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Parsat
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Parsat
2,180 posts
Blacksmith

A 3 person RPG as the Americans in Bastogne on December 30, 1944. You will each play as an officer covering one of three areas in the battle for Bastogne. A future briefing will go more in depth.

Character Sheet
Name & Rank: (Lieutenant, Captain, Major, or Colonel)
Commanding Bonus: (choose one from the list below)

Commanding Bonuses
Paratroopers: Your infantry are veterans of combat and are more mobile in attacking.
Engineers: Your infantry are capable of battling in any type of terrain.
Snipers: You get a detachment of snipers capable of picking off infantry at long distances.
Heavy Tanks: Your tanks have more armor, and are better able to withstand enemy fire.
Big Gun: Your artillery is capable of more powerful barrages on stationary or fixed targets.
Mobile Artillery: Your artillery is easier to reposition.
P38 Lightning: You get a P38 Lightning fighter plane capable of strafe runs and reconnaissance.
Camouflage: Your units can only be attacked at close range.
Leadership: You are capable of commanding more units at a time.

  • 15 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name & Rank: Cpt. David Cooper.
Commanding Bonus: Snipers.

loco5
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loco5
16,287 posts
Peasant

Name & Rank:Lieutenant Hoch
Commanding Bonus: Motorized infantry


hey why can't we play Germans >_>

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name & Rank: Colonel Sanders
Commanding Bonus: P38 Lightning

loco5
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loco5
16,287 posts
Peasant

Name & Rank: Colonel Sanders
Commanding Bonus: Fried chicken



fix'd
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

fix'd

I don't know why, but I laughed so hard I started crying.

hey why can't we play Germans >_>

His game, his rules boi.
loco5
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loco5
16,287 posts
Peasant

His game, his rules boi.


you always get me to change parts of my game >_>


i call playing germany
Parsat
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Parsat
2,180 posts
Blacksmith

loco, please change your sheet. This is my game, whether you like it or not.

Parsat
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Parsat
2,180 posts
Blacksmith

loco hasn't responded to me, so I will just go ahead without him. Sorry for that delay.

----

Greetings, gentlemen. As you know, on 15 December 1944, the Germans launched a massive counterattack on us in the Ardennes Forest with the purpose of capturing the town of Bastogne, with the objective of taking Antwerp and cutting off our supply lines. Even now, 30 December 1944, we have continued to be steadily pushed back. I have assigned this corridor of the conflict to the two of your commands, and I need you to withstand the German attack so that we can muster additional reinforcements to break the encirclement they've got us in.

Here is a map of the conflict:
http://i477.photobucket.com/albums/rr134/Parsat/startingdeployment.png

Notice how the field is divided into six sectors. Each of you are in charge of three sectors, with separate objectives. However, you are always welcome to transfer troops between each other as you have need.

Orders will be issued to you by your superiors, but you may implement it however you see fit.

Cpt. Cooper
I have assigned you to Sectors Able, Baker, and Charlie (the first three sectors on the left). You have three objectives:

1. Capture and hold the town of Moircy.
2. Capture and hold the town of Remaigne.
3. Eliminate as many German units as you can. If you and your fellow officer eliminate 12 units total, it should force them to withdraw.

I have placed in your command 9 infantry squads of 4 men each, a sniper in the woods, 3 Sherman tanks, and 2 artillery pieces. Your German opponents consist of 9 of their most elite, seasoned infantry squads, 2 heavy Tiger tanks, and a medium Panzer tank. Be careful, they are a very dangerous opponent! I would suggest using the cover of the towns and the forest to screen your approach and give you a defensible position from the attack. Although the village of Rondu is not part of your objectives, it may be a good place to fall back should the Germans push you back.

Order: Commence an assault with all of your troops!
Sitrep: The Krauts are approaching with their infantry first and their armor right behind. They should be able to approach the town of Moircy in half an hour unless you beat them there. They are still far from Remagne, while you should be able to approach there in short time. It seems the forest and hills might be bogging down their approach.
Choices:
1. Rush to occupy your objective cities first, with reserves and armor following close behind?
2. Take cover in the forest?
3. Advance slowly and attempt to set up an anticipatory counterattack against the initial German charge?

----

Col. Sanders
I have assigned you to Sectors Dog, Easy, and Green to the right (the three sectors on the right). You have 3 objectives:

1. Capture the village of Chenogne. It is rather deep behind enemy lines, so you will have to do some fighting.
2. Protect the village of Sibert from German occupation AT ALL COSTS! The more units they have there, the stronger their position will be!
3. Eliminate as many German forces as possible. If you and your fellow officer eliminate 12 units total, it should force them to withdraw.

