World War II â" Rewrite History Play as a country starting in the year 1939. Of course, it must exist in that time period. The game does not end until the war ends. All players will be playing in the same game, so once the war ends, all players stop playing. You are able to play again, as a different country or the same, but the previous players don't have to join again if they don't want to. If you are defeated during game and there are still others playing, it will not end. The defeated player can either sit back and watch or continue as a different country. Based on the game Hearts of Iron III by Paradox Interactive.
Country Sheet Country: Government: (I will put this on your country, but it can be reformed later.) Stability: (I will put) Power Place: (I will put) Chance of Defeat: 0% Armies: (Put in 3 Starting Armies. Names must be like â1st Armor Divisionâ I will put in stats for them) Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.) Food: Metals: Oil and Coal: Chemicals: Factories: (Put 3 factories for any supply. They can add +5% to +20%. Max. total is 30%) Diplomacy Faction: (Ally, Axis, or Neutral) Trading: None Embargoing: No one Special Perk: (Choose one, earn more later.)
------------------------------------------------------------Supplies There are different supplies, each with a different purpose. Having a % of supplies over 100% means you have extra.
Food is what every army needs, without it, they cannot work properly and become weaker if they don't get these.
Metals are needed to build armor, guns, vehicles, etc. These are necessary to build up an army.
Oil and Coal are needed to fuel vehicles. Not needed unless you have a motorized military.
Chemicals are only used for chemical warfare, improving supplements and sometimes technology.
------------------------------------------------------------Diplomacy Faction â" Allies or Axis, or Neutral if you want. Picking a faction can put you into immediate action but also puts you into immediate danger.
Trading is obvious. To embargo a country is disable trade with them. ------------------------------------------------------------Special Perks: There are several perks. Some perks give an even bigger bonus to certain countries. Pick one.
Blitzkrieg - Your armor and aircraft combination is almost unstoppable. Normal Effects: +50 Armor Attack, Speed and Defense. +20 Aircraft Attack and Speed. Germany Effects: +100 Armor Attack, Speed and Defense. +50 Aircraft Attack and Speed.
Moral War â" Attacks will not let down your country. Normal Effects: -20% Chance to be Defeated. +50 Morale to Armies. Allies Faction Effects: -40% Chance to be Defeated. +100 Morale to Armies.
Infantry Backbone â" As they say in the USA, Rangers lead the way! Or, any other army. Normal Effects: +40 Infantry Attack, Morale, and Speed.
Warmonger â" Being a warmonger means your military must be kept up. Normal Effects: +30 Attack and Speed to all Military Units.
Community Involvement â" The communistic kind. Normal Effects: +20% to All Starting Supplies (No matter what) USSR Effects: +50% to All Starting Supplies (No matter what) ------------------------------------------------------------
Country:Italy Government: (I will put this on your country, but it can be reformed later.) Stability: (I will put) Power Place: (I will put) Chance of Defeat: 0% Armies:Mussolini 1st ifantry Division,Italian Armored 2 Division,Italian Parachute Infantry 3rd division Food:45& Metals:20% Oil and Coal:15% Chemicals:20% Factories:3 10%food 20%metals Diplomacy Faction:Axis Trading: None Embargoing: No one Special Perk:Blitzkrieg
Country: Switzerland. Government: (I will put this on your country, but it can be reformed later.) Stability: (I will put) Power Place: (I will put) Chance of Defeat: 0% Armies: Third Mountain Infantry "Jager" Army, Twelfth Armored "Schild" Army, First Aerial Combat "Falke" Army. Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.) Food: 50% Metals: 5% Oil and Coal: 5% Chemicals: 40% Factories: Food(20%), Chemicals(10%). Diplomacy Faction: Neutral. Trading: None Embargoing: No one Special Perk: Warmonger.
but you're italy... you fought a war with an army who still used spears and bows...and had over 10,000 killed
Plus you were an Axis power, but you helped the Allies more than the Axis...and by accident.
