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TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

It is the year 2011. The world is in shambles after a disease struck... by the name of Trojan. It turned their victims into mindless, shambling zombies. And yet, the world wasn't able to stop them. Now, it's you. Only you and the objects you have, the clothes on your back, and the dwindling supplies you haul around. You are about to give up hope when you find a barricaded building. You climb on in, past the sandbags. You find that the man who lived here shot himself. A large bite mark is on his arm. Perhaps... perhaps this little building, with diligence and hope, can become into a beacon of humanity... The lasting monument of survival.


Building A-
Name: None
Objects/Supplies: Dead Body, 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 0 Human, 0 NPC
Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded
Zombies in Area- 0

So, regular you put the action, I type the outcome game... Begin.

  • 34 Replies
ichigo773
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ichigo773
1,046 posts
Nomad

Building A-
Name: Jon Cook
Objects/Supplies: Dead Body, 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 0 Human, 0 NPC
Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded
Zombies in Area- 0

This good?

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Suppose I should have put a play guide...
You give the building a name, then you play it like I play your games. Example
Randomdude01
I name the building Random Name, then do [Insert action here]

Like so.

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 1 Human, 0 NPC
Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded
Zombies in Area- 0


@assarb1: The dead body is thrown out. You didn't like the smell anyways... The dead body lies now in the yard of the house. You can't find any. Looks like this place is deserted. The other houses look to be too... while we don't have enough players to occupy them all, we could scavenge them.

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 1 Human, 0 NPC
Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded
Zombies in Area- 0

@assarb1: You scavenge some food, including one's stash of junk food, one's stash of popcorn, and one's stash of 9mm ammo... the gun's gone though. You also manage to get some metal sheeting and some wood planks. You eat all the junk food though... you WERE hungry.

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 1 Human, 0 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 3
Land Status- Fertile, Vulnerable, Low in Resources

(Sorry for not updating all the resources, here you go)
@Assarb1- 10 of each resource makes a slightly better berricade.
You hear 3 moans. Oh, boy. Zombies look to be coming... maybe the smell from the dead body is attracting them, if only you could burn it. (Scavenge some more)

You have scavenged and learned the land well enough to know how vulnerable it is to zombies. +Land Status

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 1 Human, 0 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 6
Land Status- Fertile, Vulnerable, Low in Resources

@assarb1: Looks like you took a match and an aresol can. You made a homemade flamethrower! Still no survivors, but a note reads:
EVAC RECORDING ALPHA-
All civilians in this area have been evac'd by order of President.

More moans and groans= more zombies. Uh oh.

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- 40%
Survivor Numbers- 1 Human, 1 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 4
Land Status- Fertile, Vulnerable, Low in Resources
Zombie Level- Peaceful, None Incoming

@assarb1: Unfortunately, there's a blockade on the main road. Can't get past it. Looks like no more zombies are coming, though. You eat 5 Semi-Refined food. Lo and behold, a survivor has arrived. He killed two zombies while going to your hovel. He needs food every three turns, and has no weapon. A bit unhappy though.

You know the land really well now. +Zombie Level

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

(Just a notice, anyone can join, they just are placed in the same building assarb is.)

Alpha791
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Alpha791
3,896 posts
Peasant

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- (It's only you for now) 100%
Survivor Numbers- 1 Human, 0 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 6
Land Status- Fertile, Vulnerable, Low in Resources

Hey do I use this sheet? Or make my own?

TheNameWithNoNumbers
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TheNameWithNoNumbers
163 posts
Nomad

(You use that sheet, yeah.)

TheNameWithNoNumbers
offline
TheNameWithNoNumbers
163 posts
Nomad

(The updated one please.)

Alpha791
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Alpha791
3,896 posts
Peasant

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- 40%
Survivor Numbers- 2 Human, 1 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 4
Land Status- Fertile, Vulnerable, Low in Resources
Zombie Level- Peaceful, None Incoming

K I'll scout the area with my pistol drawn.

TheNameWithNoNumbers
offline
TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- 30%
Survivor Numbers- 2 Human, 1 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 0
Land Status- Fertile, Vulnerable, Low in Resources
Zombie Level- Peaceful, None Incoming
Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog.

@Alpha791: You see a bit more then Assarb saw... you know the neighborhood... and some of the neighbors. You see some rival survivors. Contact them?

You know it like the back of your hand now... +Neighborhood Layout and Info

The Neighbors kill of the zombies. They don't notice you though.

The NPC is sad. No one bothered to learn his name... He's thinking about getting out of here...

Alpha791
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Alpha791
3,896 posts
Peasant

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal.
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- 30%
Survivor Numbers- 2 Human, 1 NPC
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 0
Land Status- Fertile, Vulnerable, Low in Resources
Zombie Level- Peaceful, None Incoming
Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog.

I'll stay back from the other survivors and head back to the building. I'll get to know the NPC survivor.

TheNameWithNoNumbers
offline
TheNameWithNoNumbers
163 posts
Nomad

Building A-
Name: Marcus
Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal, 1 Winchester 1917 Lee Enfield Bolt Action Rifle, (10 Round Stripper Clip, 2 Clips Left)
Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness))
Survivor Happiness- 50%
Survivor Numbers- 2 Human, 1 NPC, 1 Untrained Dog, (50/50)
Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded
Zombies in Area- 0
Land Status- Fertile, Vulnerable, Low in Resources
Zombie Level- Peaceful, None Incoming
Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog.
Animal Happiness: 75%


@Alpha791: The survivor looks up and smiles.
"My name's Johnson, yours?"

Enemy activity flares up as shots are heard. Looks like they have some big hunting rifles... not afraid to use em.

You have to eat now. -15 Semi-Refined Food

Hostile Neighbors lead the NPC to search for a rifle and some ammo... and he finds some. +Rifle and Ammo (20)

Woof! Woof! A dog comes along! +Untrained Dog

(I'd rather like more people to join, and you can expand to other houses... and build weapons and such with material.)

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