ForumsForum GamesIssues RPG Part 1: HTML

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Patrick2011
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Patrick2011
12,319 posts
Templar

HTML has recently been added to Armor Games. There is now a debate about whether HTML should stay or not. This debate has inspired the RPG I am about to create. Now for the background:

You come across a sign that says "Entering the HTML Battlefield" As you pass the sign, an intercom sounds

Welcome to the HTML Battlefield! In here, you must choose either the Black Team or the Red Team. Select your team by taking a gun of the color you want. Once you have selected your team and taken a gun, go to either the red sign or the black sign depending on your color. Once you get there, you will be led to a house by the leader of the team you choose.


You see a black gun and a red gun. You are to take one of these guns depending on which team you want to be on.


Your team selection will be part of your character sheet, but first a description of each team:

Black Team: The goal of the black team is to get rid of HTML. If you do not like HTML, select the black team.

<font color="red">Red Team: The goal of the red team is to ensure that HTML will remain. If you like HTML, select the red team. In fact, this description includes HTML.</font>

Now for the format of your character sheet with directions for each entry in parentheses:

Name: (put what you want your character to be called in the game)
Team: (put either Black or Red to indicate which team you want to be on)
Level: 1
EXP: 0/10
HP: (this depends on your stats, so see below)
Damage: (this depends on your stats, so see below)
Attack: (this depends on your stats, so see below)
Armor: (this depends on your stats, so see below)
---------------------------------------------------------------
Stats: (place numbers in each entry in this section adding up to 8)
Strength: (this affects how much damage you deal; see below)
Constitution: (this affects your HP; see below)
Offense: (this affects your Attack; see below)
Defense: (this affects your Armor; see below)

Some stats need to be explained, and I will do so below:

HP:

HP is based on the following formula:

HP=6+(2*Level)+Constitution

Damage:

There are two damage formulas. One is for minimum damage and one is for maximum damage. When dealing damage, a random number will be generated from your minimum damage to your maximum damage. This is how to enter the Damage entry:

Damage: MinDmg - MaxDmg

MinDmg=Level+(Strength/2)
MaxDmg=4+Level+Strength

Strength added to minimum damage is rounded up.

Attack:

Attack affects how likely you are to hit. This will be explained under Combat. This is the formula for attack:

Attack=Level+Offense

Armor:

Armor affects how likely you are to get hit. This will be explained under Combat. This is the formula for armor:

Armor=Level+Defense

EXP:

EXP is what is needed to gain levels. EXP is gained by winning fights and sometimes as story rewards.

Leveling Up:

When you gain a level, the following happens:

1) You gain 2 HP and heal to your max.
2) You add 1 to your minimum and maximum damage.
3) You add 1 to your Attack and Armor.
4) You gain 2 stat points. Do the following for each stat increase:

Strength: Add 1 to maximum damage. Add 1 to minumum damage if your Strength went from an even number to an odd number.
Constitution: Add 1 HP.
Offense: Add 1 Attack.
Defense: Add 1 Armor.

Combat

Fights will be resolved automatically, but this is what you should know about Attack and Armor:

Each point in Attack makes you 10% more likely to hit an enemy. Each point in Armor makes you 10% less likely to get hit by an enemy.

Logistics:

There are a maximum of 8 players, but each team can only accept 4. As soon as a player joins, the game can begin.

Rules:

1) Do not cheat. If something is wrong with your character sheet, I will either correct it or point out what you need to change.
2) Do not decide the outcome. When asked for an action, post just the action, not the outcome.
3) Do not abuse HTML. By this, I mean that the only HTML you should use if you choose to is to emphasize a part of your post by making it red.
4) Do not spam or break any AG rules. If this thread gets filled with spam, I will request this thread to be locked, cleaned, then unlocked after cleanup.

Let's see how far this RPG goes. I plan on making a sequel eventually.
  • 25 Replies
ScouseWarrior
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ScouseWarrior
1,391 posts
Nomad

Name: Tom Mason
Team: Black
Level: 1
EXP: 8/10
HP: 10/10
Damage: 2 - 6
Attack: 3
Armor: 4
---------------------------------------------------------------
Stats:
Strength: 1
Constitution: 2
Offense: 2
Defense: 3

If he doesn't come on in advance I'll atack the red midget first.

Patrick2011
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Patrick2011
12,319 posts
Templar

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 12/12
Damage: 3 - 7
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 1
Constitution: 2
Offense: 2
Defense: 3

Mort didn't post in time, so I will resolve the combat now. You defeat both enemies and gain a level. I have already calculated your level-up bonuses, but you still need to add 2 stat points. You can either calculate the bonuses from stats or I will do so for you (if you don't do it correctly).

