In the land of Deloi, there lived a young mage by the name of Bartheus. Bartheus was picked on by the other mages because he wasn't very good at magic. He wanted to earn some respect by killing a monster, which the people of Deloi refer to anything scary from a coyote to a mountain troll as a monster. Anyways he went hiking far, far away from civilization, and he found something, but it wasn't a monster. He found a stone archway with an enchantment about it to keep the dark magic and demons inside of it. He tried to study the nechantment on the archway, but not being the best at magic he destroyed the enchantment and the dark magic consumed Bartheus giving him more power then he could imagine, the first necromancer as well as control over all the demons inside the archway. Bartheus led a demon army onto the capitol of Deloi, killing the king and taking control over Deloi. After twenty years, Deloi is tired of this tyrant and wants him killed. Will you be that hero, or will you choose to side with Bartheus and bring doom to Deloi? The choose is yours!
Character Sheet Name:Be creative Gender:M or F Age:18+ Race:See below Class:See below Mount:None Pet:None ---Armor/Weapons--- Depends on class You can only have two weapons at once ------Backpack----- Gold:0 -----Abilities----- Depends on class ------------------- Level:1 Exp:0/10 Health:20/20 Hunger:100/100
I would like to explain pets and mounts real quick. First of all pets. Pets can be good for 3 reasons, they can help you in battle, give you abilities, and sometimes just for bragging rights. Mounts can get you places faster and and sometimes will be your pet. You can't have two big pets or mounts. For example, you can't have a horse for a mount and an adult dragon for a pet. You can have like a parrot for a pet and a horse for a mount though.
Races
Humans:first ones who came to Deloi and settled in the fertile eastern plains along the coast. They have only friendly relations with the elves
Elves:come from the southern sea and then continued to settle in the southern Great Woods. They are friends of all nature and do not eat meat. They trust no other races except humans.
Dwarves:Came from the western plains and settled in the northwestern Great Mountains. They trust no other races because of their greed for their gems.
Orcs:Also came from the western plain, but settled in the southwest rocky yet full of trees land. Nobody trusts the orc because of their violent ways.
Were-People:Mutated outcasts from the human race who are able to morph into certain kinds of animals. Their are three main tribes of them, The Wind Tribe which is only birds. The Beast Tribe, which is only land creatures. As well as the leader tribe, The Alliance, which is a select group of soldiers, generals, and a few politicians who keep order in the Greater Desert where the Were-People live. The Greater Desert goes across the northern coast and through the middle of Deloi.
Classes
Fighter:Melee sword and axe fighter Starts with wooden shield and hatchet or dull short sword in Armor/Weapons. Starts with ability, Rage Rage:When health is below half, attacks do double damage Playable by all races but Were-People
Archer:Ranged bow fighter Starts with leather tunic and a wooden shortbow in Armor/Weapons Starts with ability, Deadeye Deadeye:Has better accuracy for as long as you can hold your breath. Playable by all races except Were-People
Mage:Ranged magic fighter Starts with wool cape and fireball, or lightning strike, or wind burst tome in Armor/Weapons Starts with ability, Camouflage Camouflage:Can turn invisible at the cost of hunger going down 5x as fast Playable by Elves and Humans only
Rogue:Melee dagger fighter Starts with wool cape and dual hunting knives in Armor/Weapons Starts with ability, Pickpocket Pickpocket:can steal from other people and unlock doors Playable by only Humans, and Elves
Soldier:Melee lance fighter Starts with leather tunic and dull iron lance in Armor/Weapons Starts with ability, Regeneration Regeneration:Gains 25% of health every night Playable by all races except Dwarves and Were-People
Were-People classes
Beast Tribe:Were-Tiger, Were-Lion, Were-Wolf Beast Tribe fighters can use there fangs and claws to attack Starts with a hunting knife in Armor/Weapons for when they are not in beast form. Starts with ability, Morph______. Fill in the space with your creature you morph into. Morph_______:Morph into a certain creature
Wind Tribe:Were-Hawk, Were-Eagle, Were-Raven Wind Tribe Fighters use their beaks and talons to fight Starts with hunting knife in Armor/Weapons for when their not in bird form. Starts with ability, Morph______. Fill in empty space with whatever bird you morph into. Morph_______:Turn into a certain creature
More info Were-People can morph into their creature forms at anytime but while in creature form their hunger goes down 2x as fast. Were-People are not accepted in any society so they are not allowed into any city other than their owns until they obtain a cloak to hide the strange marks on their body.
In every city their is a bank, quest board, and training arena. You can store stuff in the bank if you don't want to lose it when you die. At the quest board you can take on local quests for rewards. At the training arena you can battle a number of different monsters for experience.
Around Deloi is a number of different quilds where you can train different abilities, learn to use new and better weapons, etc.
If you die you lose everything in your backpack and Armor/Weapons, including gold, so if you don't wanna lose items store them in the bank. You then go back to the last town you visited.
You may meet other players. If you do meet another player, you can fight them, team up with them or go your seperate ways. If you do battle another player and they are higher level than you and they defeat you then you get to take three things from their backpack, and Armor/Weapons.
ImportantOnly ten players at a time. If you want to play but the game is full, just tell me and i will put you on the waiting list. There can only be five Were-People at a time as well. If you don't reply for 1 week you will be automatically kicked. If you are going somewhere and won't be able to post for a while, please tell me.
Also if you feel there is something i can add to make this better, please tell so if i make a 2nd version it will be more fun. I haven't had many succesful RPG's so we will see how this goes.
You get up to throw the knife and realize the arche has already taken out the archer and one of the soldiers. The last orc is barreling towards you and you throw the knife that bounces harmlessly off his thick skull. You look towards the archer who has run out of arrows. What do you do...
As you bend down to help him you realize that it isn't a sword wound but some sort of gash from an animal. The injured elf chokes out "In the shadows". He falls limp in your arms. What do you do...
You chuck the javelin and it impales into an orcs chest who falls limp on the ground, (+3 exp). But before you have time to run, the orcs throw a metal net over you. What now...
I shoot a arrow with a net attached over the wolf and capture it. i gra b the rabbit and the thrashing wolf and start back, making little progress, because of how wild the wolf is.
can i use camouflage and if i hold him he will be invisible too? if yes i will do that and take him away. if not i will start trying to get him away without it but be careful aboud a creature that might attack.
This is the last orc? I quickly move out from my position and quickly hide behind a small shelter, shouting, "Hey, get outta there!". Knowing that the orcs will follow me, I climb up the roof slowly, without making a noise and waiting.
Just as you and the elf turn invisible, a wolf the size of on of the elven huts walks out from behind a tree and starts sniffing towards you, what do you do...
I take the chance. I jump down, not fall. With the momentum I've got, I use my leg and kick his head. When he's on the ground, I stab the back with my dagger as many times. Then, I climb back up and scout the outpost.