As it seems I can't edit the last thread I want to make some important changes before starting up the game again. Everyone who posted in V2 will be counted in on the 3rd post of this thread. You may join this game at any time, no player limit
Great evil has risen in your world, the gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weak for now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.
--------------------------- Character Sheet ---------------------------
------------------------------ Stats in detail ------------------------------
Level- Your overal experience, If your a higher level, your chance to "Hit" increases
Health- When reaches 0 you may start over, or wait 12 hours to automatically resurrect at the nearest town, you lose all PUL towards your next level.
Damage- Amount of health enemy looses if you "hit"
Accuracy- Your chance to hit is increased
Speed- Amount of damage you automatically deal before combat
(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)
Your class determines what abilities you will have access too and several stat changes you will need to apply. (there are ALOT of classes to chose from)
==Soldier- Starts game with 5 extra health (5/5->10/10) At level 5- Before a battle you may take 3 damage to increase your accuracy and damage by 25% At level 15- No limit to the amount of items you may carry, you may equip arrows and bullets. At level 25- You may carry "2" 2 handed weapons or 2 Shields At level 30- Increases health and max health by "35", Other group members get +10 max health when in a group with you At level 50- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.
==Shaman- Starts game with "1" Speed. (Speed-0->Speed-1) At level 5- Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana. At level 25- You may summon a tree spirit to fight for you (Level= Your level, Damage= 1 Health= 3/3) At level 30- You may spend 25 mana to bring a player back to life with half max health. At level 50- You may spend 15 mana to deal 8 damage to up to 3 enemies.
==Archer- Starts game with "1" Accuracy. (Acc.-1->Acc.-2) At level 5- You may equip arrows and bullets At level 15- If you "hit" on the first turn you deal double damage At level 25- If you "hit" on the second turn your accuracy is increased by "10" for the rest of the battle At level 30- Increases your speed by "5" At level 50- Cost of all gear at shops reduced by 10%, can tame animals and creatures
==Priest- Initial health reduced to 3/3, At level 5- Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to heal a target by 9 health. At level 25- You may spend 35 mana to bring a player back to life with full health At level 30- You may spend 40 mana to heal a target by 85 health At level 50- If your killed in combat, you may continue to use mana burning skills on other players, and drink, despite death.
==Mage- Damage increased to "3" (Damage-1 -> Damage-3) At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to deal 3 damage to an enemy target At level 25- You may spend 10 mana to be granted flight for 1 hour At level 30- You may create food and water. Usable only twice a day. At level 50- You may spend 35 Mana to deal 30 damage to an enemy target.
==Rogue- Starts game with "3" Speed. health reduced to 2/2. At level 5- You may render yourself invisible. If you attack your invisibility fades At level 15- if your have more accuracy then the target, your attacks deal extra damage equal to the difference. At level 25- You may use "oison" on your weapons At level 30- You may see in the dark At level 50- You may wield up to "3" 1 handed weapons.
==Warlock- When you have less then 5 health your attacks/spells deal double damage At level 5- Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 20 mana to reduce your opponents "damage" by "1" At level 15- You may summon an evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1) At level 30- You may spend 15 mana to deal 10 damage to an enemy At level 50- You may reduce your health in half to recover all missing mana, usable once per battle.
==Buccaneer- Level faster then other classes (PUL->3/3) At level 5- Recover 1 health each time you deal damage to an enemy At level 15- Cost for all gear at shops -30% At level 25- May equip bullets and arrows. At level 30- You may build construct and use ships (Parts cost gold) At level 50- each time you "hit" an enemy reduce there "mana (if they use any) by "4"
==Paladin- Starts game with 2 extra health (5/5->7/7) At level 5- 50% cheaper costs for a mount At level 15- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 15- You may spend 15 mana to heal all of your missing health At level 30- You may decrease your health by 25 and increase a players or your mana by "15". Usable once per battle. At level 50- You take 10% less damage from all sources. You take an additional 10% less damage from magic.
==Scout- Can ask host for information and always get a correct answer (example: What is there to the north?) At level 5- When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons. At level 15- While with other players everyones accuracy is increased by "5" At level 35- Can tame wild animals and creatures At level 40- While with other players everyones damage is increased by "3" At level 50- You work 50% faster when committed to a job.
==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear. Can spend 5 mana to turn into a Mouse At level 5- Can spend 10 mana to turn into a Lion At level 10- Can spend 10 mana to turn into a Bear At level 15- Can spend 30 mana to turn into a Dauphin At level 30- Can spend 30 mana to turn into a Walking Tree At level 50- Can spend 40 mana to turn into a Falcon
==Summoner- Starts with 35 Gold (Gold-0 -> Gold-35) At level 5- Can spend 10 gold to teleport anywhere in the game At level 10- You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6) At level 15- Can spend 15 gold to teleport another player anywhere in the game. At level 30- Can read minds At level 50- You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15). Unlike other pets and companions GE can be healed and buffed by abilities.
==Warden- When exploring a zone, 10% less chance to get attacked At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- Can spend 10 mana to double damage output of a target (or you) while in Forests or Swamps. Does not stack, wears off upon new level. At level 15- Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10 At level 35- Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon new level. At level 50- Can spend 20 mana to double damage output of a targets magical attacks or heals. Does not stack, wears off upon new level.
