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Feudilism was in europe after the western roman empire split. Self proclaimed kings would own a fief-dom, and try to take over everyone elses. Fun right? Fantasy is medival-like times with dragons and elves and orcs and goblins and dwarves and magic and... You get the picture. Its a mix of the two! It is a strategy game, with some bits of rpg'ed'ness, like for instance, say an assassian breaks into your room. Would you rather just have a dice roll on surviveing, or play out attempting to survive it? I debated between these, and decided, heck, you can chose which to do when its time to. You get to chose your race, what size of land you get(With advantages and disadvantages), what race you start out as, and what kind of castle and buildings you start with.
King name: (For your king when you get one as a female, or for your name if your male.)
Queen name: (For your Queen when you get one as a male, or for your name if your female.)
Gold: 1000(Yo' moneh!)
Units: (will be divided up once you get units of varrying races)
Land: (small medium or large)
Race: (Your native race)
Population: (however much you have, need houseing to keep them)
Buildings: (Your buildings)
Medicene: (Any medicene discovered)
Science: (any scientific discoverys)
Weaponry: (your weapons)
Armor: (your armor)
Trade objects: (Things tradeable that your territory makes)
Food: (-2 food per post(in game day) for every population
Income: 40(money gained per day)
Outcome: (Money lost per day)
Siege: Not in progress
Technology: Wooden boat
Enemys:
Allys:
Territories: (put what you place your at here)
Desieases: None
Slaves: None(Can enslave other races)
Events: None
Wars: None
Harvest: Inactive
Resources: None
Mines: None
Farms: 4
Happiness: 100%
Occupations: (Things the population can be trained in)(Note: Soldiers dont take up houseing)Scout(Can scout areas), Adventurer(Can be sent out to explore and adventure and bring back treasures), Farmer(Farms! will make a farm and farm it), Miner(Will mine a mine. Can be assissted by other miners to increase the ammount of stuff mined), Worker(Does basic work told to do, such as "man the blacksmith" or "chop wood", or "Send to Sno to apply a treaty)
Castle: Stone. Contains: Keep, Royal bedroom, Kitchen.
Towns/Villages: None.
This is my first attempt at a strategy game, so please tell me if there is anything i should add.
Races:
Humans: Basic homosapian race, we all know and love em'. Stronger then elves and faster then Orcs. Weaker then orcs and slower then elves. Weaponry: Iron sword, Stone dagger, Crude bow. Armor: Iron armor, Leather armor . Units: Warrior(40)(Iron sword, iron armor)Archer(10)(leather armor, Crude bow) Starts with 20 slaves, 100 population, 20 huts. 1500 food.
Elves: Fast, nature loveing creatures. Not as strong as a human, but they make do. Weaponry for start: Long bows, Bronze daggers, Bronze swords. Armor: Leather, reinforced leather. Units: Archer(30)(Leather, long bow, bronze dagger), Warrior(10)(Reinforced leather, Bronze sword), population of 200. Starts with 50 huts. 2000 food.
Dwarves: Stronger then elves or humans, but slower and weaker in terms of health. Few in numbers. Weaponry: Steel war axe, Steel axe, Steel dagger. Armor: Chain mail, Iron armor. Units: Berserker(5)(Chainmail, steel war axe), Warrior(10)(Iron armor, steel axe, steel dagger). Population of 50. 10 houses. Food 1000.
Orcs: Brutal warlords. Stronger then dwarves, slower then elves humans and dwarves. Weaponry: Crude stone war hammer, crude stone war axe, Stone club. Armor: Wooden armor, Stone armor. Units: Orc Killer(10)(Crude stone war hammer, Stone armor), Orc Murderer(10)(Curde stone war axe, stone armor), Orc Massacurer(5)(Stone club, wooden armor)
Goblins: Strength in numbers, very weak. Eat one food per day. Weaponry: Bronze dagger. Armor: Leather armor. Units: Fighter(40)(Bronze dagger, Leather armor). Population: 300. Food: 2500. 30 huts.(10 goblins per hut instead of 5 humans/orcs/dwarves/elves because they are smaller)
Trolls: Dumb, strong, and slow. Eats 3 food per day. Weaponry: Giant club. Nothing. Armor: Loin cloth. Crude stone armor. Units: Fighter(10)(Loin cloth. Nothing), Warrior(5)(Crude stone armor, giant club). Population: 50. Food: 1500. No shelter.
Dragons: Strong, intelligent, almost extinct. Eat 10 food per day. Armor: None. Weapons: fire breath, none. Units: Warrior(3)(Fire breath, none) Attacker(7) (None, none) 20 population. Food: 2000
If there is a race you want that isnt on here, please suggest it, i may tweak it and let it in.
Lands: Large lands are more likely to be attacked. Medium lands not as much. And small lands not-so-much.
Lone Island: Small land. Need flight or boats to reach other territories.
Ires: Costal land, medium. north of it is Ges.
Ges: North of Ires, large. Plains area. Bordered by Dos, Irleth and Zu.
Zu: Infertile volcano land. Small. Bordered by Irleth, Ges, and Sno.
Irleth: Medium. Foresty region. Bordered by Zu, Ges, And Sno.
Dos: Small. Desert region. Borded by Ges and Irleth.
Sno: Icey region. Large. Bordered by Irleth and Zu.
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This is all out of order and confuseing, i know. But basiclly, you make your kingdom, you can send people to chop wood, sell the wood, send people to explore caves ECT. Then, with money you can buy things from traders, or use your collected resources to build things. I did not put a list of things you can make, i want it to be your imagination. You can, for instance say, How much would it cost to build 4 huts and a town sqaure to make a town? I would say: 20 wood each hut, and 10 stone for the town sqaure. And then they could say wether they want to make it or not. Please ask if anything else needs explained. I know this isnt very good, but its my first strategy game.
7 Players only, that is, if anyone even plays. Only one person per race.