As many of you might have noticed, I'm not as good as keeping a popular game up on the front page as i used to (believe me, i'm trying :/ ), so if this doesn't get popular, this migth be my last forum game here....forever... This game is a somewhat difficult, yet still understandable stradegy game, and it has a storyline:
in the year 2012, the year that the Mayan calendar ended, the volcano Dara (a.k.a., Yellowstone) erupted, creating such a catacalysmic event, that mankind had to evacuate the entire Earth to many planets and planetoids that could support mankind: Mars, Titan, and Boros-UV-7. This is the story of mankind, as they began to settle on these new worlds.
Each planet has there ups and downs:
Mars: Basic planet, but kinda far from sun, so is cold.
Titan: Saturns old moon, Titan was propelled out of Satunrs orbit by a comet impact. It's current postion is a sister planet of Venus, as it is about the same distance from the Sun. Somewhat hot, and water is slightly scarce.
Boros-UV-7: A new planet found out past the Kieper belt, although it can support life, most plant life on it uses lunosynthesis (gets energy from the dark), as it is very dark, and windy.
Choose your new home wisely, as it'll affect your ability to research and use buildings, powerplants, and so on, as well as what the population needs/wants.
Locations:
Mountains: Windy, cold, great place for skiing, and not for cows
Valley: Warmer than mountains, still windy, some fertile ground
Plains: Can get windy, very fertile ground, not many rocky areas, some water
Coast: Wet, can get windy, warm, great fertility, some rocky areas
Desert: Dry, hot, not much wind, little fertilliy, lots of sun and sand (even on Boros-UV-7).
Location of your colony also plays a good factor, as the surrondings affect output of energy, minerals, and colony mood
To begin, you are given a small colony of 50 people, a coal plant, 5 farms, and a coal mine:
Colony Name: Colony Location: Colony Planet: -------------------------------- Colony Age: 1 day Colony Population: 50 Pop. Gain: +1 every 10 days Money: 500 credits Money Income: 50 credits every 2 days Taxes: 1 credit per person -------------------------------- Buildings:
Houses: 25 [2 person(s) a house] Power Plants: Coal(1x) [Energy output: 50 houses] Mines: Coal(1x) [Mineral output: 5 coal a day Farms: Basic(5x) [Food output: 20 food a day] -------------------------------- Storage:
Coal: 100 (-5 a day for power) Food: 250 (-1 per person a day) -------------------------------- Colony Mood: Average Colony Government: None Colony Laws: Basic -------------------------------- Extras: Spaceship
OK, now as I am not on here very much, you will eventually understand stuff while you play (or if you ask, I'll explain it ).
Colony Name: Zeus Colony Location: Plains Colony Planet: Boros-UV-7 -------------------------------- Colony Age: 1 day Colony Population: 50 Pop. Gain: +1 every 10 days Money: 500 credits Money Income: 50 credits every 2 days Taxes: 1 credit per person -------------------------------- Buildings: Houses: 25 [2 person(s) a house] Power Plants: Coal(1x) [Energy output: 50 houses] Mines: Coal(1x) [Mineral output: 5 coal a day Farms: Basic(6x) [Food output: 30 food a day] Library: Basic Library(1x) [Increases Mood] -------------------------------- Storage: Coal: 100 (-5 a day for power) Food: 200 (-1 per person a day) -------------------------------- Colony Mood: Happy Colony Government: None Colony Laws: Basic -------------------------------- Extras: Spaceship -------------------------------- Events: You make another farm, and you decrease in food has...decreased (no pun intended), how ever, it's still...decreasing..
Colony Name:L.A Colony Location:Coast Colony Planet:Borus-UV-7 -------------------------------- Colony Age: 1 day Colony Population: 49 Pop. Gain: +1 every 10 days Money: 550 credits Money Income: 50 credits every 2 days Taxes: 1 credit per person -------------------------------- Buildings: Houses: 25 [2 person(s) a house] Power Plants: Coal(1x) [Energy output: 50 houses] Mines: Coal(1x) [Mineral output: 5 coal a day Farms: Basic(8x) [Food output: 50 food a day] School: Basic School [Raises Mood, place of learning] -------------------------------- Storage: Coal: 100 (-5 a day for power) Food: 251 (-1 per person a day) -------------------------------- Colony Mood: Sad Colony Government: None Colony Laws: Basic -------------------------------- Extras: Spaceship -------------------------------- Events: School built. During construction, worker falls off top floor while working on support beams and is killed. Mood of town is now sad.
I make some Relaxation Spa's So People who are sad and tired can go there and feel like he is reborn!
Colony Name: Zeus Colony Location: Plains Colony Planet: Boros-UV-7 -------------------------------- Colony Age: 5 day Colony Population: 50 Pop. Gain: +1 every 10 days Money: 600 credits Money Income: 50 credits every 2 days Taxes: 1 credit per person -------------------------------- Buildings: Houses: 25 [2 person(s) a house] Power Plants: Coal(1x) [Energy output: 50 houses] Mines: Coal(1x) [Mineral output: 5 coal a day Farms: Basic(7x) [Food output: 40 food a day] Library: Basic Library(1x) [Increases Mood] -------------------------------- Storage: Coal: 100 (-5 a day for power) Food: 190 (-1 per person a day) -------------------------------- Colony Mood: Happy Colony Government: None Colony Laws: Basic -------------------------------- Extras: Spaceship -------------------------------- Events: You make another farm, and you decrease in food has...decreased (no pun intended), how ever, it's still...decreasing..
What now?
Colony Name:L.A Colony Location:Coast Colony Planet:Borus-UV-7 -------------------------------- Colony Age: 4 day Colony Population: 49 Pop. Gain: +1 every 10 days Money: 599 credits Money Income: 50 credits every 2 days Taxes: 1 credit per person -------------------------------- Buildings: Houses: 25 [2 person(s) a house] Power Plants: Coal(1x) [Energy output: 50 houses] Mines: Coal(1x) [Mineral output: 5 coal a day Farms: Basic(8x) [Food output: 50 food a day] School: Basic School [Raises Mood, place of learning] Spa [Raises Mood] -------------------------------- Storage: Coal: 100 (-5 a day for power) Food: 252 (-1 per person a day) -------------------------------- Colony Mood: Avergae Colony Government: None Colony Laws: Basic -------------------------------- Extras: Spaceship -------------------------------- Events: Spa built. colony mood average again
What do you do?
WEATHER REPORT
Boros-UV-7: Rain in the plains (doubles food output for next day), windy on coast. Hot and humid everywhere else.