As it seems I can't edit the last thread I want to make some important changes before starting up the game again. Everyone who posted in V2 will be counted in on the 3rd post of this thread. You may join this game at any time, no player limit
Great evil has risen in your world, the gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weak for now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.
--------------------------- Character Sheet ---------------------------
------------------------------ Stats in detail ------------------------------
Level- Your overal experience, If your a higher level, your chance to "Hit" increases
Health- When reaches 0 you may start over, or wait 12 hours to automatically resurrect at the nearest town, you lose all PUL towards your next level.
Damage- Amount of health enemy looses if you "hit"
Accuracy- Your chance to hit is increased
Speed- Amount of damage you automatically deal before combat
(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)
Your class determines what abilities you will have access too and several stat changes you will need to apply. (there are ALOT of classes to chose from)
==Soldier- Starts game with 5 extra health (5/5->10/10) At level 5- Before a battle you may take 3 damage to increase your accuracy and damage by 25% At level 15- No limit to the amount of items you may carry, you may equip arrows and bullets. At level 25- You may carry "2" 2 handed weapons or 2 Shields At level 30- Increases health and max health by "35", Other group members get +10 max health when in a group with you At level 50- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.
==Shaman- Starts game with "1" Speed. (Speed-0->Speed-1) At level 5- Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana. At level 25- You may summon a tree spirit to fight for you (Level= Your level, Damage= 1 Health= 3/3) At level 30- You may spend 25 mana to bring a player back to life with half max health. At level 50- You may spend 15 mana to deal 8 damage to up to 3 enemies.
==Archer- Starts game with "1" Accuracy. (Acc.-1->Acc.-2) At level 5- You may equip arrows and bullets At level 15- If you "hit" on the first turn you deal double damage At level 25- If you "hit" on the second turn your accuracy is increased by "10" for the rest of the battle At level 30- Increases your speed by "5" At level 50- Cost of all gear at shops reduced by 10%, can tame animals and creatures
==Priest- Initial health reduced to 3/3, At level 5- Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to heal a target by 9 health. At level 25- You may spend 35 mana to bring a player back to life with full health At level 30- You may spend 40 mana to heal a target by 85 health At level 50- If your killed in combat, you may continue to use mana burning skills on other players, and drink, despite death.
==Mage- Damage increased to "3" (Damage-1 -> Damage-3) At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to deal 3 damage to an enemy target At level 25- You may spend 10 mana to be granted flight for 1 hour At level 30- You may create food and water. Usable only twice a day. At level 50- You may spend 35 Mana to deal 30 damage to an enemy target.
==Rogue- Starts game with "3" Speed. health reduced to 2/2. At level 5- You may render yourself invisible. If you attack your invisibility fades At level 15- if your have more accuracy then the target, your attacks deal extra damage equal to the difference. At level 25- You may use "oison" on your weapons At level 30- You may see in the dark At level 50- You may wield up to "3" 1 handed weapons.
==Warlock- When you have less then 5 health your attacks/spells deal double damage At level 5- Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 20 mana to reduce your opponents "damage" by "1" At level 15- You may summon an evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1) At level 30- You may spend 15 mana to deal 10 damage to an enemy At level 50- You may reduce your health in half to recover all missing mana, usable once per battle.
==Buccaneer- Level faster then other classes (PUL->3/3) At level 5- Recover 1 health each time you deal damage to an enemy At level 15- Cost for all gear at shops -30% At level 25- May equip bullets and arrows. At level 30- You may build construct and use ships (Parts cost gold) At level 50- each time you "hit" an enemy reduce there "mana (if they use any) by "4"
==Paladin- Starts game with 2 extra health (5/5->7/7) At level 5- 50% cheaper costs for a mount At level 15- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 15- You may spend 15 mana to heal all of your missing health At level 30- You may decrease your health by 25 and increase a players or your mana by "15". Usable once per battle. At level 50- You take 10% less damage from all sources. You take an additional 10% less damage from magic.
==Scout- Can ask host for information and always get a correct answer (example: What is there to the north?) At level 5- When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons. At level 15- While with other players everyones accuracy is increased by "5" At level 35- Can tame wild animals and creatures At level 40- While with other players everyones damage is increased by "3" At level 50- You work 50% faster when committed to a job.