==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 3rd post for details) At level 5- Your max health is from now on, constantly increased by the amount of room in your backpack. At level 10- Goods that you craft or forge, can be sold for twice as much value. At level 25- You may "Sharpen Weapons" and "Pad" gear at the town craftshop. At level 30- You may triple your max health by reducing both your accuracy and damage to "1". This effect lasts 5 hours then returns to normal. At level 50- Gear that you wear that was crafted or forged by you provided 50% more of an attribute effect.
------------------------------ Additional Information ------------------------------
Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.
Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear, while other places provide you with experience and loot.
PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2
Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.
------------------------------ Final Words ------------------------------
Lastly, to join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Combat explained in post #2
I'm creating a few new rules to clarify and fix some of the standing out issues in ES.
-Traveling now reduces health instead of costing real life time. Traveling 10 miles costs 1 health, 10 miles is the distance from any one place to an adjacent place (example, Broken hills to Melgo, 10 Miles). In addition, players below level 3 have a much reduced health cost for travel. This rule makes more sense as I'm never on enough to make even a someone close time travel system.
-Resting now happens automatically. Your health will recover fully each time I log in to update your character, if I have time to stick around and update your character more then once a day, your health will stay what it was before. (Note! Resting does NOT occur in dungeons and certain zones, you will be notified). This new rule helps speed up the game and eliminates unimportant wait time.
-The same item can not be sold more then 5 times each week (Auctioning does not count). Rule to avoid automation farming.
And that will be all for now. On to the updates:
Name: Cactus McCoy Gender: M Class: Soldier Level: 3 PUL(Posts until level): 7/7 Health: 10/12 Damage: 1 Accuracy: 0 -> 3 Speed: 0 Location: East Pilrow Achievements: None Party: None
"Well let me then explain what has happened in this sad little town... We were attacked a few nights ago, by a masked race too horrible to describe, they killed the previous bartender, he used to know all the lands by heart.... Other people died as well, and others obviously decided to fight back and left pilrow armed, we haven't herd from any of them yet... which is why this place is so empty now a days. Yet, it seems your armed as well, so i expect your also leaving to right? It seems dangerous out there. So in any case, I only took this job because it pays fairly well and there's company at night. You know what they say right? drink when you win drink more when you lose."
And with that the man pulls out a bottle of old lyskii and finished half the bottle.
You think to yourself... what a mess this situation is....
Name: Viet Anh Gender: M Class: Rogue Level: 3 PUL(Posts until level): 7/7 Health: 4/4 Damage: 1 Accuracy: 0 Speed: 3 Location: Pilrow (Starting zone) Achievements: None Party: None
{Backpack W=1/3} ==Gold- 7 ==Gear- None ==Food- Bucket of Milk (+1 health, Recovers 25% max mana) X1 ==Other- None
Biscuit (+2 Health)- Cost $15 Pilrow Wine (+4 Health +10 mana 20% drunk chance) - Cost $23 Lemonade (15$) (+5 Mana)- Cost $19 Play Sword (+1 Damage, 2 Handed)- Cost $30 Play Staff (+5 Max Mana, 2 Handed)- Cost $20 Burnt Mace (+4 Damage, -25% max Health, 1 handed)- Cost $60 Slager (+1 speed, 1 handed)- Cost $55 Rust Trident (+ 3 accuracy, 2 Handed)- Cost $55 Clay Tablet (Trinket: Increases max health by "1"- Cost $100 Play Shield (+2 Max health, 1 Handed)- Cost $30 Play Staff (+5 Max Mana, 2 Handed)- Cost $20 Dirt Armor (+6 Max health)- Cost $75 50 Bronze Bullets (Ammunition for guns, +2 Accuracy per shot)- $40 50 Silver Bullets (Ammunition for guns, +4 Accuracy per shot)- $300 100 Bronze Arrows (Ammunition for bows, +1 Accuracy per shot)-$40 100 Silver Arrows (Ammunition for bows, +3 Accuracy per shot)-$40
{Backpack W=1/1} ==Gold- 0 ==Gear- {{Aiyu Block (+1 Max health, 1 Handed)}}, {{Shattered Knife (Damage +2 -25% max health, 1 Handed)}} ==Food- Torage (+3 health, 10% disease chance) Milicaw (Doubles your max mana for 3 PUL, -90% health) Cipnip (+1 Health, 10% chance to grant 3 extra health) ==Other- Pebbles
(Your backpack is incorrectly formatted, you will be fined next time this occurs)
The only abilities when it comes to forging and crafting that the blacksmith has currently is at a higher level when stuff you make can be sold for more, and has bonus attributes. Also, blacksmith is one of the few classes that can sharped weapons.
Also when you enter a craft house, with the supplies you have, you'll automatically be notified if what you have can generate any gear. You can also ask for a certain recipe while in a craft house. There are no craft houses in pilrow however.
"Thanks for the info..." I say to the man, lost in my thoughts. It seems I'm not quite ready to venture out of town, so I go to Eastern Pilrow to kill more chickuros for feathers.
I attack chickuros, one after another, until I get 10 bags of feathers or until my health drops to 2. I disregard all the other items thay I may encounter.