigues are hard-wearing and suitable for use in most planetary environments. They can be issued in a variety of colours or camoufalge patterns.The Fire Warrior pictured here also carries a bulky container believed to be a water evaporator and storage unit. Every Tau infantry unit was issued one for the Taros Campaign in 998.M41 on the Desert World of Taros, to provide an emergency level of water in the arid desert conditions prevalent on that Imperial Mining World. A Tau's physiological ability to resist the effects of dehydration are unknown at present, but are believed by the Mechanicus' Magos Biologis to be far in excess of that of humans, given that the Tau evolved on an arid homeworld.Tau technology is the third most advanced in the galaxy, behind that utilised by the Eldar and the Necrons. Each Fire Warrior is armed with the Pulse Rifle and a ceremonial Tau Bonding Knife. Basic Fire Warrior armour includes shoulder plates, thigh guards, chest guard, a helmet, and vambraces. The helmet provides infra-red capability, displays remaining ammo, and the status of the suit of armor as a whole. Fire warriors may also equip themselves with a smaller Pulse Carbine, a weapon that, despite its less-efficient practical combat range compared to the Rifle, has a slower, but more stable firing rate. In addition to this the Pulse Carbine has an under slung grenade launcher, that fires photon grenades to disorientate enemies.Fire Warriors also have the ability to call indirect missile fire from projectile platforms in the form of Skyray and Hammerhead Gunships, to handle enemy armour. Pathfinders also have hardwired beams that upload battle information to Team Leaders and Tau vehicle commanders, greatly increasing their battle accuracy.Veteran Fire Warriors of the 'vre and 'el rank are armoured in Tau Battlesuits. These suits of powered armour provide a significant increase in maneuverability thanks to hardwired jet packs, while also increasing the flexibility of the trooper due to hardwired fire points. Lighter suits also have the ability to use shield that disrupts the outline of the trooper, effectively making him invisible. With their Battlesuits, Fire Warriors can mount heavier weaponry, and stabilisers built into these Battle Suits allow this weaponry to be fired while moving. The weaponry of a Battlesuit trooper is diverse, allowing him to engage a wide spectrum of enemies, from heavily armoured Adeptus Astartes to the main battle tanks of the Imperial Guard.
As the scientists of the Tau Earth Caste do not consider science and technology to be elements of the sacred like the Tech-priests of the Adeptus Mechanicus, Tau plasma weaponry is highly advanced. It does not suffer from a tendency to overheat like Imperial plasma weapons,and so can be fired without endangering the user. However, Tau plasma weaponry has a slower rate of fire than its Imperial equivalents.Jet technology is used extensively by the Tau Empire and this is reflected in the vehicles available to the warriors of the Fire Caste. Devilfish APCs, Skyrays, Hammerheads, Piranhas, Gun Drones and Tau Battlesuits use this technology as a form of propulsion, allowing teams of Fire Warriors to deploy rapidly and Tau gunships to hover across the battlefield.
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Name:
Speiceic: (Kroot, Drone, Fire warrior)
EXP:0/200
Rank: (i will fill in)
Guni will fill in)
Equipmenti will fill in)
Squad: (none)
Squad Namenone)
Membersnone)
- 67 Replies
update for drones
Drones
Drones are small flying disks, and there is one type of drone a Gun Drone.
Drone Upgrades
Gun Drone Acting in support of Fire Warrior teams and armed with twin-linked pulse carbines, squadrons of Gun Drones can pin enemy troops in place while the body of the Tau army takes further shots at the advancing enemy. can squad up to eight.
Sheild Drone Used as protection and well a sheild the, sheild drone is equipt with a sheild genorator is usefull for any one with one and dredfull to opponents.
Marker Drone Used by the path finders and fire warioirs the marker drone marks enamys and lets the rest of the army know that that enamy is their first priority.
Assault Drone A drone with two plasma swords, two puls carbines, and a vicious saw blade around the outside of it, Makeing it the perfect CQB and CC fighter.
Fire warrior update
Fire Warrior Upgrades
Path Finder The path finder is equiped with a marker light and when it wounds an enamy it marks them as a first priority for your entier army.