==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear. Can spend 5 mana to turn into a Mouse At level 5- Can spend 10 mana to turn into a Lion At level 10- Can spend 10 mana to turn into a Bear At level 15- Can spend 30 mana to turn into a Dauphin At level 30- Can spend 30 mana to turn into a Walking Tree At level 50- Can spend 40 mana to turn into a Falcon
==Summoner- Starts with 35 Gold (Gold-0 -> Gold-35) At level 5- Can spend 10 gold to teleport anywhere in the game At level 10- You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6) At level 15- Can spend 15 gold to teleport another player anywhere in the game. At level 30- Can read minds At level 50- You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15). Unlike other pets and companions GE can be healed and buffed by abilities.
==Warden- When exploring a zone, 10% less chance to get attacked At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- Can spend 10 mana to double damage output of a target (or you) while in Forests or Swamps. Does not stack, wears off upon new level. At level 15- Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10 At level 35- Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon new level. At level 50- Can spend 20 mana to double damage output of a targets magical attacks or heals. Does not stack, wears off upon new level.
==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 3rd post for details) At level 5- Your max health is from now on, constantly increased by the amount of room in your backpack. At level 10- Goods that you craft or forge, can be sold for twice as much value. At level 25- You may "Sharpen Weapons" and "Pad" gear at the town craftshop. At level 30- You may triple your max health by reducing both your accuracy and damage to "1". This effect lasts 5 hours then returns to normal. At level 50- Gear that you wear that was crafted or forged by you provided 50% more of an attribute effect.
------------------------------ Additional Information ------------------------------
Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.
Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear, while other places provide you with experience and loot.
PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2
Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.
------------------------------ Final Words ------------------------------
Lastly, to join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Combat explained in post #2
{Backpack W=1/1} ==Gold- 00 ==Gear- None ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x4
Wait, I heal automatically? Okay! I guess I can afford another few battles now. Keep battling until my health gets to 2/below or I get 10 bags of feathers. I'm being one-sided, I know, but I have a quest, might as well finish it.
{Backpack W=1/1} ==Gold- 00 ==Gear- None ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x4
Wait, I heal automatically? Okay! I guess I can afford another few battles now. Keep battling until my health gets to 2/below or I get 10 bags of feathers. I'm being one-sided, I know, but I have a quest, might as well finish it.
I will go to thefarm province of pilrow to fight against chickuros to get some meat and gold! I storm out of the shop and head towards the province area pf Pilrow. Also, i want to start a party of lvl. 1s. We shall grow together and in the end slay the Burma Trolls!!If anyone wants to jin my part, ask.
I am adding a new rule to the gameplay of Emerald Sword. Players from now on may not request an automation that request battles take place until there health drops to a certain level or they aquire a certain item X times, it makes it too easy and annoying boring for me to calculate. Automations from now on must be given in a "How many times" format. Example: "I attack X creature X amount of time"
Rabid Turkey x2- (Lvl 1) H-2-0-2-0 S- Reduces your health by 2 times your level if your speed is lower then 4
Cactus has been Defeated, Viet finished the battle off,
+2 Turkey Meat (You need 60 to complete this quest in a duo group)
Name: Viet Anh Gender: M Class: Rogue Level: 8 PUL(Posts until level): 05/12 Health: 17/17 +8 Damage: 1 -> 5 Accuracy: 0 Speed: 3 Location: Farm Province Achievements: ==HOW 11 (Glory: 05) Party: None
{Backpack W=5/6} ==Gold- 00 ==Gear- {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Chipped Pic Axe (Can be used to harvest rock, +1 Damage, 2 Handed) {{Dirt Armor (+6 Max health)}} ==Food- Turkey Meat (Quest Item) x3 ==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Blistering Dust x2
{Backpack W=5/15} ==Gold- 103 ==Gear- {{Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack)}} {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Iron Robes {{(+11 Max Health, 5% less damage from magic)}} ==Food- Turkey Meat (Quest Item) x3 ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value)
{Backpack W=1/1} ==Gold- 00 ==Gear- None ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x4
Take a look at the top of this post, this post for now will be accepted but after you will need to give me a specific number instead of an objective.
