⢠Male: Adults: Adult men between 18 to 55 years old. Initial quantity is: 505. Teens: Male adolescents aged 13 to 17 years old. Initial quantity is: 270. Children: Children 1 to 12 years old. Initial quantity is: 150.
⢠Female: Adults: Adult women between 18 and 55 years old. Initial quantity is: 480 Teens: Female adolescents aged 13 to 17 years old. Initial quantity is: 325. Children: Children 1 to 12 years old. Initial quantity is: 160.
⢠Occupations: Working: This will be the number of people working in the colony, including soldiers. Teens also can work, but are not
accepted as soldiers. Initial quantity is: 0, you should charge people for their work in the administration part. Not working: People who are not working, usually children and some teenagers. So far no one is working (because you must do
so in the administration), then the initial quantity is: 1580 (the sum of all adults and adolescents of both genders).
⢠Security: Blades: Machetes, knives and stuff. Initial quantity is 250. Firearms: Machine guns and pistols, used only by soldiers. Initial quantity is: 120. Ammunition: Ammunition for pistols and machine guns only. Initial quantity is: 100 for each weapon. Explosives: Grenades and mines (both sonic and fragmentation). Initial quantity of each type is: 20. Protective equipment: Vests, knee pads, helmets, elbow pads and the like. Initial quantity of each type is: 150. Security cameras: Allow all parts of the colony, especially the fences, is monitored. Specify where each camera is positioned
(streets, buildings and sections of the fence). Initial quantity is: 60.
⢠Mechanics: Jeeps: Primary means of transportation used in the colony. Initial quantity is: 40. Jeep Batteries: Without these batteries, the jeeps do not work at all. Initial quantity is: 100. Jeep Tires: Just as important as the batteries. Initial quantity is: 200. Helicopters: This type of aerial vehicle is rarely used because it draws attention. Initial quantity is: 2. Helicopter batteries: They have the same function as batteries for jeeps, but different properties. Initial quantity is: 5. Repair Tools: Important for maintenance of vehicles, the less tools you have, the longer will be repairing anything
mechanical. It is not the number that determines this, but a state. The initial state is: Sufficient.
⢠Groceries: Fruits: They are very important and healthy, happily exist in abundance around the colony and also in the same. Initial
quantity is: 1000. Vegetables: They are also very important, but are planted in the colony, which takes longer to harvest. Initial quantity is:
600. Meat: Can be taken from animals hunted or fished, usually small mammals and fish. Initial quantity is: 1200. Water: Essential for life, water can be obtained from streams, waterfalls and pools. Initial quantity is: 2000. Herbs: It has many functions, can be used as both seasoning and for some medical benefit. Initial quantity is: 350.
⢠Health: Serum: Used for cleaning wounds, cleaning nasal spray for asthma, among other uses. Initial quantity is: 100. Morphine: Used as an anesthetic in serious injury and in surgical cases. Initial quantity is: 60. Antibiotics: Help in fighting the immune system against bacterial infections. Initial quantity is: 180. Anti-inflammatory: There are many types, some can reduce the pain (anesthetic), others may lower the degree of fever and also
fight inflammation. Initial quantity is: 80. Surgical equipment: Scalpel, forceps, surgical gloves and all other equipment needed to perform a surgery. The initial state is: Sufficient.
⢠Buildings: M-1 Houses: The simplest model of home with just two rooms. Initial quantity is: 50. M-2 Houses: In this model, residents can live in three rooms average. Initial quantity is: 230. M-3 Houses: This is the most common model, has four rooms, two bedrooms, living room and a bathroom. Initial quantity is:
400. M-4 Houses: This is the largest model, with five large rooms, three bedrooms (one with double bed), a large living room and
high ceilings. Initial quantity is: 120. Command buildings: Command center, hospital, guard posts, among others. Initial quantity is: 25. Leisure buildings: Schools, parks, fountains, squares, gardens and the like. Initial quantity is: 60.
⢠Construction: Wood: Essential material for construction of any buildings. Initial quantity is: 1000. Cellophane: Cellophane is a type of very tough plastic, used in the construction of the roof and walls of houses. Initial quantity is: 400. Metal: Only used to make doors, windows, towers and gates. Initial quantity is: 250. Timber: A larger wood, thicker and more durable, used in larger buildings and fences. Initial quantity is: 200. Other materials: Things such as glass, clay and others. Initial quantity is: 500.
⢠Fence: Sector 1-A: The initial state is: Good. Sector 2-A: The initial state is: Good. Sector 1-B: The initial state is: Good. Sector 2-B: The initial state is: Good. Sector 1-C: The initial state is: Good. Sector 2-C: The initial state is: Good.
⢠Towers: Watchtower 1-A: Only soldiers can stand sentry. Number of watchers: 0. Watchtower 2-A: Only soldiers can stand sentry. Number of watchers: 0. Watchtower 1-B: Only soldiers can stand sentry. Number of watchers: 0. Watchtower 2-B: Only soldiers can stand sentry. Number of watchers: 0. Watchtower 1-C: Only soldiers can stand sentry. Number of watchers: 0. Watchtower 2-C: Only soldiers can stand sentry. Number of watchers: 0.
⢠Security of the Colony: Soldiers: Have the same function of the police: to protect and serve. Without them, the colony would be chaos. Initial
quantity is: 0. Wounded soldiers: Initial quantity is: 0. Watchmen (towers): Initial quantity is: 0. Watchmen (gates): Initial quantity is: 0.
⢠Workers: Collectors and gardeners: Initial quantity is: 0. Doctors and nurses: Initial quantity is: 0 (initially, not to exceed 200). Hunters and fishermen: Initial quantity is: 0. Lumberjacks: Initial quantity is: 0. Mechanical: Initial quantity is: 0. Builders: Initial quantity is: 0.
There will be a limited number of players (10), so only the first will have an opportunity to play, not to derail the topic. Before you start filling out the form below:
Name of the commander (you): Age: Genre: Pilgrimage: Appearance: Name of the colony: It is next to the Sixers?
Name of the commander: John Russ Age:30 Genre:Male Pilgrimage:Was a young space caption decided to settle down Appearance:Tall,Average Build,Brown short hair,BLue eyes Name of the colony:Romanas
I use 250 of the male adults to be sercity I use the other 255 to be workers I use all the female adults to be workers All the teenagers to work with the other people all the children go to school