As it seems I can't edit the last thread I want to make some important changes before starting up the game again. Everyone who posted in V2 will be counted in on the 3rd post of this thread. You may join this game at any time, no player limit
Great evil has risen in your world, the gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weak for now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.
--------------------------- Character Sheet ---------------------------
------------------------------ Stats in detail ------------------------------
Level- Your overal experience, If your a higher level, your chance to "Hit" increases
Health- When reaches 0 you may start over, or wait 12 hours to automatically resurrect at the nearest town, you lose all PUL towards your next level.
Damage- Amount of health enemy looses if you "hit"
Accuracy- Your chance to hit is increased
Speed- Amount of damage you automatically deal before combat
(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)
Your class determines what abilities you will have access too and several stat changes you will need to apply. (there are ALOT of classes to chose from)
==Soldier- Starts game with 5 extra health (5/5->10/10) At level 5- Before a battle you may take 3 damage to increase your accuracy and damage by 25% At level 15- No limit to the amount of items you may carry, you may equip arrows and bullets. At level 25- You may carry "2" 2 handed weapons or 2 Shields At level 30- Increases health and max health by "35", Other group members get +10 max health when in a group with you At level 50- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.
==Shaman- Starts game with "1" Speed. (Speed-0->Speed-1) At level 5- Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana. At level 25- You may summon a tree spirit to fight for you (Level= Your level, Damage= 1 Health= 3/3) At level 30- You may spend 25 mana to bring a player back to life with half max health. At level 50- You may spend 15 mana to deal 8 damage to up to 3 enemies.
==Archer- Starts game with "1" Accuracy. (Acc.-1->Acc.-2) At level 5- You may equip arrows and bullets At level 15- If you "hit" on the first turn you deal double damage At level 25- If you "hit" on the second turn your accuracy is increased by "10" for the rest of the battle At level 30- Increases your speed by "5" At level 50- Cost of all gear at shops reduced by 10%, can tame animals and creatures
==Priest- Initial health reduced to 3/3, At level 5- Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to heal a target by 9 health. At level 25- You may spend 35 mana to bring a player back to life with full health At level 30- You may spend 40 mana to heal a target by 85 health At level 50- If your killed in combat, you may continue to use mana burning skills on other players, and drink, despite death.
==Mage- Damage increased to "3" (Damage-1 -> Damage-3) At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to deal 3 damage to an enemy target At level 25- You may spend 10 mana to be granted flight for 1 hour At level 30- You may create food and water. Usable only twice a day. At level 50- You may spend 35 Mana to deal 30 damage to an enemy target.
==Rogue- Starts game with "3" Speed. health reduced to 2/2. At level 5- You may render yourself invisible. If you attack your invisibility fades At level 15- if your have more accuracy then the target, your attacks deal extra damage equal to the difference. At level 25- You may use "oison" on your weapons At level 30- You may see in the dark At level 50- You may wield up to "3" 1 handed weapons.
==Warlock- When you have less then 5 health your attacks/spells deal double damage At level 5- Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 20 mana to reduce your opponents "damage" by "1" At level 15- You may summon an evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1) At level 30- You may spend 15 mana to deal 10 damage to an enemy At level 50- You may reduce your health in half to recover all missing mana, usable once per battle.
==Buccaneer- Level faster then other classes (PUL->3/3) At level 5- Recover 1 health each time you deal damage to an enemy At level 15- Cost for all gear at shops -30% At level 25- May equip bullets and arrows. At level 30- You may build construct and use ships (Parts cost gold) At level 50- each time you "hit" an enemy reduce there "mana (if they use any) by "4"
==Paladin- Starts game with 2 extra health (5/5->7/7) At level 5- 50% cheaper costs for a mount At level 15- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 15- You may spend 15 mana to heal all of your missing health At level 30- You may decrease your health by 25 and increase a players or your mana by "15". Usable once per battle. At level 50- You take 10% less damage from all sources. You take an additional 10% less damage from magic.
==Scout- Can ask host for information and always get a correct answer (example: What is there to the north?) At level 5- When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons. At level 15- While with other players everyones accuracy is increased by "5" At level 35- Can tame wild animals and creatures At level 40- While with other players everyones damage is increased by "3" At level 50- You work 50% faster when committed to a job.
==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear. Can spend 5 mana to turn into a Mouse At level 5- Can spend 10 mana to turn into a Lion At level 10- Can spend 10 mana to turn into a Bear At level 15- Can spend 30 mana to turn into a Dauphin At level 30- Can spend 30 mana to turn into a Walking Tree At level 50- Can spend 40 mana to turn into a Falcon
==Summoner- Starts with 35 Gold (Gold-0 -> Gold-35) At level 5- Can spend 10 gold to teleport anywhere in the game At level 10- You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6) At level 15- Can spend 15 gold to teleport another player anywhere in the game. At level 30- Can read minds At level 50- You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15). Unlike other pets and companions GE can be healed and buffed by abilities.
==Warden- When exploring a zone, 10% less chance to get attacked At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- Can spend 10 mana to double damage output of a target (or you) while in Forests or Swamps. Does not stack, wears off upon new level. At level 15- Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10 At level 35- Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon new level. At level 50- Can spend 20 mana to double damage output of a targets magical attacks or heals. Does not stack, wears off upon new level.
