5 adventurers have just entered this dungeon. Their goals are the following.
1. Kill monsters. 2. Find treasure. 3. Get out of dungeon alive. 4. Find new dungeons to explore.
Now, let me explain the stats that will be used in the game.
Strength - Increases melee damage. Endurance - Increases health and resist against status effects. Dexterity - Increases ranged damage and critical chance. Agility - Increases movement speed and dodge chance. Intelligence - Increase mana and magic damage. Will - Increases the effect of healing spells. Charisma - Increases critical chance.
And now, there are the classes!
Classes
Warrior - The tank, aka, the meat shield. They focus on dealing damage and taking the rest of the damage for their group. Starting Weapon (pick one): Long Sword (2-3 DMG, 1-Handed), Claymore (3=5 DMG, 2-Handed) Off-Hand (automatically taken if the Long Sword was chosen): Wooden Buckler (2 DEF) Armor: Iron Breastplate (4 DEF, Heavy) Starting Skill: Power Strike - Attack the enemy with an enhanced strike. Deals 1.5x damage.
Barbarian - The raging barbarian cleaves through his enemies like butter with his immense rage. Starting Weapon: Great Axe (3-5 DMG, 2-Handed) Armor: Leather Armor (2 DEF, 1 M. DEF, Medium) Starting Skill: Cleave - Attack up to 3 enemies in range for weapon damage. DEF is reduced by 1 for the turn the skill is used.
Rogue - The cunning backstabber. They focus on dealing heavy damage on the front lines and can pick locks and other things. Starting Weapon: Dagger (1-3 DMG) Off-Hand: Dagger (1-3 DMG) Armor: Leather Armor (2 DEF, 1 M. DEF, Medium) Starting Skill: Double Stab - Stab the enemy twice with each dagger. Deals double weapon damage.
Archer - The archer likes to pick off enemies from afar with his bow, dealing steady damage while staying out of the heat of battle. Starting Weapon: Wooden Bow (2-3 DMG) Armor: Leather Armor (2 DEF, 1 M. DEF, Medium) Starting Skill: Double Shot - Shoot an enemy with two arrows, or shoot two enemies with one arrow each. Deals weapon damage.
Mage - Deals immense amounts of damage from afar through their control of the elements. Rather squishy though. Starting Weapon: Wooden Staff (1-2 DMG) Off-Hand: Book (+1 Spell DMG) Armor: Cloth Robes (2 M. DEF, Light) Starting Skill: Fireball - Ignite the enemy with a ball of fire. Deals damage according to INT + 5.
Cleric - Mends their allies wounds with their holy knowledge. Starting Weapon: Wooden Staff (1-2 DMG) Off-Hand: Book (+1 Spell DMG) Armor: Cloth Robes (2 M. DEF, Light) Starting Skill: Heal - Mend your ally's wound or deal damage to an undead foe. Heals HP according to your WILL + 4.
Druid - They call upon their furry animal friends and Mother Nature to rend apart their foes. Starting Weapon: Wooden Staff (1-2 DMG) Off-Hand: Book (+1 Spell DMG) Armor: Cloth Robes (2 M. DEF, Light) Starting Skill: Entangling Roots - Entangle the enemy with roots, stunning them for one turn.
Anyhow, this will be a cooperative game. Meaning you won't get very far without cooperating with the other players.
To sign up, fill up this sheet.
Name: Gender: Color: Class: (If you chose the warrior, put your choice of weapon in there as well)