I have placed in your command 9 Sherman tanks, 5 infantry squads of 4 men each, 2 artillery pieces, and a P38, on your request. Your adversaries consist of 5 elite German infantry, 5 Tiger tanks, 2 Panzers, and four artillery pieces. Beware their artillery, which may be able to bombard you heavily! The towns of Magerotte, Morhet, and Lavaselle are not required to be captured, but they will provide you with a defensive bonus. I suggest using the hills, forests, and towns to your defensive advantage to weather the German attack.

Order: Launch an attack with 3 of your units!
Sitrep: Chenogne is quite deep in enemy territory...you won't be able to reach it easily yet. The Germans are still a bit far away.
Choices:
1. Post some infantry squads in the nearby villages and forests to provide them cover.
2. Launch an initial armor attack with your tanks to weaken the front lines.
3. Start an initial advance with your infantry and plane to screen your armor.
4. Move out your tanks to the very front, in front of your infantry.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

loco hasn't responded to me, so I will just go ahead without him. Sorry for that delay.

Hoch could technically be an American name.

1. Rush to occupy your objective cities first, with reserves and armor following close behind?

That's just a bad idea. Even if we do succeed(50/50 at best) we probably wouldn't have enough troops left to take the other villages.

2. Take cover in the forest?

Good idea at first glance, but as they're veterans, no doubt they'll be expecting that.

3. Advance slowly and attempt to set up an anticipatory counterattack against the initial German charge?

That would appear to be the smartest choice, but it presents a lot of risk considering that the Germans like to attack quickly and rapidly. If they catch us off-guard in that position, we're well and truly screwed.

So I guess I'll go with option 2, taking cover in the forest.
loco5
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loco5
16,287 posts
Peasant

it's about the **** motorized infantry, i demand them!

Parsat
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Parsat
2,180 posts
Blacksmith

It was the Italians who were better known for their motorized infantry.

Cpt. Cooper

http://i477.photobucket.com/albums/rr134/Parsat/cooper1.png

There's a bit of forest cover around, which your infantry take cover into, with your tanks advancing simultaneously. The movement concentrates your force around the flanks. The Germans have come with a large infantry assault, leaving their slower Tiger tanks behind. A squad of German infantry has taken the village of Moircy, and another is quickly approaching the village of Remaigne. Meanwhile, another squad taking cover by the hills has done some minor damage to one of your Shermans with an anti-tank rifle.

Order: Launch an infantry assault with all your infantry squads.
Sitrep: You seem to have a numerical superiority on the very left flank, but your right flank is outnumbered. At the same time, Remaigne is also very close! You may be able to rush there before the Germans take it. German squads have taken up strategic positions on the hills in the center and left, where they will probably be used as reserves.

Choices (choose 2):
1. Concentrate your main force on Moircy to wrest it from the Germans.
2. Allocate several forces from your left flank to the Remaigne front.
3. Transfer forces to the right flank to prevent it from getting overrun.
4. Advance with your right flank forces to prepare an attack against the Germans on the hills.
5. Transfer your right flank towards Remaigne.

loco5
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loco5
16,287 posts
Peasant

Lies 'twas the Germans whom were known for it, either way I'd rather have it german or no German

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

3. Transfer forces to the right flank to prevent it from getting overrun.
5. Transfer your right flank towards Remaigne.
Which is technically 2.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The initial map didnt include my 3 sectors, if I'm not mistaken.
And nice, the maps give a fresh feel and good visual representation for strategizing

Parsat
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Parsat
2,180 posts
Blacksmith

SirNoobalot: There's a sideways scrollbar on the image you can use to see your sectors. It's a bit of a big picture.

Cpt. Cooper

http://i477.photobucket.com/albums/rr134/Parsat/cooper2.png

A number of your forces converge on Remaigne, taking the village before the Germans get to it. However, while your squads were setting up defenses at Remaigne, the Germans arrived and picked off one of your men. Meanwhile, most of your men have moved up to Moircy, and a pitched battle is occurring there. You've managed to do heavy damage to several of the squads outside the forest, and your sniper has caused one of the squads to withdraw defensively. Your casualties have been comparatively light so far...

Order: Command any 4 units of your choice.
Sitrep: The Germans seem like they might move out on their left to reinforce their center and right. Your men should be able to push them out, but it may be a proper time to call in artillery and armor support. Many of the German units are caught out in the open, where armor will easily be able to take them out. On the other hand, their Tiger tanks cannot be very far behind...
Choices:
You can choose 4 units to move and attack. You have 9 infantry, 1 artillery, 3 tanks, and 1 sniper to commit. You can use your sectors to describe which units to move (Able, Baker, and Charlie), or their relative proximity to the enemy or to another location.

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