ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

637 68818
Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
AC: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (9 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

"Yo Demyx/Guild! Give me 1300 credits plz."

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1450 Credits
Kobold Journal
Electric Guitar

"what for?"

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
AC: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (9 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Armorz m, and prostitutes. (I'm joking about only one of those things....$

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
1415 Credits
Papa Slew's Cross Necklace
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

"Shut up! I am not giving away any of my money to a beggar like you."

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1450 Credits
Kobold Journal
Electric Guitar

"show me the armor you want first... because i don't really trust you with the money at the moment."

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
AC: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (9 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I say to Guild: "Somebody's mad."

Then I show Demyx the half-plate.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Waitttttttttttt. I had Divine Protection at the start, so then you accidentally changed it to a mercenary skill, then when I pointed it out, you turned it into Divine Voice.

Bluydee
offline
Bluydee
3,426 posts
Nomad

OH what? I got that wrong.

fetheryhorse6
offline
fetheryhorse6
697 posts
Shepherd

did i make a thing on here ? i think i did but i cant find it

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Look back a page or two.

fetheryhorse6
offline
fetheryhorse6
697 posts
Shepherd

thx

Name: Featheryhorse
HP: 9/9
MP: 40
AC: 8
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can unleash affinity into a LCK based attack.
Class: Wizard
Class Perk: Magic Blast: All magical attacks have widened area of effect
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 17
Endurance: 12
Charisma: 19
Intelligence: 19
Agility: 13
Luck: 17
------------------------------------------------------------------
Inventory:
Weapon: Concentration Staff
Armor: Wizard Robes
Off hand: -Concentration Staff-
Other:
Spellbook
0 Credits

as i follow him he turns around

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1450 Credits
Kobold Journal
Electric Guitar

"... what's so special about it?"

Bluydee
offline
Bluydee
3,426 posts
Nomad

i HAVE LEATHER

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1450 Credits
Kobold Journal
Electric Guitar


"i'll give you 300 at the most, you'll have to find the other thousand else where."

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

I think I'm the avatar you followed but I'll let Kylelocat sort that out, when he come back okay featheryhorse.

Showing 481-495 of 637