ForumsForum GamesCollaboration RPG

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PerryKid
offline
PerryKid
1,269 posts
Nomad

Pretty much a game about a collaborative effort to make a game.

Just add rules and a char sheet and etc. The final product will result in a real forum game...

Let's start off.

Name: (Don't put your name, just add another thing/rule to the sheet)

  • 13 Replies
immortaljustice
offline
immortaljustice
544 posts
Nomad

superpowers definitely!!! but not TOO powerful you know?

PerryKid
offline
PerryKid
1,269 posts
Nomad

((then add it to the sheet! There's no mod except for yourselves and each other.))

Name:
Superpower:

RULES:
1) Don't get superpowers that are too powerful.

immortaljustice
offline
immortaljustice
544 posts
Nomad

Name:
Superpower:
Skills:2 or 3 skills (training, leadership, etc.)
Inventory:
Physical Description:

PerryKid
offline
PerryKid
1,269 posts
Nomad

((Please include the rules))

RULES:

1) Don't choose a superpower that is too powerful.

Name:
Age:
Superpower:
Skills:2 or 3 skills (training, leadership, etc.)
Inventory:
Physical Description:
Attacks:

W0lverine123
offline
W0lverine123
153 posts
Peasant

CHARACTER SHEET:
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Superpower: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

PerryKid
offline
PerryKid
1,269 posts
Nomad

CHARACTER SHEET:
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Superpower: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

SubZero007
offline
SubZero007
883 posts
Peasant

CHARACTER SHEET:
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Superpower: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

immortaljustice
offline
immortaljustice
544 posts
Nomad

CHARACTER SHEET:
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Two Superpowers: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

immortaljustice
offline
immortaljustice
544 posts
Nomad

CHARACTER SHEET
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Two Superpowers: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a
Groups/Alliances/Cults: n/a
Fame: 0 [how well known you are]
Good: 0 [how much people like you]
Evil: 0 [how much people dislike you]

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

PerryKid
offline
PerryKid
1,269 posts
Nomad

CHARACTER SHEET
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Two Superpowers: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a
Groups/Alliances/Cults: n/a
Fame: 0 [how well known you are]
Good: 0 [how much people like you]
Evil: 0 [how much people dislike you]
LEVEL: 1
EXP: [0/100]

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

immortaljustice
offline
immortaljustice
544 posts
Nomad

CHARACTER SHEET
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Two Superpowers: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Health:0/100 [self explanatory; total increases by 50 each level up]
Energy:0/100 [amount left for powers; total increases by 50 each level up]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a
Groups/Alliances/Cults: n/a
Fame: 0 [how well known you are]
Good: 0 [how much people like you]
Evil: 0 [how much people dislike you]
LEVEL: 1
EXP: [0/100]

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

PerryKid
offline
PerryKid
1,269 posts
Nomad

CHARACTER SHEET
Name: [obvious]
Age: [don't be an idiot; however powerful, four-year-olds cannot control their powers well enough to participate effectively]
Two Superpowers: [must be specific enough not to be overpowered]
Physical Description: [at least 4 sentences]
Bio: [At least 5 sentences, optional]
Health:0/100 [self explanatory; total increases by 50 each level up]
Energy:0/100 [amount left for powers; total increases by 50 each level up]
Skills: [up to 3 skills, such as training or leadership]
Inventory: n/a
Attacks: n/a
Followers: n/a
Groups/Alliances/Cults: n/a
Fame: 0 [how well known you are]
Good: 0 [how much people like you]
Evil: 0 [how much people dislike you]
LEVEL: 1
EXP: [0/100]

RULES:
1) You may not choose a superpower that is too powerful, as determined by the GM.
2) You may not choose any omniscient superpowers, no matter how watered-down, as they always cause issues later when you are a complete generalist and can handle any situation.

STORY

You are a superhero.

PerryKid
offline
PerryKid
1,269 posts
Nomad

I think this is good enough. Let's start a new RPG. :P

Name:

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