The Elder spirits, they rule the five Lands of Earth. Elker, Infeirnex, Stelateau, Poisetreck, and Zelstergeist. Each protected by each Elder spirit. Now, they all reach for a new era for earth, and, are choosing new heroes for their legends. They chose you, their next hero. It was legend that the elder spirits have summoned a great creature to destroy all of earth, but have also sensed a hero to destroy that threat. Rules: 1. Only two classes for each person is allowed except dragon, dragons only one lucky person can choose. Total 11 can play. 2. Write with more than 10 words.
Skills: -STR:Strength, your melee damage dealt to other creatures. -DEXexterity, your toughness and how much damage you can endure. -AGI:Agility, your speed in running, and how long you can run for. -BRU:Brutality, how much critical damage you can do, and more chance to do so. -INT:Intelligence, your overall inteligence, helps with conversations, alchemy etc. -ARC;Archery, your accuracy power and damage dealt when using a bow and arrow. -MAG:Magic, your damage dealt when using magic. -CHA:Charisma, also helps with talking to other people, and helps with criticals to magic.
Classes: Human:The most simplest of them all, they have an average outcome. They live at an average of 80 to 120 years. +2 STR, +1 INT, +1 CHA, -1 BRU. Choose skill: Warrior, Mage, Archer.
Elf:They have a high intelligence, and high potential for magic or archery. They have low endurance and dexterity. Said to have live till 600 years. +2 INT, +1 ARC, +1 MAG, -1 BRU Skills: Warrior, Magic, Archer.
Orc:The dumbest of humanoid species, but brutal with strength. They are set back with their agility but if they get close the damage they can do is overwhelming. They live for 160 years, maybe 200 tops. +2 STR, +2 BRU, +1 DEX, -1 AGI, -1 INT. Skills: Warrior, Magic, Archer.
Undead:The best with their archery and magic, they can hit you at a range of 1000 meters with their short bows. These beasts have unlimited life. +2 ARC,+1 MAG, +1 DEX, -1 AGI. Skills: Warrior, Magic, Archer.
Dwarf:These short, yet superior humanoids can get to the farthest of mountains, burrow to the deepest of mines, and hit hard. They live for maybe 300 years. +2 STR, +1 BRU, +1 DEX, -1 AGI. Classes: Warrior, Magic, Archer.
Dragon:The beasts with the ability to fly, destroy and take whatever they see, these can live well over a thousand years. +2 MAG, +1 AGI, +1 STR, +2 BRU, -2 ARC, -1 CHA. Classes: Warrior, Magic, Archer.
NamePlease be realistic with the class you choose) Level:1 Exp:0/500 ClassChoose a class from above) SkillWarrior, Magic or Archer, choose one that suits best with your class if you can) ----------- SP:15 STR: DEX: AGI: BRU: INT: CHA: MAG: ARC: ----------- Inventory: Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
Yourun toward a squirrel, and jump it. Its squished, but you still eat it. You find a nice gathering of squirrels, and claw at it. You take out six squirrels. You cant build anything yet because your skill is too low. ---------- Name:Blue Wings Level:1 Exp:0/500 Class:Elf Skill:Magician ----------- SP:0 STR:0 DEX:0 AGI:1 BRU:0 INT:5 CHA:4 MAG:6 ARC:3 ----------- Inventory: Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
You dont know magic yet, you suddenly woke up not knowing anything, and you can learn new skills by books, and develop your skills with leveling up.(I know its like skyrim aint it)No MP, unlimited magic because this is a forum game. ---------- Name: Ragnar Oakaxe Level: 1 Exp:0/500 Class: Dwarf Skill: Warrior ----------- SP:0 STR:4 DEX:3 AGI:1 BRU:3 INT:2 CHA:3 MAG:1 ARC:1 ----------- Inventory: Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
You didnt have to do the math for me, this is you playing it, not changing the sheet. Just have fun. And, Im in australia, 4pm-10pm.
Where did you happen to find the wood any way? And also you dont need to eat with full health. ----------- Name: Amiel Lannus Level:1 Exp:0/500 Class:Elf Skill:Warrior ----------- SP:0 STR:4 DEX:3 AGI:3 BRU:2 INT:2 CHA:2 MAG:1 ARC:1 ----------- Inventory: Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
Great! We can start.
You wake up, in a moving carridge, its locked, you see through the little bars at the front some one driving the cart. You're locked in here, and its a bumpy ride. The horse whinny and the carridge stops. Suddenly, the sillhoutted man gets off and unlocks the back. He opens it, and he says, "Get out." He doesnt unlock your shackles, and waits for you. ----------- Name:Blue Wings Level:1 Exp:0/500 Class:Elf Skill:Magician ----------- SP:0 STR:0 DEX:0 AGI:1 BRU:0 INT:5 CHA:4 MAG:6 ARC:3 ----------- Inventory: Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
When they all sit down, you quickly run, and manage escape. You are in a small plains, and just ahead on the path is a forest, mountains, and you notice a faint castle to the East. The castle is very far away.
You go out of the cave and grab some rocks, then you climb to the top of the mountain. Its quite cold up here, and you look around. There is a castle far away to the East, and plains to the West. The place you just came from has a road that leads to a little swamp. On the other side of the mountains is a river, and a small town. ---------- Name:Blue Wings Level:1 Exp:0/500 Class:Elf Skill:Magician ----------- SP:0 STR:0 DEX:0 AGI:1 BRU:0 INT:5 CHA:4 MAG:6 ARC:3 ----------- Inventory:Gold Coin(1). Weapon(S) equipped: Armor equipped: HP:50/50 Armor:0/0
You go to the forest, and look on the ground to find a gold coin. You smell something gross nearby, and when you get closer to the source, its a pile of deer dung.