Hi everyone. So I just found this RPG laying around in the dark, dangerous depths of my computer while cleaning it out, and thought I'd try it out. Hope you like it!
Story:
In this game you are a secret agent working for your country by assassinating, corrupting, and spying in order to protect your people. You will be given many missions and There are three main organizations that you can join: CIA, MI6, and the KGB. You might be able to change the world, but who will you choose to do it for?
Organizations:
CIA: Based in America, these agents are probably the closest you can get to a soldier. They are trained to restrain public panic, along with fighting back terrorists or Criminalists. They have better skill with many rifles, handguns, and machine guns, melee weapons and specialty gaseous weapons.
MI6: Based in New England, these are the special agents the world knows today, with special gadgets, hidden weaponry, and the skills to hack the whole NASA base of operations. They are used to tracking down hidden criminalist operations and stopping them. Although usually spies, they are also the best at hacking and capturing.
KGB: Based in Russia, these agents are more like legal assassins, used to eliminate criminals and mobs with tons of hidden weapons. KGB agents are very good with poisons and melee fighting too, along with sniping at an unbelievable accuracy.
Character Sheet:
Name: (Between 1 and 2 parts) Code name: (Between 1 and 3 parts) Gender: (M or F) Age: (Between 18 and 50) Organization: (CIA, MI6, or KGB) Rank: Health: 10/10 Experience: 0/5 Assassination: 0 (3 if you are KGB) Sabotage: 0 (2 if you are MI6) Combat: 0 (3 if you are CIA, 2 if you are KGB) Spying: 0 (3 if you are MI6, 2 if you are CIA) Weapons: None (Will be given to you at beginning of first mission) Equipment: None (Will be given to you at beginning of first mission) Other Items: None (Used for missions, Ex. Security Cards, disguises and so on) Mission: Inactive
Skills:
Assassination: Assassination allows you to sneak around and hide weapons better, along with a better knowledge of human weak points. This skill makes you better at using Sniper Rifles, Knifes, Daggers, Poisons, and your bare hands.
Sabotage: Sabotage allows you to see weaknesses in buildings, machines, and vehicles and blow up stuff, along with giving you knowledge of a lot of hazardous chemicals. This skill makes you better at using Rocket Launchers, Bombs, RPGs, Grenades, and Liquid Explosives
Combat: Combat allows you to make better escapes, faster movement, and gives you better skill in close-range fighting. This skill makes you better at using Handguns, Rifles, Machine Guns, melee weapons, and Gaseous weapons (Flamethrowers and Gas Dispensers mostly).
Spying: Spying allows you to Sneak better, retrieve information much faster, and get past obstacles faster. This skill makes you better at using computers, Tranquilizers, Disguises, Spy gadgets, and Jammers.
Name: Fred McFred Code name: Predator Gender: Male Age: 21 Organization: MI6 Rank: New Recruit Health: 9/10 Experience: 0/5 Assassination: 0 Sabotage: 2 Combat: 0 Spying: 3 Weapons: None Equipment: None Other Items: None Mission: Inactive
I test the door to see if it's locked. If that doesn't work, I stand on the chair to try to climb out through the vent. If that doesn't work, I explore the rest of the room by feeling around with my hands.
Red Wolf says goodbye and promises safe travel in Russia by giving you some kind of card. After going to a briefing, you learn that there is little information about the factory. They know that it is well gaurded, but almost all defenses are too well hidden. However, your goal is to get to a gaurdhouse, in which is a vent large enough to fit an adult. From there you will be able to crawl to the dressing room, and be able to disguise yourself in order to place the bomb. After you have learned this, they gave you more ammo for your current rifle, replaced your can knife with a KA-BAR Army Knife, and gave you 3 fragmentation grenades and Browning Hi-power. Your two allies also got new weapons. You are now at the entrance of the factory.
LEVEL UP! +1 HP +2 Combat +1 Spying
+73 M16 ammo +Browning Hi-Power +52 Browning Hi-Power ammo +KA-BAR Army Knife +3 Fragmentation Grenades +Russian Safe Passage Card +Explosive EMP +1 HP
The two people seem to just be some angry teens or something. They both have ski masks on, and one of them has a rusted knife in his back pocket. They don't notice you, they seem to just be after the ladies purse.
