This thread is for the continuation of this game due to the original spanning over 4600 pages. Our rules have changed a bit since the thread first started, but its first post shall be sufficient for those purposes. We are currently level 12 and are a Good party. The Alignment is not subject to question. If you are a new player interested in joining, the GM at this point in time is DBLACKSTAR (Dibs).
For anyone interested here is an introduction to the campaign.
A sickness has come unto the simple mining community of Duvikâs Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the townâs guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers. Can these noble heroes prevail within the depths of Duvikâs Pass, or will they too fall victim to the perils of The Burning Plague?
Alright for those of you wanting to play this will be a first level campaign. It will be a flexible Chaotic Neutral party, and the name of this little adventure is "The Burning Plague". Again for those interested in playing this will be a flexible Chaotic Neutral party, the party will start off at level and build on up.
I can finally make a freaking warrior! Do we have any extra starting gold or just the starting pack?
Well for first level your starting gold is based on your class. Now you said you wanted to be a fighter correct? Oh and you could have played a warrior in any other game, in fact you already have played on in another game.
Just to make sure, you want to play a fighter, not anything else correct? If you are one hundred percent sure, then you start off with 4d4 worth of gold pieces.
Cleric
Right the healer that can pack a punch and scare the crap out of undead.