It is the year 2011. The world is in shambles after a disease struck... by the name of Trojan. It turned their victims into mindless, shambling zombies. And yet, the world wasn't able to stop them. Now, it's you. Only you and the objects you have, the clothes on your back, and the dwindling supplies you haul around. You are about to give up hope when you find a barricaded building. You climb on in, past the sandbags. You find that the man who lived here shot himself. A large bite mark is on his arm. Perhaps... perhaps this little building, with diligence and hope, can become into a beacon of humanity... The lasting monument of survival.
Building A- Name: None Objects/Supplies: Dead Body, 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 0 Human, 0 NPC Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded Zombies in Area- 0
So, regular you put the action, I type the outcome game... Begin.
Building A- Name: Jon Cook Objects/Supplies: Dead Body, 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 0 Human, 0 NPC Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded Zombies in Area- 0
Suppose I should have put a play guide... You give the building a name, then you play it like I play your games. Example Randomdude01 I name the building Random Name, then do [Insert action here] Like so.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 1 clip left), 100 Raw Wood, 10 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 1 Human, 0 NPC Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded Zombies in Area- 0
@assarb1: The dead body is thrown out. You didn't like the smell anyways... The dead body lies now in the yard of the house. You can't find any. Looks like this place is deserted. The other houses look to be too... while we don't have enough players to occupy them all, we could scavenge them.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 1 Human, 0 NPC Barricading Level (Scale of 1-10) 2, Very Lightly Barricaded Zombies in Area- 0
@assarb1: You scavenge some food, including one's stash of junk food, one's stash of popcorn, and one's stash of 9mm ammo... the gun's gone though. You also manage to get some metal sheeting and some wood planks. You eat all the junk food though... you WERE hungry.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 1 Human, 0 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 3 Land Status- Fertile, Vulnerable, Low in Resources
(Sorry for not updating all the resources, here you go) @Assarb1- 10 of each resource makes a slightly better berricade. You hear 3 moans. Oh, boy. Zombies look to be coming... maybe the smell from the dead body is attracting them, if only you could burn it. (Scavenge some more)
You have scavenged and learned the land well enough to know how vulnerable it is to zombies. +Land Status
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 1 Human, 0 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 6 Land Status- Fertile, Vulnerable, Low in Resources
@assarb1: Looks like you took a match and an aresol can. You made a homemade flamethrower! Still no survivors, but a note reads: EVAC RECORDING ALPHA- All civilians in this area have been evac'd by order of President.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- 40% Survivor Numbers- 1 Human, 1 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 4 Land Status- Fertile, Vulnerable, Low in Resources Zombie Level- Peaceful, None Incoming
@assarb1: Unfortunately, there's a blockade on the main road. Can't get past it. Looks like no more zombies are coming, though. You eat 5 Semi-Refined food. Lo and behold, a survivor has arrived. He killed two zombies while going to your hovel. He needs food every three turns, and has no weapon. A bit unhappy though.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 20 Semi-Refined food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- (It's only you for now) 100% Survivor Numbers- 1 Human, 0 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 6 Land Status- Fertile, Vulnerable, Low in Resources
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- 40% Survivor Numbers- 2 Human, 1 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 4 Land Status- Fertile, Vulnerable, Low in Resources Zombie Level- Peaceful, None Incoming
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- 30% Survivor Numbers- 2 Human, 1 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 0 Land Status- Fertile, Vulnerable, Low in Resources Zombie Level- Peaceful, None Incoming Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog.
@Alpha791: You see a bit more then Assarb saw... you know the neighborhood... and some of the neighbors. You see some rival survivors. Contact them?
You know it like the back of your hand now... +Neighborhood Layout and Info
The Neighbors kill of the zombies. They don't notice you though.
The NPC is sad. No one bothered to learn his name... He's thinking about getting out of here...
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 15 Semi-Refined Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal. Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- 30% Survivor Numbers- 2 Human, 1 NPC Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 0 Land Status- Fertile, Vulnerable, Low in Resources Zombie Level- Peaceful, None Incoming Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog.
I'll stay back from the other survivors and head back to the building. I'll get to know the NPC survivor.
Building A- Name: Marcus Objects/Supplies: Dead Body (In yard now), 10 Raw Food, 9mm Personal Protection Pistol (7 round clip, 3 clips left), Homemade Flamethrower (Half Full Aresol Can), 100 Raw Wood, 10 Semi Refned Wood, 20 Raw Metal, 1 Winchester 1917 Lee Enfield Bolt Action Rifle, (10 Round Stripper Clip, 2 Clips Left) Type of Building- Small House- (Little Storage Space, (500 of each resource) Small Housing Space (3 survivors), Minimal Living Conditions (Minimal Happiness)) Survivor Happiness- 50% Survivor Numbers- 2 Human, 1 NPC, 1 Untrained Dog, (50/50) Barricading Level (Scale of 1-10) 2.5, Slightly Lightly Barricaded Zombies in Area- 0 Land Status- Fertile, Vulnerable, Low in Resources Zombie Level- Peaceful, None Incoming Neighborhood Layout and Info: 4 rows of three houses each, rival house is across the street. Holds about 3 Survivors, plus an attack dog. Animal Happiness: 75%
@Alpha791: The survivor looks up and smiles. "My name's Johnson, yours?"
Enemy activity flares up as shots are heard. Looks like they have some big hunting rifles... not afraid to use em.
You have to eat now. -15 Semi-Refined Food
Hostile Neighbors lead the NPC to search for a rifle and some ammo... and he finds some. +Rifle and Ammo (20)
Woof! Woof! A dog comes along! +Untrained Dog
(I'd rather like more people to join, and you can expand to other houses... and build weapons and such with material.)