You are doing some work on your computer when you here a knock on the door. You're not expecting anyone. What do you do?
Name: Fred McFred Code name: Predator Gender: Male Age: 21 Organization: MI6 Rank: New Recruit Health: 10/10 Experience: 0/5 Assassination: 0 Sabotage: 2 Combat: 0 Spying: 3 Weapons: None Equipment: None Other Items: Rusty screw, Rope, Small rock Mission: Inactive
The door is securely locked, and there is no light coming from the other side, so it must have no openings. After examining the air vent, you see that it is securely bolted, and you cannot ondoe the bolts with your bare hands. However, after feeling around a bit you find a rusty screw, a small length of rope, and a small rock.
After looking around the perimeter for about half an hour, you and your allies find that there are two cameras facing two directions on all of the factory's wall's corners, along with two more cameras between the corners. However, these are not just cameras, they are gun cameras. The entrance is a giant metal gate with a number pad and fingerprint bioscanner next to it, with 4 tough looking soldiers guarding that. And lastly, there are two soldiers patrolling each wall.
They start chasing after you, but one still has the purse. A pedestrian is on the next street, but he doesn't notice the knife in the teen's pocket, and just thinks you're playing a game.
Name: Fred McFred Code name: Predator Gender: Male Age: 21 Organization: MI6 Rank: New Recruit Health: 10/10 Experience: 0/5 Assassination: 0 Sabotage: 2 Combat: 0 Spying: 3 Weapons: None Equipment: None Other Items: Rusty screw, Rope, Small rock Mission: Inactive
You break off the doorknob, but the door is still locked. You're kidnappers will find it harder to open it though.
Name: Nikolai Michiel Code name: Shaded Blood Gender: M Age: 18 Organization: KGB Rank: New Recruit Health: 10/10 Experience: 0/5 Assassination: 3 Sabotage: 0 Combat: 2 Spying: 0 Weapons: None Equipment: None Other Items: None Mission: Inactive
As soon as you touch the gun, The guy elbows you hard in the face, and you are launched about 2 yards away, in the living room again. He pulls out his gun and aims at you.
Convince the pedestrian that the two are mugglers and ask for the assistance to stand and fight. If ever, there's something on the road, I might rather pick it up and use it as a temporary weapon.
Name: Nikolai Michiel Code name: Shaded Blood Gender: M Age: 18 Organization: KGB Rank: New Recruit Health: 10/10 Experience: 0/5 Assassination: 3 Sabotage: 0 Combat: 2 Spying: 0 Weapons: None Equipment: None Other Items: None Mission: Inactive
Well, excuse me for making it more dramatic.
It's just a regular USP with an extended magazine. You hide behind the couch and he uses up two bullets.
Name: Andrei Katzenkovski Code name: T.A.O. Gender: Male Age: 24 Organization: KGB Rank: Health: 10/10 Experience: 0/5 Assassination: 3 Sabotage: 0 Combat: 2 Spying: 0 Weapons: None Equipment: None Other Items: None Mission: Inactive
You just came for a briefing on your first mission. As soon as everyone settles down, there is a sudden crash and an explosion. Those who have any weapons Aim at the door or get ready to fight, and those who don't hide behind the seats. What do you do?
The pedestrian stops walking and decides to help you, however, when he sees a gun pointed at him he runs away. You are able to pick up an old rusty pipe off the street.
Ghost thinks of somehow making a cover for the unmoving cameras to make it seem normal, and then kill any guards you can without being seen by any of the other cameras.
Name: Fred McFred Code name: Predator Gender: Male Age: 21 Organization: MI6 Rank: New Recruit Health: 10/10 Experience: 0/5 Assassination: 0 Sabotage: 2 Combat: 0 Spying: 3 Weapons: None Equipment: None Other Items: Rusty screw, Rope, Small rock Mission: Inactive
Smart. After about 15 minutes of destroying your finger's flesh, you are finally able to unlock the door. After opening the door, you see you are in a lighted corridor that goes both ways about 5 yards and then turns. There are other doors along the walls like the one you just went through.