This RPG will test your mental ability to survive a zombie apocalypse. There will be all sorts of people in the world, friendly, or non-friendly. It will test all of your skills and wits as you try to survive the zombies.
Name: Gender: Age: PROFESSION: (Influences your skills. Some choices are: Construction, Engineer, Survivalist, Hunter, Private Investigator, Fire Fighter, IT Technician, Security Guard, Martial Artist, Farmer, Law Enforcement, Military, Paramedic, Con Artist, Lawyer, Leprechaun, Architect, Scientist, Athelete, Accountant, Politician, Artist, or any custom job you feel like making. If it is custom, then the skills below must add up to 20). ----------------------------------------------------------------------- INFLUENCE: (How easily you can persuade other survivors) STRENGTH: (How hard you can hit in melee, and how much you can carry in the inventory) ENDURANCE: (Includes HP, and how long before you become hungry, sleepy, or thirsty) AGILITY: (How well you can dodge enemy attacks) ACCURACY: (How well you can aim at your target from far away) INTELLECT: (How smart you are, helps you pick locks, and escape) LUCK: (Helps you get critical hits, avoid zombies, find things, etc.) ----------------------------------------------------------------------- HP: XP: [0/100] Hunger: [100/100] Thirst: [100/100] Sleep: [100/100] ----------------------------------------------------------------------- Inventory: EQUIPPED WEAPONS:
The schoolground is filled with dead zombies. Your dad looks at the bite. "To the hospital, STAT."
Two men carry you away into a truck. You are driven to the hospital with urgency. The man carry you into the hospital and explain your case. You are taken into a room where a doctor attends you. "We'll need to administer the antidote. Wait here."
PLAN: [X] Cut trees [] Build up forts [] Set up traps [X] Teach Jane how to use a weapon
You take two hours to fully bring the wood to your house. It is now the late afternoon and you have not slept since yesterday. You are somewhat hungry and thirsty. Jane, on the other hand, is wide awake, since she slept all day. You still have to build up the fort, but you also have to sleep.
This school has taken the liberty of buying metal detectors and an electric fence to prevent any school shootings. In fact, weapons are prohibited in this school. The school does not keep any ammo in stock.
"I wish we were in the other school," Ala-mean mumbles.
"I'm sad to see our school go. It was a rather strange school, yet it was like home."
An autumn breeze blows towards you. The sky is darkening and it is cloudy. The town is alive tonight. More children are out playing than usual. You can go anywhere in town for a while. Where would you like to go?
You both go to Sam's Sandwiches, talk, and eat until the sun goes down. It is getting late and it's about time for both of you to go home. "I don't want to go home alone," says Sarah. HIf you go to her house, you will be late to your house. If you leave her alone, she will most likely leave you. What will you do?