==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 3rd post for details) At level 5- Your max health is from now on, constantly increased by the amount of room in your backpack. At level 10- Goods that you craft or forge, can be sold for twice as much value. At level 25- You may "Sharpen Weapons" and "Pad" gear at the town craftshop. At level 30- You may triple your max health by reducing both your accuracy and damage to "1". This effect lasts 5 hours then returns to normal. At level 50- Gear that you wear that was crafted or forged by you provided 50% more of an attribute effect.
------------------------------ Additional Information ------------------------------
Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.
Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear, while other places provide you with experience and loot.
PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2
Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.
------------------------------ Final Words ------------------------------
Lastly, to join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Combat explained in post #2
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
Unfortunately the writing does not speak to you verbally
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
i try every possible combination and see what happens.
Name: Kaytawna Gender: F Class: Archer Level: 3 PUL(Posts until level): 3/7 Health: 6/6 Damage: 1 Accuracy: 3 Speed: 0 Location: Xindrin River Achievements: None Party: None
{Backpack W=0/6} ==Gold- 40 ==Gear- ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x2
You enter the cabin like warehouse to spot an odd looking goblin with worn out classes examining an artifact. Farther down is a large desk with a fairly round shaped man half asleep. You suppose that Bequ is indeed that person.
The goblin gives you a quick look but avoids eye contact seeing you have not much that he wants. Bequ wakes up suddenly and notices your presence
"Ah! Business! Finally, it's been 2 weeks since the last time anyone came through these parts!"
"Please take a look at are deals and see if the cruise house can satisfy you with a care free tour of Xindrin"
He points to a sign to the far left that you read at quick glance
Disposable Flashers For Sale! (Cost 50 Gold, Takes 10 Pictures)
==Ticket Down Stream (Cost 10 Gold, are destination would be the Iron Plaines)
==Ticket Up Stream (Cost 150 Gold, are destination would be Harlow Lake were the river ends)
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
Invalid, such action is considered illegal. (Advise: come back to this part later with more information)
Name: Kaytawna Gender: F Class: Archer Level: 3 PUL(Posts until level): 3/7 Health: 6/6 Damage: 1 Accuracy: 3 Speed: 0 Location: Xindrin River Achievements: None Party: None
{Backpack W=0/6} ==Gold- 30 ==Gear- ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x2
Ah thats chukzo, don't mind him unless you happen to be into photography! We hired him to collect pictures for us so if you ever happen to have pictures we might want he's the one to go to
Anyhow I'll go out back and get the boat ready.....
You set sail down stream with the man you met at the docking place, on your journey the most notable sights were:
==A flock of Rare Hailtail Blue Birds ==The Sun setting in the east ==A Flock of Black Prow
You may take pictures of these events had you a flasher.
You dock at the Iron Plaines were you thank the man and bid him fairwell as he leaves back up stream
Name: Kaytawna Gender: F Class: Archer Level: 3 PUL(Posts until level): 1/7 Health: 6/6 Damage: 1 Accuracy: 3 Speed: 0 Location: Iron Plaines Achievements: None Party: None
{Backpack W=0/6} ==Gold- 30 ==Gear- ==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours) ==Other- Bag of feathers x2
You have traveled east to the Iron Plaines. Elemental's roam these grounds, along with a few other creatures, there is also an abandoned mine. You may chose to search for beings around here, otherwise the mines loom ahead if you wish to descend them.
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
i examine the green light, then i go back to use the rope to get to the other side.
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
I don't know what you mean by "examine" I gave you all the details already
You managed to fling yourself across most of the darkest parts of the cave up to the top of the back of the room. There are several light switched here your may lay a finger on if you wish.
Blue Orange Green Teal Fragmented Yellow Dark Brown Icy Blue Dark Green Orange Yellow Blackish Grey
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
Immediately all the lights from the surrounding glyphs in the cavern begin to glow producing a highly illuminated area, your stunned by the beauty of this lost mine full of secrets. From now on you can check things out in this dungeon with a powerful light source to brighten the place up
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
(and what had happen if i pushed the wrong button?)
i look around, searching any clues for the glyph-riddle and for useful objekts/items. if i could not find anything i go back to look down into the hole where i used the rope to get on the other side to see how deep it is. after examining how deep it is i search anywhere for hints/clues for the glyph-riddle, even if that means i have to use the rope again to get to the other side.
too much at once? if yes:
i look around, searching any clues for the glyph-riddle and for useful objekts/items. if i could not find anything i go back to look down into the hole where i used the rope to get on the other side to see how deep it is
{Backpack W=Max} ==Gold- 057 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Large Gugkan Mushroom (+6 Health, 10% poison chance, when cooked +15 Health, 0% poison chance) x4 Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Blaro Shoot (+2 Health, 25% poison chance) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer) Nankahi Rock X1 Plank of Green Wood x3 Pale Eastern Powder x3 Dry Eel Skin X1 Dry Balfk Jaw X1
You could give it a shot and see what happens.
There are no further clues here, however there is the bottom half of the room left unexplored. You could use the rope to get back down, care you to explore what lies ahead?