As it seems I can't edit the last thread I want to make some important changes before starting up the game again. Everyone who posted in V2 will be counted in on the 3rd post of this thread. You may join this game at any time, no player limit
Great evil has risen in your world, the gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weak for now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.
--------------------------- Character Sheet ---------------------------
------------------------------ Stats in detail ------------------------------
Level- Your overal experience, If your a higher level, your chance to "Hit" increases
Health- When reaches 0 you may start over, or wait 12 hours to automatically resurrect at the nearest town, you lose all PUL towards your next level.
Damage- Amount of health enemy looses if you "hit"
Accuracy- Your chance to hit is increased
Speed- Amount of damage you automatically deal before combat
(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)
Your class determines what abilities you will have access too and several stat changes you will need to apply. (there are ALOT of classes to chose from)
==Soldier- Starts game with 5 extra health (5/5->10/10) At level 5- Before a battle you may take 3 damage to increase your accuracy and damage by 25% At level 15- No limit to the amount of items you may carry, you may equip arrows and bullets. At level 25- You may carry "2" 2 handed weapons or 2 Shields At level 30- Increases health and max health by "35", Other group members get +10 max health when in a group with you At level 50- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.
==Shaman- Starts game with "1" Speed. (Speed-0->Speed-1) At level 5- Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana. At level 25- You may summon a tree spirit to fight for you (Level= Your level, Damage= 1 Health= 3/3) At level 30- You may spend 25 mana to bring a player back to life with half max health. At level 50- You may spend 15 mana to deal 8 damage to up to 3 enemies.
==Archer- Starts game with "1" Accuracy. (Acc.-1->Acc.-2) At level 5- You may equip arrows and bullets At level 15- If you "hit" on the first turn you deal double damage At level 25- If you "hit" on the second turn your accuracy is increased by "10" for the rest of the battle At level 30- Increases your speed by "5" At level 50- Cost of all gear at shops reduced by 10%, can tame animals and creatures
==Priest- Initial health reduced to 3/3, At level 5- Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to heal a target by 9 health. At level 25- You may spend 35 mana to bring a player back to life with full health At level 30- You may spend 40 mana to heal a target by 85 health At level 50- If your killed in combat, you may continue to use mana burning skills on other players, and drink, despite death.
==Mage- Damage increased to "3" (Damage-1 -> Damage-3) At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 5 Mana to deal 3 damage to an enemy target At level 25- You may spend 10 mana to be granted flight for 1 hour At level 30- You may create food and water. Usable only twice a day. At level 50- You may spend 35 Mana to deal 30 damage to an enemy target.
==Rogue- Starts game with "3" Speed. health reduced to 2/2. At level 5- You may render yourself invisible. If you attack your invisibility fades At level 15- if your have more accuracy then the target, your attacks deal extra damage equal to the difference. At level 25- You may use "oison" on your weapons At level 30- You may see in the dark At level 50- You may wield up to "3" 1 handed weapons.
==Warlock- When you have less then 5 health your attacks/spells deal double damage At level 5- Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear. At level 5- You may spend 20 mana to reduce your opponents "damage" by "1" At level 15- You may summon an evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1) At level 30- You may spend 15 mana to deal 10 damage to an enemy At level 50- You may reduce your health in half to recover all missing mana, usable once per battle.
==Buccaneer- Level faster then other classes (PUL->3/3) At level 5- Recover 1 health each time you deal damage to an enemy At level 15- Cost for all gear at shops -30% At level 25- May equip bullets and arrows. At level 30- You may build construct and use ships (Parts cost gold) At level 50- each time you "hit" an enemy reduce there "mana (if they use any) by "4"
==Paladin- Starts game with 2 extra health (5/5->7/7) At level 5- 50% cheaper costs for a mount At level 15- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 15- You may spend 15 mana to heal all of your missing health At level 30- You may decrease your health by 25 and increase a players or your mana by "15". Usable once per battle. At level 50- You take 10% less damage from all sources. You take an additional 10% less damage from magic.
==Scout- Can ask host for information and always get a correct answer (example: What is there to the north?) At level 5- When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons. At level 15- While with other players everyones accuracy is increased by "5" At level 35- Can tame wild animals and creatures At level 40- While with other players everyones damage is increased by "3" At level 50- You work 50% faster when committed to a job.
==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear. Can spend 5 mana to turn into a Mouse At level 5- Can spend 10 mana to turn into a Lion At level 10- Can spend 10 mana to turn into a Bear At level 15- Can spend 30 mana to turn into a Dauphin At level 30- Can spend 30 mana to turn into a Walking Tree At level 50- Can spend 40 mana to turn into a Falcon
==Summoner- Starts with 35 Gold (Gold-0 -> Gold-35) At level 5- Can spend 10 gold to teleport anywhere in the game At level 10- You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6) At level 15- Can spend 15 gold to teleport another player anywhere in the game. At level 30- Can read minds At level 50- You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15). Unlike other pets and companions GE can be healed and buffed by abilities.
==Warden- When exploring a zone, 10% less chance to get attacked At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear. At level 5- Can spend 10 mana to double damage output of a target (or you) while in Forests or Swamps. Does not stack, wears off upon new level. At level 15- Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10 At level 35- Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon new level. At level 50- Can spend 20 mana to double damage output of a targets magical attacks or heals. Does not stack, wears off upon new level.