(Auto Battle, Health Lost=0 Loot=Bag of Feathers) (Auto Battle, Health Lost=1 Loot=Bag of Feathers) (Auto Battle, Health Lost=0 Loot=CM discarded due to bag space) (Auto Battle, Health Lost=0 Loot=CM discarded due to bag space) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Bag of Feathers) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Nothing) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Nothing)
I am adding a new rule to the gameplay of Emerald Sword. Players from now on may not request an automation that request battles take place until there health drops to a certain level or they aquire a certain item X times, it makes it too easy and annoying boring for me to calculate. Automations from now on must be given in a "How many times" format. Example: "I attack X creature X amount of time"
Rabid Turkey x2- (Lvl 1) H-2-0-2-0 S- Reduces your health by 2 times your level if your speed is lower then 4
Cactus has been Defeated, Viet finished the battle off,
+2 Turkey Meat (You need 60 to complete this quest in a duo group)
Name: Viet Anh Gender: M Class: Rogue Level: 8 PUL(Posts until level): 05/12 Health: 17/17 +8 Damage: 1 -> 5 Accuracy: 0 Speed: 3 Location: Farm Province Achievements: ==HOW 11 (Glory: 05) Party: None
{Backpack W=5/6} ==Gold- 00 ==Gear- {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Chipped Pic Axe (Can be used to harvest rock, +1 Damage, 2 Handed) {{Dirt Armor (+6 Max health)}} ==Food- Turkey Meat (Quest Item) x3 ==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Blistering Dust x2
{Backpack W=5/15} ==Gold- 103 ==Gear- {{Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack)}} {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Iron Robes {{(+11 Max Health, 5% less damage from magic)}} ==Food- Turkey Meat (Quest Item) x3 ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value)
(I would ask temp above, he's in the same place as you) (Please keep your backpack separate as shown above)
You have traveled to the "Farm Province of Pilrow". There are domestic animals here you may attack, or there is a small river you may fish from with the appropriate supplies.
You may battle with any of these:
Holetyre- Level 1, Health 2 Special- None 80% Bucket of Milk (+1 health, Recovers 25% max mana) 10% chance of collecting Simple Leather (Used while fording) 10% chance of finding nothing
Chickuro- Level 1, Health 1 Special- 25% chance of not gaining PUL 40% Bag of feathers (Supply) 20% Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) 40% chance of finding nothing
Jig- Level 2, health 2 Special- Immune to ranged weapons 60% Jork (When cooked +10% health) 40% chance of finding nothing
Name: Bifocuilus Gender: M Class: Blacksmith Level: 1 PUL(Posts until level): 5/5 (-2 Gain in Battle) Health: 6/6 +1 Damage: 1 Accuracy: 0 -> 1 Speed: 0 Location: Broken Hills Achievements: None Party: None
{Backpack W=0/1} ==Gold- 0 ==Gear- {{Corger (+1 Accuracy -1 Max health, 1 Handed)}} {{Hardened Glue (+2 Max Health, -2 PUL in battle, 1 Handed)}} ==Food- Eglet (+3 Health) Moragoni (+15 Health, requires to be cooked twice) Mailhorse (Cures res. disease) ==Other- None
You have made it too the "Broken Hills". There are many creatures that roam these desert hill lands, if you wish you may hunt a specific creature for it's supplies, or if not you may leave this place
Broken Hill Creatures-
Alouju- Level 3, Health 2 Special- "Speed= 2" 25% chance of collecting Alou Bone, Used when fordging "5" 25% chance of collecting Alou Fur, Can be sold for a nice amount "25" 50% chance of finding nothing
Melp Giants- Level 1, Health 8 Special- "None" 25% Chance of collecting Melp Leather, Used when fordging "6" 05% Chance of collecting Melp Tooth, (Ammunition for guns, +30 Accuracy per shot) "40" 70% chance of finding nothing
Blike Rats- Level 3, Health 5 Special- 10% chance to attack you in a pack of 3 30% chance of collecting Rat Poison (Low quality poison) 10% chance of collecting Rat Tail, (Weapon 2 Handed, +3 Damage) 01% chance of gaining a rat as a temporary pet for 3 days 59% of getting nothing
The inability to edit posts is going to drive me nuts, reposting everything correct...
