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Runescape124
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Runescape124
3,028 posts
Nomad

As many of you might have noticed, I'm not as good as keeping a popular game up on the front page as i used to (believe me, i'm trying :/ ), so if this doesn't get popular, this migth be my last forum game here....forever... This game is a somewhat difficult, yet still understandable stradegy game, and it has a storyline:

in the year 2012, the year that the Mayan calendar ended, the volcano Dara (a.k.a., Yellowstone) erupted, creating such a catacalysmic event, that mankind had to evacuate the entire Earth to many planets and planetoids that could support mankind: Mars, Titan, and Boros-UV-7. This is the story of mankind, as they began to settle on these new worlds.

Each planet has there ups and downs:

Mars: Basic planet, but kinda far from sun, so is cold.

Titan: Saturns old moon, Titan was propelled out of Satunrs orbit by a comet impact. It's current postion is a sister planet of Venus, as it is about the same distance from the Sun. Somewhat hot, and water is slightly scarce.

Boros-UV-7: A new planet found out past the Kieper belt, although it can support life, most plant life on it uses lunosynthesis (gets energy from the dark), as it is very dark, and windy.

Choose your new home wisely, as it'll affect your ability to research and use buildings, powerplants, and so on, as well as what the population needs/wants.

Locations:

Mountains: Windy, cold, great place for skiing, and not for cows

Valley: Warmer than mountains, still windy, some fertile ground

Plains: Can get windy, very fertile ground, not many rocky areas, some water

Coast: Wet, can get windy, warm, great fertility, some rocky areas

Desert: Dry, hot, not much wind, little fertilliy, lots of sun and sand (even on Boros-UV-7).

Location of your colony also plays a good factor, as the surrondings affect output of energy, minerals, and colony mood


To begin, you are given a small colony of 50 people, a coal plant, 5 farms, and a coal mine:

Colony Name:
Colony Location:
Colony Planet:
--------------------------------
Colony Age: 1 day
Colony Population: 50
Pop. Gain: +1 every 10 days
Money: 500 credits
Money Income: 50 credits every 2 days
Taxes: 1 credit per person
--------------------------------
Buildings:

Houses: 25 [2 person(s) a house]
Power Plants: Coal(1x) [Energy output: 50 houses]
Mines: Coal(1x) [Mineral output: 5 coal a day
Farms: Basic(5x) [Food output: 20 food a day]
--------------------------------
Storage:

Coal: 100 (-5 a day for power)
Food: 250 (-1 per person a day)
--------------------------------
Colony Mood: Average
Colony Government: None
Colony Laws: Basic
--------------------------------
Extras:
Spaceship


OK, now as I am not on here very much, you will eventually understand stuff while you play (or if you ask, I'll explain it ).

  • 19 Replies
ichigo773
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ichigo773
1,046 posts
Nomad

Colony Name: Zeus
Colony Location: Plains
Colony Planet: Boros-UV-7
--------------------------------
Colony Age: 1 day
Colony Population: 50
Pop. Gain: +1 every 10 days
Money: 500 credits
Money Income: 50 credits every 2 days
Taxes: 1 credit per person
--------------------------------
Buildings:
Houses: 25 [2 person(s) a house]
Power Plants: Coal(1x) [Energy output: 50 houses]
Mines: Coal(1x) [Mineral output: 5 coal a day
Farms: Basic(6x) [Food output: 30 food a day]
Library: Basic Library(1x) [Increases Mood]
--------------------------------
Storage:
Coal: 100 (-5 a day for power)
Food: 200 (-1 per person a day)
--------------------------------
Colony Mood: Happy
Colony Government: None
Colony Laws: Basic
--------------------------------
Extras:
Spaceship
--------------------------------
Events: You make another farm, and you decrease in food has...decreased (no pun intended), how ever, it's still...decreasing..

I build another farm just incase

Razerules
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Razerules
4,049 posts
Nomad

Colony Name:L.A
Colony Location:Coast
Colony Planet:Borus-UV-7
--------------------------------
Colony Age: 1 day
Colony Population: 49
Pop. Gain: +1 every 10 days
Money: 550 credits
Money Income: 50 credits every 2 days
Taxes: 1 credit per person
--------------------------------
Buildings:
Houses: 25 [2 person(s) a house]
Power Plants: Coal(1x) [Energy output: 50 houses]
Mines: Coal(1x) [Mineral output: 5 coal a day
Farms: Basic(8x) [Food output: 50 food a day]
School: Basic School [Raises Mood, place of learning]
--------------------------------
Storage:
Coal: 100 (-5 a day for power)
Food: 251 (-1 per person a day)
--------------------------------
Colony Mood: Sad
Colony Government: None
Colony Laws: Basic
--------------------------------
Extras:
Spaceship
--------------------------------
Events: School built. During construction, worker falls off top floor while working on support beams and is killed. Mood of town is now sad.

I make some Relaxation Spa's So People who are sad and tired can go there and feel like he is reborn!

Runescape124
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Runescape124
3,028 posts
Nomad

Colony Name: Zeus
Colony Location: Plains
Colony Planet: Boros-UV-7
--------------------------------
Colony Age: 5 day
Colony Population: 50
Pop. Gain: +1 every 10 days
Money: 600 credits
Money Income: 50 credits every 2 days
Taxes: 1 credit per person
--------------------------------
Buildings:
Houses: 25 [2 person(s) a house]
Power Plants: Coal(1x) [Energy output: 50 houses]
Mines: Coal(1x) [Mineral output: 5 coal a day
Farms: Basic(7x) [Food output: 40 food a day]
Library: Basic Library(1x) [Increases Mood]
--------------------------------
Storage:
Coal: 100 (-5 a day for power)
Food: 190 (-1 per person a day)
--------------------------------
Colony Mood: Happy
Colony Government: None
Colony Laws: Basic
--------------------------------
Extras:
Spaceship
--------------------------------
Events: You make another farm, and you decrease in food has...decreased (no pun intended), how ever, it's still...decreasing..

What now?

Colony Name:L.A
Colony Location:Coast
Colony Planet:Borus-UV-7
--------------------------------
Colony Age: 4 day
Colony Population: 49
Pop. Gain: +1 every 10 days
Money: 599 credits
Money Income: 50 credits every 2 days
Taxes: 1 credit per person
--------------------------------
Buildings:
Houses: 25 [2 person(s) a house]
Power Plants: Coal(1x) [Energy output: 50 houses]
Mines: Coal(1x) [Mineral output: 5 coal a day
Farms: Basic(8x) [Food output: 50 food a day]
School: Basic School [Raises Mood, place of learning]
Spa [Raises Mood]
--------------------------------
Storage:
Coal: 100 (-5 a day for power)
Food: 252 (-1 per person a day)
--------------------------------
Colony Mood: Avergae
Colony Government: None
Colony Laws: Basic
--------------------------------
Extras:
Spaceship
--------------------------------
Events: Spa built. colony mood average again

What do you do?

WEATHER REPORT

Boros-UV-7: Rain in the plains (doubles food output for next day), windy on coast. Hot and humid everywhere else.

Runescape124
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Runescape124
3,028 posts
Nomad

bump

(kinda sad that i'm bumpig my own game. Guess if nobody else joins, it might end up back on page 5 )

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