==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 3rd post for details) At level 5- Your max health is from now on, constantly increased by the amount of room in your backpack. At level 10- Goods that you craft or forge, can be sold for twice as much value. At level 25- You may "Sharpen Weapons" and "Pad" gear at the town craftshop. At level 30- You may triple your max health by reducing both your accuracy and damage to "1". This effect lasts 5 hours then returns to normal. At level 50- Gear that you wear that was crafted or forged by you provided 50% more of an attribute effect.
------------------------------ Additional Information ------------------------------
Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.
Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear, while other places provide you with experience and loot.
PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2
Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.
------------------------------ Final Words ------------------------------
Lastly, to join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Combat explained in post #2
{Backpack W=Max} ==Gold- 06 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
Falioria
You picked a Trick Shroom! (Must eat when picked, -4 PUL when at cap level does nothing)
{Backpack W=Max} ==Gold- 41 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
The sun always appears to be setting on this odd wet land. Many free marine creatures come to feed in this coral reef during most of the day and many don't even seem afraid of you. You notice that your feet are getting wet and you quickly hop onto a sand dune examine furthermore the land of Bilshormp
You may search for creatures to attack if you wish or you may study the Haulphins bordering the far west, otherwise there are plenty of interesting insects here you may examine
{Backpack W=Max} ==Gold- 41 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
wait, the hall where i could get it is in falioria? i waisted a question. ah, could be worse, i can always ask the allknowing tree.
i take quest nummber 5 again, go to the tundra, wander around and if i get attacked i use my kunan pedant to get attacked by mugu. after killing him i get my reward.
after completing this quest i go to the melgo forest to begin quest nummber 3. i complete it tommorow with full health
{Backpack W=Max} ==Gold- 41 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
{Backpack W=Max} ==Gold- 76 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
You have traveled to...
The Great Melgo Jungle, This zone is inhabited by all sorts of dangerous creatures and treasures. You may explore any part of this forest as many times as desired, and each time the following events may occur
North western Melgo-
55% chance to get attacked by level 4-6 forest creatures 40% chance to harvest a resource from the forest 05% chance to discover an ancient ruin
North eastern Melgo-
30% chance to get attacked by a level 7-10 forest creatures 60% chance to acquire Melgonian water (+5 Mana) 10% chance to harvest a resource from the forest
South western Melgo-
90% chance to get attacked by a level 10-12 forest creature 10% chance to discover an ancient ruin
South Eastern Melgo-
40% chance to get attacked by a level 9-14 forest creature 40% chance to harvest a resource from the forest 20% chance to recover 5 health
2) I have grown sick and tired of this pathetic town. My name is Ciro and I'm the richest man on the planet! (Not to mention by FAR the smartest). Problem is I can't venture off to another city without protection for my wagon, I will reward whoever can collect for me 4 Maznob Tusks (From Bilshormp) with a fair amount of currency.
You have traveled to the "Farm Province of Pilrow". There are domestic animals here you may attack, or there is a small river you may fish from with the appropriate supplies.
You may battle with any of these:
Holetyre- (Lvl 1) H-2
80% Hole Milk (+1 health, Recover 1 mana) 10% chance of collecting Simple Leather (Used while fording) 10% chance of finding nothing
Chickuro- (Lvl 1) H-1 :25% chance of not gaining PUL
40% Bag of feathers (Supply) 20% Chickuro Meat (When cooked +3 Health, +1 Max speed for 3 hours) 40% chance of finding nothing
{Backpack W=Max} ==Gold- 76 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
i search artifacts in North western Melgo. i search it ten times, but if i find it earlier than ten tries its good too.
Venture quickly to Sinbar to participate in the Spring Rafting Event 12'! Mikeya has a fun little challenge waiting for you with a great amount of rare and normally unavailable rewards! Ask about SR12 in Sinbar to begin this event!
Name: Shade Gender: male Class: Rouge Level: 2 PUL(Posts until level): 6/6 Health: 3/3 Damage: 1 Accuracy: 0 Speed: 3 Location: East Pilrow Achievements: None Party: None
{Backpack W=Max} ==Gold- 76 ==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health), 2 Handed }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }} {{ Standard Snug Boots (Feet: +2 Max health) }} {{ Standard Garment (Body: +4 Max health) }} ==Food- Colored Blair Shroom (+5 Mana, +5 Health) Harlamin Shoot (+10 Mana) Water (Holds 3 Wait Value) ==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), A Beginners Guide to General Alchemy by Dr. P. R)(Kalin
When you say "It's good to" does that mean you would want me to stop?
This is an illegal move because your not allowed to "continue to battle until you find something" you can only specify a number of tries
(Quick Battle: You lose=0 Health and gain= Jork (When cooked +4% health) (Quick Battle: You lose=2 Health and gain= Nothing) (Quick Battle: You lose=0 Health and gain= Nothing) (Quick Battle: You lose=1 Health and gain= Jork (When cooked +4% health) (Quick Battle: You lose=4 Health and gain= Nothing) (Quick Battle: You lose=1 Health and are defeated)
(Quick Battle: You lose=0 Health and gain= Jork (When cooked +4% health) (Quick Battle: You lose=2 Health and gain= Nothing) (Quick Battle: You lose=0 Health and gain= Nothing) (Quick Battle: You lose=1 Health and gain= Jork (When cooked +4% health) (Quick Battle: You lose=4 Health and gain= Nothing) (Quick Battle: You lose=1 Health and are defeated)