I am adding a new rule to the gameplay of Emerald Sword. Players from now on may not request an automation that request battles take place until there health drops to a certain level or they aquire a certain item X times, it makes it too easy and annoying boring for me to calculate. Automations from now on must be given in a "How many times" format. Example: "I attack X creature X amount of time"
Rabid Turkey x2- (Lvl 1) H-2-0-2-0 S- Reduces your health by 2 times your level if your speed is lower then 4
Cactus has been Defeated, Viet finished the battle off,
+2 Turkey Meat (You need 60 to complete this quest in a duo group)
Name: Viet Anh Gender: M Class: Rogue Level: 8 PUL(Posts until level): 05/12 Health: 17/17 +8 Damage: 1 -> 5 Accuracy: 0 Speed: 3 Location: Farm Province Achievements: ==HOW 11 (Glory: 05) Party: None
{Backpack W=5/6} ==Gold- 00 ==Gear- {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Chipped Pic Axe (Can be used to harvest rock, +1 Damage, 2 Handed) {{Dirt Armor (+6 Max health)}} ==Food- Turkey Meat (Quest Item) x3 ==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Blistering Dust x2
{Backpack W=5/15} ==Gold- 103 ==Gear- {{Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack)}} {{Pumpkin Scythe (+4 Power, +2 Max health, If you hit 3 times in a row you gain 1 PUL, 2 Handed)}} {{Halloween Ring (Price of consumables at stores reduced by 25%)}} Iron Robes {{(+11 Max Health, 5% less damage from magic)}} ==Food- Turkey Meat (Quest Item) x3 ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value)
{Backpack W=1/1} ==Gold- 00 ==Gear- None ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x4
Take a look at the top of this post, this post for now will be accepted but after you will need to give me a specific number instead of an objective.
(Auto Battle, Health Lost=0 Loot=Bag of Feathers) (Auto Battle, Health Lost=1 Loot=Bag of Feathers) (Auto Battle, Health Lost=0 Loot=CM discarded due to bag space) (Auto Battle, Health Lost=0 Loot=CM discarded due to bag space) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Bag of Feathers) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Nothing) (Auto Battle, Health Lost=0 Loot=Nothing) (Auto Battle, Health Lost=1 Loot=Nothing)
(I would ask temp above, he's in the same place as you) (Please keep your backpack separate as shown above)
You have traveled to the "Farm Province of Pilrow". There are domestic animals here you may attack, or there is a small river you may fish from with the appropriate supplies.
You may battle with any of these:
Holetyre- Level 1, Health 2 Special- None 80% Bucket of Milk (+1 health, Recovers 25% max mana) 10% chance of collecting Simple Leather (Used while fording) 10% chance of finding nothing
Chickuro- Level 1, Health 1 Special- 25% chance of not gaining PUL 40% Bag of feathers (Supply) 20% Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) 40% chance of finding nothing
Jig- Level 2, health 2 Special- Immune to ranged weapons 60% Jork (When cooked +10% health) 40% chance of finding nothing
Name: Bifocuilus Gender: M Class: Blacksmith Level: 1 PUL(Posts until level): 5/5 (-2 Gain in Battle) Health: 6/6 +1 Damage: 1 Accuracy: 0 -> 1 Speed: 0 Location: Broken Hills Achievements: None Party: None
{Backpack W=0/1} ==Gold- 0 ==Gear- {{Corger (+1 Accuracy -1 Max health, 1 Handed)}} {{Hardened Glue (+2 Max Health, -2 PUL in battle, 1 Handed)}} ==Food- Eglet (+3 Health) Moragoni (+15 Health, requires to be cooked twice) Mailhorse (Cures res. disease) ==Other- None
You have made it too the "Broken Hills". There are many creatures that roam these desert hill lands, if you wish you may hunt a specific creature for it's supplies, or if not you may leave this place
Broken Hill Creatures-
Alouju- Level 3, Health 2 Special- "Speed= 2" 25% chance of collecting Alou Bone, Used when fordging "5" 25% chance of collecting Alou Fur, Can be sold for a nice amount "25" 50% chance of finding nothing
Melp Giants- Level 1, Health 8 Special- "None" 25% Chance of collecting Melp Leather, Used when fordging "6" 05% Chance of collecting Melp Tooth, (Ammunition for guns, +30 Accuracy per shot) "40" 70% chance of finding nothing
Blike Rats- Level 3, Health 5 Special- 10% chance to attack you in a pack of 3 30% chance of collecting Rat Poison (Low quality poison) 10% chance of collecting Rat Tail, (Weapon 2 Handed, +3 Damage) 01% chance of gaining a rat as a temporary pet for 3 days 59% of getting nothing
Sry for double posting... Sry i understand the combat now, i re-looked the combat scene. Also i will keep attacking chikuros until: I reach lvl 4 OR I reach 3HP Or until i get 5 bags of feathers