---------------------------------------------------------------------

You continue on the path to the HTML battlefield. Once you get there, the team leader says the following:

This is where the battle for HTML occurs. On the other side of this battlefield is the Red House, which houses our enemies. Eventually, we will begin invading that house. For now, let's return go home and hope that nothing bad happens.


This is my last update for today, but I will correct any level-up errors.
Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 12/12
Damage: 3 - 7
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 1
Constitution: 2
Offense: 2
Defense: 3

You still need to add 2 stat points for gaining a level.

---------------------------------------------------------------------

Name: Mort
Team: Black
Level: 1
EXP: 6/10
HP: 8/8
Damage: 1 - 5
Attack: 1
Armor: 9
---------------------------------------------------------------
Stats:
Strength: 0
Constitution: 0
Offense: 0
Defense: 8

As you wake up, an HTML creature appears with the following stats:

Red Marquee:
HP: 5/5
Damage: 1 - 4
EXP Value: 3
Attack: 3 (5% chance to hit you)
Armor: 4 (you have a 20% chance to hit)

Combat is automatic because there's only one enemy, and you defeated the Red Marquee.

ScouseWarrior
offline
ScouseWarrior
1,391 posts
Nomad

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 12/12
Damage: 3 - 7
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 3
Offense: 2
Defense: 3

I'll head back to black team house.

beckitten27
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beckitten27
336 posts
Peasant

Name: rebecca
Team: Red
Level: 1
EXP: 0/10
HP: 2
Damage:2
Attack: 2
Armor: 2
---------------------------------------------------------------
Stats: (place numbers in each entry in this section adding up to 8)
Strength:2
Constitution: 2
Offense: 2
Defense: 2

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 13/13
Damage: 3 - 8
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 3
Offense: 2
Defense: 3

You do so, and I have calculated the bonuses from stats for you.

<font color="red">-------------------------------------------------------------------</font>

Name: rebecca
Team: Red
Level: 1
EXP: 0/10
HP: 10/10
Damage: 2 - 7
Attack: 3
Armor: 3
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 2
Offense: 2
Defense: 2

Your character sheet has been corrected.

Story:

You are led to the red house. As you enter, the team leader gives the following speech:

<font color="red">Welcome members of the Red Team! We are here to make sure that HTML exists in the world. HTML is a type of code that has existed in the Internet for several years, but it is now being introduced to the world. However, HTML cannot simply go wild. It must be controlled so that it gives the desired effects. This is our job. However, we must first defeat all the critics that think BB Code is better. We must shut up the critics! We must let HTML in the world!</font>


You are then led upstairs, but a BB Code creature appears.


Combat is automatic when there is only one enemy because it is based on stats and my rolls. Here are the stats of the enemy:

Italic Creature:
HP: 3/3
Damage: 1 - 6
EXP Value: 3
Attack: 4 (60% chance to hit you)
Armor: 2 (you have a 60% chance to hit)

You defeat the enemy. The team leader shows you your room. Here's your updated character sheet:

Name: rebecca
Team: Red
Level: 1
EXP: 3/10
HP: 10/10
Damage: 2 - 7
Attack: 3
Armor: 3
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 2
Offense: 2
Defense: 2
ScouseWarrior
offline
ScouseWarrior
1,391 posts
Nomad

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 13/13
Damage: 3 - 8
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 3
Offense: 2
Defense: 3

I'll see if I can push a button. If not I'll go asleep.

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 13/13
Damage: 3 - 8
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 3
Offense: 2
Defense: 3

There are no buttons available this time, so you go to sleep.

ScouseWarrior
offline
ScouseWarrior
1,391 posts
Nomad

Name: Tom Mason
Team: Black
Level: 2
EXP: 2/20
HP: 13/13
Damage: 3 - 8
Attack: 4
Armor: 5
---------------------------------------------------------------
Stats:
Strength: 2
Constitution: 3
Offense: 2
Defense: 3

I'll wake up I guess :P

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Team: Black
Level: 1
EXP: 6/10
HP: 8/8
Damage: 1 - 5
Attack: 1
Armor: 9
-------------------
Stats:
Strength: 0
Constitution: 0
Offense: 0
Defense: 8

Well... I'm back, and I'll go to sleep
[I was busy with private stuff yesterday, sorry for not responding]

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