Hey, I'm new here, but I'm not new to forumgames. I played forum games at kongregate before, but my parents banned that site so I can't play there anymore. This will be my first game here, and to be fair I didn't make this myself. All credit for making this goes to mysterymason [url=http://www.kongregate.com/accounts/Mysterymason]!This game can be found at [url=http://www.kongregate.com/forums/36-forum-games/topics/152871-battlefield-tommiboy500-is-the-winner].
Battlefield is a turn based PvP game which plots users agaisnt each other in a 20Ã-20 grid. Each player picks a coloured square and controls it. As you fight, you level up, and use points to unlock new abilities and advantages. Everyone starts with 300HP.
Rules! When it is your turn, you can do two things. Move your square, and then attack.
Moving At the start of the game, your wheels only enable you to move one square. Up, down, left or right. You canât move diagonally. As you upgrade, you can move more than one space, and you donât even have to stay in a straight line.
Attacking You can attack in two ways:
Melee â" Melee is a short range attack that deals 40 base damage. Without any upgrades, you can only melee the enemy when he is within one square of you.
Ranged â" A long range attack that does 25 base damage. You can only shoot in a straight line, and, without any upgrades, only has a range of five squares.
Challenges Complete challenges for points. With points, you can buy upgrades and abilities. All challenges can only be completed once. Apart from the challenges, you receive 25 points per turn (for free!).
Pacifist: Donât attack for five turns in a row for 25 points. Runner: Skip a turn for 25 points. (this is a great way to make those last 50 points to buy an upgrade) Persistent: Move in the same direction for five turns in a row for 50 points. Vendatta: Hit the same enemy two turns in a row â" 50 points. Elite: Hit any player with a ranged attack two moves in a row for 100 points. Varied: Buy 3 different abilities for 100 points. Determined: Upgrade something 3 times for 100 points. Ouch: Inflict 100 damage onto someone in one turn for 100 points. Destroyer: Kill an enemy for 150 points. (this challenge can be completed multiple times) Collateral: Hit two people with one ranged attack for 150 points. Woah! Slow down!: Move 15 spaces in one turn for 300 points.
Barge. Costs 50 points. One use per buy. If you are within a square of an enemy, you can barge through him and deal 20 damage. After that, you can attack.
Hop. Costs 100 points. Every turn, after you move or attack, you can hop and move two spaces in any direction.
Teleport. Costs 350 points. Teleport into any space in a 4Ã-4 grid around you.
Upgrades
Speeder. Costs 50 points. Increases the amount you can move each turn by 1 each time you buy. Price increases by 50 every time you buy. Maximum 4 buys.
Teleport Focus. Costs 200 points. Every time you buy, the grid around you which you can teleport into increases by 1Ã-1. For example, a 5Ã-5 grid will become a 6Ã-6 grid. Price increases by 50 every time you buy. Maximum of 3 buys.
Melee Abilities
Stun Punch. Costs 100 points. One use per buy. Normal damage, but the enemy is stunned (canât do anything) for one turn.
Power Kick. Costs 200 points. One use per buy. A powerful kick that damages the enemy by 75HP.
Upgrades
Damage Up. Costs 75 points. Increases the meleeâs damage by 20 damage. Price increase by 50 each time you buy.
Extender. Costs 100 points. Increases the range of the melee by 1 every time you buy. Price increases by 50 each time you buy. Maximun of 2 buys.
Kickboker. Costs 200 points. Increases the damage of your Power Kick by 25 every time you buy. Price increases by 50 ever time you buy.
Ranged Abilities
Tazer Shot. Costs 50 points. One use per buy. Inflicts normal damage but stuns the enemy for one turn.
FMJ. Costs 100 points. Can pass through an enemy and keep on going until it reaches its maximun distance.
Upgrades
High Calibre. Costs 75 points. Increases the damage of the attack by 25 each buy. Price increases by 50 each buy.
Air Breaker. Costs 50 points. Increases the maximum distance the bullet can travel by one square each buy. Price increases by 25 each buy.
FDJ. Costs 100 points. Must already have FMJ. Can pass through any amount of players until it reaches its maximum distance.
Shield Costs 200 points. Can protect you from 10% of damage recieved for the next 5 turns.
Upgrades
Lengthy. Costs 100 points. Extends the length of time the shield is active for by 5 turns. Price increases by 75 each buy.
Protection! Costs 300 points. Increases the protection of the shield by 10%. Price increases by 100 each buy.
Should have clarified this, but only four players can play and the playable colours are: red, yellow, green, and blue. When you sign, please pick one of these colours.
I do not know how to post images with this forum. Could someone please help me with that? In the meantime, you could use this: http://tinypic.com/r/3147zgh/5
If you don't like it, fine. If noone else likes it, also fine. But don't write it off right away because it's different than other games. Maybe some other people who enjoy playing turn based games will like playing this.
This is a turn-based game. It does not have a story or characters, because it isn't a roleplaying game. You strategically think about your move, and try to outsmart your opponents. As a comparison: it's like a boardgame, risk for example. There is no story, no characters, the only thing that you need is the ability of strategic thinking, and the understanding if the rules.