Tis another RPG from me, Bluydee. This was an old game I made, so there may be little confusion, but no harm in play.
Thousands of years ago, a war between many factions raged across. The world was harboring the first destruction in its life, and soon the factions realized their mistake. But it was irrevocable. For that war allowed sin to push through, and release the devilish of all creatures; Devils. They took over the land in ashes and fire. All was darkness. Until the angels of justice came and released the world from hell. They drove back the demons and restored the land. The product of this salvation came everlasting peace. But this peace isn't to last. Presently, the guilds of factions are becoming uneasy with this peace. You are destined to make an impact. But what shall happen?
Name: Gender: Age: 0 Origin: (below) Specializations/Paths: Strength: 1 Magick: 1 Agility: 1 Luck: 1 Melee Attack: 5 (plus 1 for every 2 strength) Ranged Attack: 5(plus 1 for every 2 agility) Magic Attack: 5(plus 1 for every 2 magick) Health: 100/100 Mana: 100/100 Alignment: Neutral Skills: None Weapon: Armor: Gold: Inventory:
Origins:
Heaven: From the heavens come angels and heroes. Every now and then, an angel is released at birth into the world to make an impact. They are handy in many skills, and can fly like their evil counterparts, demons. They're favor with the divine above allow them above average luck.
+1 to luck, +1 to either Strength or Magick, -20 health. Can fly
Hell: Sometimes, evil releases their kin to be enemies to the good that arrives from the heavens. Their sole purpose is to destroy the angel born on the same day as them. They are strong and magical, but are ignored by their overseers.
+1 strength and magick, -1 luck, -20 health, Can fly.
Mountains: People originating from here are born from hunters and vikings. They endure the extreme weathers and cold, and are quite strong from this. However, many are clumsy and slow from their natural bulk.
+20 health, +1 strength, -2 agility, Natural aptitude with heavy weapons, Resistance to cold.
Royalty: Nobility are high people with power and influence. they are pampered and have lots of money.
-10 health. Best equipment at start, Spoiled.
Gypsy: They've been born in the streets as beggars and peasants, and are trodden on like dirt. They have no life to have, and are poor, making do with what they can. They're only faith is in luck, and luck is what brings food to the table.
+3 luck, Start out on street, have no respect, can learn many unorthodox weapons. (card throwing, knife juggling/throwing, trick weapons, etc.)
Warrior Guild: They are highly respected knights with strict discipline and guidance for all of the children to become effective, noble killing machines. They hate magic and have a treaty close to snapping with the Mage Guild.
Mage Guild: In the north live the mages, on top of a city where magic is it's main fuel. They are the school of magic, a place for teaching every skill for wizards. They prefer to be far away from their opponent and shut them down before they can blink. They hate the warriors and have a treaty close to breaking.
Thief Guild: In the middle of it all are the rogues and other scum of the underworld. They spread lies and rumors, kill those needed, and steal for the sake of gold in their pocket. They are the reason why the Warriors and Mages are most near war.
Name: Jack Messiah Gender: Male Age: 0 Origin: Royalty Specializations/Paths: Strength: 1 Magick: 1 Agility: 1 Luck: 1 Melee Attack: 5 (plus 1 for every 2 strength) Ranged Attack: 5(plus 1 for every 2 agility) Magic Attack: 5(plus 1 for every 2 magick) Health: 90/90 Mana: 100/100 Alignment: Neutral Skills: None Weapon: Armor: Gold: Inventory:
Hmm, Starting out as a baby eh? Interesting, I'll give it a shot if you don't mind. Ahem.
I am God. Or, at least I think so. I mean, who else basks in such luxury. The gold encrusted crib, the hordes of servants who dote on me daily, what more can I ask for, that is, if I could speak. Can I? I attempt to speak.