Country: Nationalist China Government: Professional Anarchy Government Stability: 65% Chance of Defeat: 0% Armies: 1st Yinghua: 2 Jinshu long: 3rd Feixing juhua: Supplies and Industry Food: 50% Metals: 20% Oil and Coal: 30% Chemicals: 0% Factories: Metal 20%, Oil/Coal: 10& Diplomacy Faction: Ally Trading: None Embargoing: No one Special Perk: Infantry Backbone
So the armies are infantry or what?
The army does not take agressive, and instead sits back a little. The Soviets close in, and push back the Japanese further into their own territory. ------------------------------------------------------------
Country: Switzerland. Government: Swiss Democratic Confederate Constitution Stability: 80% Chance of Defeat: 0% Armies: Third Mountain Infantry "Jager" Army: 50 Attack, 50 Speed, 20 Defense, 100% Morale, 100% Organisation Twelfth Armored "Schild" Army: 80 Attack, 60 Speed, 50 Defense, 100% Morale, 100% Organisation First Aerial Combat "Falke" Army: 40 Attack, 60 Speed, 20 Defense, 100% Morale, 100% Organisation Supplies and Industry Food: 40% Metals: 40% Oil and Coal: 15% Chemicals: 5% Factories: Food(20%), Chemicals(10%). Diplomacy Faction: Neutral. Trading: None Embargoing: No one Special Perk: Warmonger.
You are in the middle of Europe, a soon to be devastating battleground. You are wealthy and serve as a little bank for Germany. If you store, create, and supply Germany for a while, they will promise not to declare war on you. No one seems interested in having you join a faction either. ------------------------------------------------------------
You are of the Axis. You're already at war with Ethiopia. So far, things look very good for you. Most of their territory is already occupied, and very few territories remain. Your Parachute Army is in Italy, your Armored Division is in Northern Africa, and your normal Infantry is serving in Ethiopia. ------------------------------------------------------------
ALLIES *Indicates that they are drifting towards the faction and/or are ready to join.
United Kingdom France Nationalist China Australia Poland Canada South Africa Ireland New Zealand USSR* USA* Philippines*
Wow, sorry. There's a huge time difference between Australia and America so I won't be very reliable. Sorry :L
Country: Australia Government: Federal Constitutional Monarchy Stability: 80% Chance of Defeat: 0% Armies: Australian 1st Armoured Division, Australian 3rd Armoured Division, Australian 1st Division Supplies and Industry Food: 35% Metals: 25% Oil and Coal: 35% Chemicals: 5% Factories: Metal Factory-10%/2 Oil and Coal Factories-10% ea Diplomacy Faction: Ally Trading: United States, Great Britain Embargoing: Germany Special Perk: Moral War
You are one of the first countries to join the Allies. The current fights going on are in Japan vs China, UK and USSR, and in Germany vs Poland, France, and UK.
Is it possible to destroy other nation's factories?
Country: Philippines Government: Presidential Dictatorship Stability: 60% Chance of Defeat: 0% Armies: Unang Dibision, Pangawalang Dibision, Pangatlong Dibision Supplies and Industry Food: 40% Metals: 30% Oil and Coal: 20% Chemicals: 10% Factories: 3, Metal & Oil and Coal. Diplomacy Faction: Neutral Trading: None Embargoing: None Special Perk: Moral War
I speech that we won't just be lifeless puppets of the US! We have our own country and we will not backdown if they spurn on us! We are the Filipinos! We were conquered by many but we still fought back and won! We will rally our troops and attack anyone who dare hurt these lands and it's people! Because we are the Filipinos! The strong people, like Lapu-Lapu, Sultan Kudarst and Andres Bonifacio! MABUHAY PILIPINAS!!!
Country: Nationalist China Government: Professional Anarchy Government Stability: 65% Chance of Defeat: 0% Armies: 1st Yinghua: 2 Jinshu long: 3rd Feixing juhua: Supplies and Industry Food: 50% Metals: 20% Oil and Coal: 30% Chemicals: 0% Factories: Metal 20%, Oil/Coal: 10& Diplomacy Faction: Ally Trading: None Embargoing: No one Special Perk: Infantry Backbone
1st and 2nd ar infantry, 3rd is motorized infantry (light tanks and whatnot with APc's and stuff)