Stealth Suit Thay are a stealth unit used to infultrate enamy bases and for surprise attacks.
XV8 Crisiss Battle Suit An eleit warior inside an almoast unstopable battlesuit with customizable weapons and an atomatic choice of to drones.
XV88 Broadside Battle Suit Another almoast unstopabe eleit inside a battle suit only it is equiped with two rail guns(hevy weaponry with two diferent types of shots), a choice of either two plasma rifles or two smart missile systems, And two drones of your choice.
Name:Hiro kindle
Speiceic:Kroot
EXP:200/200
Rank:Shaper
Gun:Kroot Rifle
Rifle addons:blades on the stock and the end of the barrel
Equipment:frag grenades
Armor:thick animale hide
Squad:none
Squad Name:none
Members:Kroot Hound
I stand back waiting till they charge and when they charge i start shooting the ones in the back and shooting the other snipers
P.S. will i get to meet other players in this game
Name:Hiro kindle
Speiceic:Kroot
EXP:200/200
Rank:Shaper
Gun:Kroot Rifle
Rifle addons:blades on the stock and the end of the barrel
Equipment:frag grenades
Armor:thick animale hide
Squad:none
Squad Name:none
Members:Kroot Hound
As your picking them off one-by-one a hammer head comes up beside you and shoots a submunition round whitch takes out about 850 orks. then you see a devil fish pull up on your other side and thay ank if you want a ride.
P.S. yes you will im going to make like two characters so your not the only one playing beacuse i think omni is done with ag for a while cus he wont have internet for a while.
Name:Aun'ver
Speiceic:Fire warrior
EXP:0/200
Rank:Sas'al
Gun:Pulse Rifle
Equipment:Battle Knife
Squad: none
Squad Name:none
Members:none
Name:Aramza
Speiceic:Kroot
EXP:0/200
Rank:Carnivour
Gun:Kroot Rifle
Equipment:Blades at the end of stock and barlle, Kroot Knife
Squad:none
Squad Name:none
Members:none
Name:Zagorateis
Speiceicrone
EXP:0/200
Rank:Scout
Gunne Puls Carbine
Equipment:none
Squad:none
Squad Name:none
Members:none
Fire warrior update again srry.
Fire Warrior Upgrades
Path Finder The path finder is equiped with a marker light and when it wounds an enamy it marks them as a first priority for your entier army.
Stealth Suit Thay are a stealth unit used to infultrate enamy bases and for surprise attacks.
XV8 Crisiss Battle Suit An eleit warior inside an almoast unstopable battlesuit with customizable weapons and an atomatic choice of to drones.
XV88 Broadside Battle Suit Another almoast unstopabe eleit inside a battle suit only it is equiped with two rail guns whitch are hevy weaponry with two diferent types of shots,Solid and submunition(explosion), a choice of either two plasma rifles or two smart missile systems, And two drones of your choice.
Hammerhead Gun Ship A gun ship with a rail gun and a choice of either two smart missile systems or two burst cannons
Devil Fish ACP A transport for any troop. The devil fish has a burst cannon and a choice of either two drones each with two pulse carbines, two smart missile systems, or two more burst cannons.
Ethereal The moast respected people are from the ethereal cast each with the power to join all the different casts together as one,Ethereals have no ranged weaponry but each Ethereal is armed with a speicial type of honer blade with the power only an ethereal can handle giving them the moast advanced and skilled close combat abilities and can have up to 12 fire warrior body gaurds or two honer gaurds.
Honer Gaurd The highest rank a person can get without being borne into the eteral cast, and granted the honer to gaurd and protect the ethereal, each gaurd is armed with honer blades giving them the second best close combat fighting skills but the honer gaurds don't have any ranged weaponry.
there im done with updates for fire warriors i still need to add one more thing though
alovera hear is the link to the newer version of this game and i have already posted your profine and its updated stuff http://armorgames.com/community/thread/8642888/the-tau-empire-remade/page/1#post-8642928 its called The Tau Empire (remade) ande the same for you omni
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